Light charge blaster

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Light charge blaster

Light charge blaster

A pulse-charged rapid-fire blaster for area fire.

Base Stats

Type
EquipmentWeapons
Tech Level
Spacer
Weapon Class
Mechanoid
Mass
22 kg

Ranged Combat

Mode
Burst
Damage
15 dmg (Bullet)
Armor penetration
22%
Warm-Up
75 ticks (1.25 secs)
Cooldown
444 ticks (7.4 secs)
Range
45.9 tile(s)
Minimum Range
3.9 tiles
Accuracy
18% - 26% - 26% - 8%
Velocity
90 (m/s)
Burst Count
9 (per burst)
Burst Ticks
ticks (0.12 secs)
(514.29 RPM)
DPS
14.09
Stopping power
0.5

Melee Combat

Melee Attack 1
Barrel
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown
Melee Average DPS
4.5
Melee Average AP
18%

The light charge blaster is a turret-only ranged weapon. It is the main armament of the auto charge turret. It fires a 3-round burst that deals significant damage but with a minimum range.

This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.

Acquisition[edit]

Light charge blasters spawn on all auto charge turrets. However, it is not possible to obtain it directly in normal play. Buildings do not drop it upon destructions and pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.

Analysis[edit]

Like its bigger brother, the heavy charge blaster it has a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way. It fires more rounds per burst but slower than the heavy charge blaster, while also having a longer range, significantly less accuracy at long range, and a minimum range of 4 tiles.

Version history[edit]

  • Royalty DLC Release - Added.
  • 1.1.2589 - Add custom art and name for the light charge blaster used by mech turrets. Previously was called heavy charge blaster and used the same texture as the heavy charge blaster, despite the different stats.