Plasmasword

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Plasmasword

Plasmasword

A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath.

Base Stats

Type
EquipmentWeapons
Tech Level
Ultra
Class
Ultra
Market Value
2000 Silver
Mass
2 kg

Melee Combat

Mode
Melee
Melee Attack 1
Handle
12 dmg (Blunt)
2.0 seconds cooldown
18% armor penetration
Melee Attack 2 
Point
21 dmg (Stab)
2.6 seconds cooldown
32% armor penetration
Melee Attack 3 
edge
21 dmg (Cut)
2.6 seconds cooldown
32% armor penetration
Melee Average DPS
7.85
Melee Average AP
30%
Technical
weaponTags
UltratechMelee
thingSetMakerTags
RewardStandardMidFreq


The Plasmasword is a melee weapon added by the Royalty DLC that does a decent amount of damage, has a medium cooldown, and deals sharp damage with the bonus of frequently setting the opponent on fire.

Acquisition

Plasmaswords cannot be crafted. They can instead be purchased from combat suppliers, war merchants, or at Empire settlements, obtained as a quest reward, or found on Empire champions and nobles of Yeoman rank or above.

Summary

Plasmaswords perform largely the same as any other melee weapon, with one primary difference. When performing the Cut and Stab attacks, a successful strike has a 50% chance to do an extra 10 Flame damage. As with all Flame damage, this damage has no AP and if it successfully damages the target, there is a chance to set them on fire.

Despite being an incendiary weapon, pyromaniac pawns equipped with plasmaswords will not have the +5 Pyromaniac has incendiary weapon mood buff they recieve from using molotov cocktails or incendiary launchers. It is currently unknown whether this is intended behavior, or a bug.

Analysis

As the Plasmasword can set enemies on fire, it makes a powerful weapon against non-mechanoid enemies in the game. 1v1 fights generally tilt in favor of the plasmasword wielder since setting enemies on fire can prevent them from fighting back.

Quality table

  • Material DPS[1] AP[1] Handle (Blunt) Point (Stab)
    Edge (Cut) Value
    Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Dam. Cool. AP DPS Chance[2]
    Awful Plasmasword 6.12 22.8% 9.6 2s 14.4% 4.8 25% 16.8 2.6s 25.6% 6.46 37.5%
    16.8 2.6s 25.6% 6.46 37.5% 1000 Silver
    Poor Plasmasword 6.89 25.65% 10.8 2s 16.2% 5.4 25% 18.9 2.6s 28.8% 7.27 37.5%
    18.9 2.6s 28.8% 7.27 37.5% 1500 Silver
    Normal Plasmasword 7.65 28.5% 12 2s 18% 6 25% 21 2.6s 32% 8.08 37.5%
    21 2.6s 32% 8.08 37.5% 2000 Silver
    Good Plasmasword 8.42 31.35% 13.2 2s 19.8% 6.6 25% 23.1 2.6s 35.2% 8.88 37.5%
    23.1 2.6s 35.2% 8.88 37.5% 2500 Silver
    Excellent Plasmasword 9.18 34.2% 14.4 2s 21.6% 7.2 25% 25.2 2.6s 38.4% 9.69 37.5%
    25.2 2.6s 38.4% 9.69 37.5% 3000 Silver
    Masterwork Plasmasword 11.1 41.33% 17.4 2s 26.1% 8.7 25% 30.45 2.6s 46.4% 11.71 37.5%
    30.45 2.6s 46.4% 11.71 37.5% 4000 Silver
    Legendary Plasmasword 12.63 47.03% 19.8 2s 29.7% 9.9 25% 34.65 2.6s 52.8% 13.33 37.5%
    34.65 2.6s 52.8% 13.33 37.5% 5000 Silver
    For the full effects of qualities, see Quality.
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder

    Note that DPS does not take the chance of Flame damage into account.

    Version history

    • Royalty DLC Release - Added.
    • 1.2.2719 - Damage increased from 19 to 20, extra flame damage chance increased from 30% to 50%.