Inferno cannon

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Inferno cannon

Inferno cannon

An incendiary-shot mini-artillery device. It fires a large incendiary warhead.

Base Stats

Type
EquipmentWeapons
Tech Level
Spacer
Class
Mechanoid
Market Value
1400 Silver
Mass
18 kg

Ranged Combat

Mode
Single-Shot
Damage
10 dmg (Flame)
Armor penetration
0%
Warm-Up
75 ticks (1.25 secs)
Cooldown
504 ticks (8.4 secs)
Range
27 tile(s)
Velocity
45 (m/s)
Burst Count
1 (per burst)
Miss Radius
3.5 tile(s)
Blast Radius
2.4
DPS
1.04

Melee Combat

Melee Attack 1
Barrel
11.7 dmg (Blunt)
2.6 seconds cooldown
18% armor penetration
Melee Average DPS
4.5
Melee Average AP
18%
Technical
weaponTags
MechanoidGunHeavy, InfernoCannonGun


The inferno cannon is an mechanoid-only ranged weapon. It is the main armament of the centipede burner.

This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.

Acquisition[edit]

Inferno cannons spawn on all centipede burners, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.

Summary[edit]

The inferno cannon is a medium-range siege weapon armed to centipedes only, and it won't drop upon its death. It fires a projectile that sets anything within a 2.4-tile radius on fire, accuracy for touch range is 79, short is 42, medium is 18, and long is 6. While its shots deal trivial damage, the primary threat is that it starts fires that can consume large areas and cause extensive damage if left uncontrolled. Characters caught by its fire will run out of their cover in an attempt to put themselves out and will not fight back when damaged, making them sitting ducks. Burns do not cause bleeding but instead cause extensive pain, which leads to shock and incapacitation, or uncommonly scar the pawn badly. Downed colonists are also liable to death by fire unless rescued or put out. Shots can burn flammables through walls, so use extreme caution when opening ancient shrines as you may not want to trigger the spacers while the threat still lingers around.

Inferno cannon blast burning flammables through walls

Analysis[edit]

If you haven't already switched from wood walls and floors, Inferno Cannons are a significant threat. To avoid the worst of the collateral fire damage, build bunkers made of stone to fight Centipedes from, and keep firefoam poppers handy just in case fire threatens your stockpiles or farm fields.

Devilstrand clothing, especially dusters, offers a lot of protection against fire damage. Consider investing in some if you can.

Quality table

Ranged

  • Quality Dam. AP DPS
    (Optimal)
    Market
    Value
    Awful Inferno cannon 9 0% 0.94 700 Silver
    Poor Inferno cannon 10 0% 1.04 1050 Silver
    Normal Inferno cannon 10 0% 1.04 1400 Silver
    Good Inferno cannon 10 0% 1.04 1750 Silver
    Excellent Inferno cannon 10 0% 1.04 2100 Silver
    Masterwork Inferno cannon 12.5 0% 1.3 3400 Silver
    Legendary Inferno cannon 15 0% 1.56 4400 Silver

    For the full effects of qualities, see Quality.

  • Melee

  • Feature Toggle
    AttacksEx.pngCheck.png
    QualityCheck.pngEx.png
    Inferno cannon Inferno cannon Barrel (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2]
    Awful 3.6 14.4% 9.36 2.6s 14.4% 3.6 100% 100 700 Silver
    Poor 4.05 16.2% 10.53 2.6s 16.2% 4.05 100% 100 1050 Silver
    Normal 4.5 18% 11.7 2.6s 18% 4.5 100% 100 1400 Silver
    Good 4.95 19.8% 12.87 2.6s 19.8% 4.95 100% 100 1750 Silver
    Excellent 5.4 21.6% 14.04 2.6s 21.6% 5.4 100% 100 2100 Silver
    Masterwork 6.53 26.1% 16.965 2.6s 26.1% 6.53 100% 100 3400 Silver
    Legendary 7.43 29.7% 19.305 2.6s 29.7% 7.43 100% 100 4400 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder
    2. Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder

    Note that while the other qualities are defined by the game code and can be spawned in with dev mode, only certain[Which] quality inferno cannon will ever spawn in-game naturally.

    Version history[edit]

    • 1.4.3523 - New weaponTag added to uniquely identify it for use by a specific centipede variant.