Bioferrite shaper

From RimWorld Wiki
Jump to navigation Jump to search

Bioferrite shaper

Bioferrite shaper

A work bench used to craft bioferrite products. This bench uses heat and electromagnetic stimulation to temporarily coax bioferrite into a pliable state, allowing a worker to shape it into complex shapes and combine it with other materials.

Base Stats

BuildingAnomaly (Buildings)
Market Value
200 Silver
20 kg


3 × 1
Cover Effectiveness
Terrain Affordance
-250 W
Tool cabinet


Required Research
Bioferrite shaping
Work To Make
3,000 ticks (50 secs)
Resources to make
Component 2 + Bioferrite 40 + Steel 50
Deconstruct yield
Component 1 + Bioferrite 20 + Steel 25
Destroy yield
Component 0 - 1 + Bioferrite 10 + Steel 12 - 13

The bioferrite shaper is a building added by the Anomaly DLC that allows for the production of a variety of items from that DLC.


Bioferrite shapers can be constructed once the bioferrite shaping research project has been completed. Note that this research requires dark study to unlock. Each requires Component 2 Components, Bioferrite 40 Bioferrite, Steel 50 Steel and 3,000 ticks (50 secs) of work modified by the construction speed of the builder.


Pawns will do ??? work at a bioferrite shaper. If a job is interrupted for any reason, the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished items which allows the player to control where they are stored.

Up to two nearby tool cabinets can be connected to a bioferrite shaper to increase work speed.

Each bioferrite shaper is considered dirty with a Cleanliness of −2, applied to the bottom-left-most tile from the player's perspective, regardless of orientation. This reduces the average cleanliness of the room it occupies.


The following items can be crafted at the bioferrite shaper.

  • Name Materials Work to Make Required Research Type
    Shard animal pulser Shard animal pulser Content added by the Anomaly DLC Shard 1 + Bioferrite 75 019,200 ticks (5.33 mins) Insanity weaponry Artifact
    Deadlife shell Deadlife shell Content added by the Anomaly DLC Bioferrite 25 000,800 ticks (13.33 secs) Deadlife dust Crafted resources - Mortar shell
    Hellcat rifle Hellcat rifle Content added by the Anomaly DLC Steel 60 + Bioferrite 20 + Component 7 040,000 ticks (11.11 mins) Bioferrite weaponry Equipment - Weapons
    Incinerator Incinerator Content added by the Anomaly DLC Steel 75 + Component 6 + Bioferrite 30 048,000 ticks (13.33 mins) Bioferrite weaponry Equipment - Weapons
    Nerve spiker Nerve spiker Content added by the Anomaly DLC Bioferrite 40 009,000 ticks (2.5 mins) Bioferrite shaping Equipment - Weapons
    Ceremonial hood Ceremonial hood Content added by the Anomaly DLC Stuff 20 (Fabric) + Bioferrite 10 002,000 ticks (33.33 secs) Bioferrite shaping Gear - Clothing
    Ritual mask Ritual mask Content added by the Anomaly DLC Stuff 25 (Bioferrite) 003,000 ticks (50 secs) Bioferrite shaping Gear - Clothing
    Biomutation lance Biomutation lance Content added by the Anomaly DLC Shard 1 + Bioferrite 50 + Twisted meat 20 040,000 ticks (11.11 mins) Mutation weaponry Gear - Utility
    Deadlife pack Deadlife pack Content added by the Anomaly DLC Bioferrite 30 + Shard 1 006,500 ticks (1.81 mins) Deadlife dust Gear - Utility
    Disruptor flare pack Disruptor flare pack Content added by the Anomaly DLC Component 1 + Bioferrite 30 007,200 ticks (2 mins) Disruptor flares Gear - Utility
    Shard insanity lance Shard insanity lance Content added by the Anomaly DLC Shard 1 + Bioferrite 75 021,000 ticks (5.83 mins) Insanity weaponry Gear - Utility
    Shard shock lance Shard shock lance Content added by the Anomaly DLC Shard 1 + Bioferrite 60 018,000 ticks (5 mins) Insanity weaponry Gear - Utility
    Ghoul barbs Ghoul barbs Content added by the Anomaly DLC Bioferrite 35 006,000 ticks (1.67 mins) Ghoul enhancements Medical Items - Body Parts
    Ghoul plating Ghoul plating Content added by the Anomaly DLC Bioferrite 70 009,000 ticks (2.5 mins) Ghoul enhancements Medical Items - Body Parts
    Metalblood heart Metalblood heart Content added by the Anomaly DLC Bioferrite 20 + Component 1 013,200 ticks (3.67 mins) Ghoul enhancements Medical Items - Body Parts
    Revenant vertebrae Revenant vertebrae Content added by the Anomaly DLC Bioferrite 10 + Revenant spine 1 + Shard 2 024,000 ticks (6.67 mins) Revenant invisibility Medical Items - Body Parts
  • Analysis[edit]

    Version history[edit]