Power claw

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Power claw

Artificial Organ.png

A combat-oriented hand replacement consisting of a mechanical hand with a hooked claw on each finger. It cuts deep, and it is strong enough to crush a skull like a hand crushes an egg. The claws can be retracted, making it as useful as a natural hand for non-combat tasks, however its overall ungainlyness slows down movement slightly.


Type
Medical ItemBody Part


Base Stats

Flammability
1
Market Value
1,200
Mass
4
Max Hit Points
50
Melee Cooldown
120
Melee Damage
18


Stat Modifiers




Power claws are powerful bionic hand replacements. A power claw can only be installed on a natural arm. If a power claw is installed on an arm which then gets replaced with an artificial arm, the claw will be removed and boxed for reuse. A power claw deals 18 damage compared to 8 damage from a fist.

In the basegame, power claws cannot be crafted and must be bought, given as a quest reward or found in item stashes. With the Royalty DLC you may craft it from 40 steel and 8 components after research. Unlocking this research requires the Specialized Limbs techprint.

The power claw makes a good hand replacement for a colonist using both melee and ranged combat, as the claws work as good melee weapons allowing colonists to hold off melee attackers effectively.

When social fighting, colonists will not use the power claw to attack their opponent.

Melee Attack Damage Amount Cooldown DPS
Scratch 18 120 9


Version history

Before B19, the power claw had a body part efficiency of 92%.

A crafting recipe was added with the release of the Royalty DLC.

In 1.1.2587 the DPS was buffed but it also slowed movement.