Inferno cannon

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Inferno cannon

Inferno cannon

"Incendiary-shot mini-artillery device. Mechanoid-built."


Type
EquipmentWeapons
Class
Mechanoid
Mode
Single-Shot
Dmg Type
Sharp
Damage
13
Warm-Up
100 ticks (1.67 secs)
Cooldown
480 ticks (8 secs)
Range
27 tile(s)
Accuracy
79% - 42% - 18% - 6%
Velocity
45 (m/s)
Burst Count
1 (per burst)
Miss Radius
3.5 tile(s)
Blast Radius
2.4
DPS
1.34 (Expression error: Unexpected / operator.)
"Expression error: Unexpected / operator." is not a number.
Sell
Silver 2400


The Inferno Cannon is a medium range siege weapon armed to centipedes only and it won't drop upon its death. It fires a projectile that sets anything within a 2.4-tile radius on fire. While its shots deal trivial damage, the primary threat is that it starts fires that can consume large areas and cause extensive damage if left uncontrolled. Characters caught by its fire will run out of their cover in an attempt to put out themselves, and will not fight back when damaged, making them sitting ducks. Burns do not cause bleeding but extensive pain, which leads to shock and incapacitation, or uncommonly scar badly. Downed colonists are also liable to death by fire unless rescued or put out. Shots can burn flammables through walls.