Power claw

From RimWorld Wiki
Jump to: navigation, search

Power claw

A combat-oriented hand replacement consisting of a mechanical hand with a vicious claw on each finger. It is vicious in combat, and its powerful mini-servos can crush a skull like a natural hand crushes an egg. The blades can retracted, making it as useful as a biological hand for non-combat tasks.

Medical ItemBody Part

Base Stats

Market Value
Max Hit Points
Melee Cooldown
Melee Damage

Stat Modifiers

Power claws can sometimes be purchased from traders. They can then be installed onto a colonist as replacements for their hands. A power claw can only be installed on a natural arm. If a power claw is installed on a arm which gets replaced with an artificial arm, the claw will be removed and boxed for reuse. A power claw deals 18 damage compared to 6 damage from a fist.

When meleeing a target, a colonist with no weapon often switches hands to attack. This means that a colonist with one power claw and one normal fist is less effective than having two claws. A colonist equipped with one or more claws should not wield a melee weapon because they will use the weapon instead of their claws.

The power claw makes a good hand replacement for a colonist using both melee and ranged combat, as the claws work as good melee weapons while allowing you to use a ranged weapon as well.

When social fighting, colonists will not use the power claw to attack their opponent.

Melee Attack Damage Amount Cooldown DPS
Scratch 18 100 9


Before B19, the power claw had a body part efficiency of 92%