# Move Speed

Move Speed is a Stat: Speed of movement in cells per second (c/s). A default Human has a base movement speed of 4.6 c/s.

## Factors

### Offsets

First of all the following offsets are applied to the Move Speed Base value.

### Factors

The following factors are applied after the Offsets.

### External factors

The following factors do not show up in the pawn stat GUI and are applied after the Post factors.

• Floor Move Speed Factor
Burned floors 0.93
Fungal gravel 0.87
Rough stone 0.87
Rough-hewn stone 0.93
Straw matting 0.93
• Other terrain
• Chest-deep moving water: ×22%
• Marsh, Shallow ocean water, Shallow water and Shallow moving water: ×30%
• Marshy soil: ×46%
• Mud, Soft sand and Ice: ×52%
• Sand: ×76%
• Lichen-covered soil: ×81%
• Soil, Stony soil, Rich soil: ×87%
• Snow
• Thin: ×76%
• Medium: ×62%
• Thick: ×52%
• Weather
• Rain and Foggy rain: ×90%
• Rainy thunderstorm and Hard snow: ×80%

## Example

Maximum speed of 29.61 c/s vs base speed of 4.6 c/s

Moving speed of a particular pawn can be calculated using the following formula:

```Move speed = (Base value + Offsets) × Factors × External factors
```

Let us calculate how fast a human could possibly go. It would have the following values:

```Move speed = (4.6 c/s + 0.4 c/s) × (4.23 × 1.4) × 1 = 29.61 c/s
```
1. Be aware that it is not possible to achieve this speed in a short time as 3 hard drugs have a 100% chance of causing a Minor Overdose and reducing Consciousness by 50%. 0.042 Overdose Severity is lost every hour so you would need to wait 1 to 6-hours between drugs.