Incinerator

From RimWorld Wiki
Jump to navigation Jump to search

Incinerator

Incinerator

A heavy weapon that can spray a stream of flame into an area. It can shoot in an arc over allies without harming them. The flame burns off rapidly, so it will only ignite the most flammable targets.

While the main flamethrower can be used without limit, the weapon also comes equipped with a bioferrite-powered mega-burner unit which generates a massive blast of flame from a pressurized bioferrite charge. The mega-burner unit must be refueled after each use.

Base Stats

Type
EquipmentWeapons
"Anomaly" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.
Tech Level
Anomaly
"Anomaly Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Anomaly
Market Value
530 Silver
Mass
3.4 kg

Ranged Combat

Damage
10 dmg (Flame)
Armor penetration
0%
Warm-Up
30 ticks (0.5 secs)
Cooldown
180 ticks (3 secs)
Range
15.9 tile(s)
Minimum Range
5.9 tiles
Burst Count
20 (per burst)
Burst Ticks
ticks (0.03 secs)
(1800 RPM)
DPS
48.39

Creation

Crafted At
Bioferrite shaper
Required Research
Bioferrite weaponry
Work To Make
48,000 ticks (13.33 mins)
Resources to make
Steel 75 + Component 6 + Bioferrite 30

INTRO TEXT

Acquisition[edit]

Incinerators can be crafted at a bioferrite shaper once the bioferrite weaponry research project has been completed. Each requires Steel 75 Steel, Component 6 Components, Bioferrite 30 Bioferrite and 48,000 ticks (13.33 mins) of work modified by the general labor speed of the crafter.

Incinerators can also be obtained from heavy mercenary raiders or purchased from outlander combat suppliers.

Summary[edit]

Incinerator burner gizmo icon

Pyromaniac pawns receive a +2 Pyromaniac has incendiary weapon mood buff while equipped with an incinerator, and an additional +8 Used flame weapon mood for 0.333 days when used on an enemy. Note that they must be equipped, not merely carried.

Analysis[edit]

ANALYSIS TEXT

s applying somewhere between 1 and.. 6? instances of 10 flame damage, and quite likely checking for ignition for every one Doesn't miss and the fire rate is really high They're about half way down the anomaly tech tree and require precision rifling so, post-microelectronics, and they're moderately priced to craft.. and I've never seen them used by any AI units so far.. So access to them seems fairly mid-late game The Incinerator's firing cycle is literally half that of the incendiary launcher, and they cover a much larger area.. and seemingly do vastly more damage. The comparison is kind of a joke tbh. They've definitely got some clunk built in, their relatively short range and large minimum range.. but it feels like a small price to pay for a truly good incendiary weapon

that incinerator shot did 70 freaking damage to a target with 70% flammability.. 70! It has an aiming time of 0.5 seconds!

Version history[edit]

CATEGORIES GO HERE