Painstopper

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Painstopper

Painstopper

A brain implant which inhibits nociception, or pain sensation. While it does allow the user to accomplish more, it turns out pain has a purpose. When you don't feel it, you can get hurt really bad really easily.


Base Stats

Type
Medical ItemsBody Parts
Market Value
220 Silver.png
Flammability
70%

Creation

Skill required
Crafting 5
Work To Make
15,000 ticks (4.17 mins)
Resources to make
Steel.png 20 + Component.png 4
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
Advanced
tradeTags
TechHediff


A Painstopper is a brain implant that will completely eliminate a colonist's pain and any pain-related mood effects.

Acquisition

In the base game it can only be obtained via trade.

With the Royalty DLC, it can be crafted using Steel 20 steel and Component 4 components after the Brain Wiring research is completed. They require a crafting skill of 5.

Analysis

Pain reduces consciousness which in turn reduces manipulation, moving and talking. Thus, it directly and significantly impacts almost every activity a pawn can perform. It also inflicts a significant mood debuff.

Most kinds of pain are temporary and not worth installing a Painstopper for that reason alone. However, pain from scars is permanent, and some painful diseases such as Sensory Mechanites can linger for long periods of time. Note that colonists with the Masochist trait get a mood bonus from pain, and this will also be removed by the Painstopper. It also completely eliminates the downside of the Wimp trait, though in exchange for other risks.

The painstopper can also be a huge boon in combat. As the pawn is injured, the stat losses to pain stack with those of the injuries themselves and significantly decrease the DPS of a pawn. The painstopper prevents these losses and dramatically improves DPS output for the length of the fight. Additionally, as the Pain Shock Threshold is never crossed, meaning the pawn can fight longer as well.

This carries a significant risk, as colonists with this implant will not go into shock from pain and will keep fighting until death (most common case), or be incapacitated from serious leg, spine or brain injury. While maintaining high damage output and longer can help end fights sooner, before they risk fatalities or win otherwise unwinnable fights, it is important to keep an eye on them so you can get them to retreat in time before they receive fatal damage, especially while hunting or in melee.

Alternatives to reduce pain such as Go-juice and Painblock Content added by the Royalty DLC can be used to gain the benefits temporarily for either combat or maximizing skill success chance, without the longterm risk. However, these come with their own drawbacks including addiction, chemical damage, short duration and cost.

Installing the painstopper requires a medicine skill of 4.

Version history