Power claw

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Power claw

A combat-oriented hand replacement consisting of a mechanical hand with a vicious claw on each finger. It is vicious in combat, and its powerful mini-servos can crush a skull like a natural hand crushes an egg. The blades can retracted, making it as useful as a biological hand for non-combat tasks.


Type
Medical ItemBody Part

Base Stats

Flammability
1
Market Value
1,200
Mass
4
Max Hit Points
50
Melee Cooldown
120
Melee Damage
18

Stat Modifiers




Power claws are powerful bionic hand replacements. A power claw can only be installed on a natural arm. If a power claw is installed on an arm which then gets replaced with an artificial arm, the claw will be removed and boxed for reuse. A power claw deals 18 damage compared to 6 damage from a fist.

Power claws cannot be crafted and must be bought, given as a quest reward or found in item stashes.

When meleeing a target, a colonist with no weapon often switches hands to attack. This means that a colonist with one power claw and one normal fist is less effective than having two claws. A colonist equipped with one or more claws should not wield a melee weapon because they will use the weapon instead of their claws.


The power claw makes a good hand replacement for a colonist using both melee and ranged combat, as the claws work as good melee weapons allowing colonists to hold off melee attackers effectively.

When social fighting, colonists will not use the power claw to attack their opponent.

Melee Attack Damage Amount Cooldown DPS
Scratch 18 120 9


Version history

Before B19, the power claw had a body part efficiency of 92%.