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An incendiary-shot mini-artillery device. It fires a large incendiary warhead.
- 10 dmg (Flame)
- Armor penetration
- 75 ticks (1.25 secs)
- 504 ticks (8.4 secs)
- 27 tile(s)
- 45 (m/s)
- Burst Count
- 1 (per burst)
- 3.5 tile(s)
- Blast Radius
- Melee Attack 1
11.7 dmg (Blunt)
2.6 seconds cooldown
18% armor penetration
- Melee Average DPS
- Melee Average AP
- MechanoidGunHeavy, InfernoCannonGun
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Inferno cannons spawn on all centipede burners, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
The inferno cannon is a medium-range siege weapon armed to centipedes only, and it won't drop upon its death. It fires a projectile that sets anything within a 2.4-tile radius on fire, accuracy for touch range is 79, short is 42, medium is 18, and long is 6. While its shots deal trivial damage, the primary threat is that it starts fires that can consume large areas and cause extensive damage if left uncontrolled. Characters caught by its fire will run out of their cover in an attempt to put themselves out and will not fight back when damaged, making them sitting ducks. Burns do not cause bleeding but instead cause extensive pain, which leads to shock and incapacitation, or uncommonly scar the pawn badly. Downed colonists are also liable to death by fire unless rescued or put out. Shots can burn flammables through walls, so use extreme caution when opening ancient shrines as you may not want to trigger the spacers while the threat still lingers around.
If you haven't already switched from wood walls and floors, Inferno Cannons are a significant threat. To avoid the worst of the collateral fire damage, build bunkers made of stone to fight Centipedes from, and keep firefoam poppers handy just in case fire threatens your stockpiles or farm fields.
|Material||DPS||AP||Barrel (Blunt)||Value [ExpandCollapse]|
|Awful Inferno cannon||3.6||14.4%||9.36||2.6s||14.4%||3.6||100%||700|
|Poor Inferno cannon||4.05||16.2%||10.53||2.6s||16.2%||4.05||100%||1050|
|Normal Inferno cannon||4.5||18%||11.7||2.6s||18%||4.5||100%||1400|
|Good Inferno cannon||4.95||19.8%||12.87||2.6s||19.8%||4.95||100%||1750|
|Excellent Inferno cannon||5.4||21.6%||14.04||2.6s||21.6%||5.4||100%||2100|
|Masterwork Inferno cannon||6.53||26.1%||16.965||2.6s||26.1%||6.53||100%||3400|
|Legendary Inferno cannon||7.43||29.7%||19.305||2.6s||29.7%||7.43||100%||4400|
- Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder
- Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
Note that while the other qualities are defined by the game code and can be spawned in with dev mode, only certainquality inferno cannon will ever spawn in-game naturally.
- 1.4.3523 - New weaponTag added to uniquely identify it for use by a specific centipede variant.