Mini-shotgun

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Mini-shotgun

Mini-shotgun

A compact, short-range shotgun designed to be mounted on a light combat mechanoid.

Base Stats

Type
EquipmentWeapons
Tech Level
Spacer
Weapon Class
Mechanoid
Market Value
1000 Silver
Mass
1.5 kg

Ranged Combat

Damage
10 dmg (Bullet)
Armor penetration
18%
Warm-Up
72 ticks (1.2 secs)
Cooldown
102 ticks (1.7 secs)
Range
12.9 tile(s)
Accuracy
80% - 87% - 70% - 55%
Avg. accuracy
73%
Velocity
55 (m/s)
DPS
3.45 (2.52)
Stopping power
2.5
Technical
Has Quality
False
weaponTags
MechanoidGunShortRange


The mini-shotgun is an mechanoid-only ranged weapon added by the Biotech DLC. It is the main armament of the militor.

This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.

Acquisition[edit]

Mini-shotguns spawn on all militors, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.

Summary[edit]

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Analysis[edit]

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Attack table

  • Mini-shotgun
    Mini-shotgun
    Dam. AP Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    10 18% 80% 87% 70% 55% 3.45 2.76 3 2.42 - 1000 Silver

    Values shown in Red indicate the weapon is out of range at the reference point for this range band. The value is provided due to the interpolated nature of accuracy between range points.

  • Version history[edit]