|This information relates to content added by the Royalty DLC. Please note that it will not be present without the DLC enabled.|
An artificial gland. Produces chemicals and nanomachines that clear toxin buildup from the brain.
- Required Research
- Circadian influence
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (
- Advanced, ImplantEmpireCommon
- Bionic, ImplantEmpireCommon
The Circadian Assistant gives a pawn that's been implanted with it a bonus of -20% Rest fall rate.
A circadian assistant is made with 15 Plasteel, 4 advanced components and 26,000 ticks ( of work at the fabrication bench, after the Circadian Influence research is completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require a crafting skill of 8
Pawns from ancient dangers may have this implant installed.
|This section is a stub. You can help RimWorld Wiki by expanding it.|
It is a decent implant, allowing for 20 percent more work hours while still retaining normal consciousness the mood buff from a good bedroom, and the ability for couples to engage in lovin', unlike the circadian half-cycler. Using a EMP weapon on a mentally broken pawn will shock (via applying the brain shock condition) them and bring them out of their state (but without the +40 Catharsis mood buff). However, the risk of brain shock means that supporting melee pawns with a brain implant installed with EMP weapons is no longer an option against mechanoids.
Despite its description, it does nothing to mitigate toxic buildup.