Move Speed
Move Speed is a stat: Speed of movement in cells per second. Its minimum allowed value is 0.15. Its default value is 3. A default Human has a base movement speed of 4.6 c/s.
Factors[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: How does Age/Childhood affect stat? Glucosoid pump. UV sensitivity genes. Frenzy inducer. Juggernaut serum, ghoul implants, any other anomaly sources. Check order of operations of each BEFORE adding. |
Offsets[edit]
First of all the following offsets are applied to the Move Speed Base value.
- Traits
- Jogger: +0.4 c/s
- Fast walker: +0.2 c/s
- Slowpoke: −0.2 c/s
- Gear
- Minigun: −0.25 c/s
- Plate armor: −0.8 c/s
- Flak vest: −0.12 c/s
- Flak pants: −0.12 c/s
- Flak jacket: −0.12 c/s
- Marine armor: −0.4 c/s
- Grenadier armor: −0.4 c/s
- Prestige marine armor: −0.4 c/s
- Cataphract armor: −0.8 c/s
- Phoenix armor: −0.8 c/s
- Prestige cataphract armor: −0.8 c/s
- Burka: −0.4 c/s
- Artificial body parts
- Ghoul barbs: −0.25 c/s
- Ghoul plating: −0.7 c/s
- Metalblood heart: −0.2 c/s
- Hediffs
- Juggernaut serum: +0.5 c/s
- Frenzy inducer: Variable, increases the longer a pawn is in the field. caps at +0.4 c/s
- Ghoul frenzy: +4 c/s (available only for Ghouls)
- Genes
- Very fast runner: +0.4 c/s
- Fast runner: +0.2 c/s
- Slow runner: −0.2 c/s
- Naked speed:
- Unclothed: +0.1 c/s
- Clothed: −0.2 c/s
Factors[edit]
The following factors are applied after the Offsets.
- Moving capacity: 100% importance, no allowed defect. No Max (effectively 428%).
- Glucosoid pump: Creates Glucosoid Rush effect, +12% per Glucosoid pump. Maximum four, for x148%. Requires ability to Deathrest.
- Genes: These genes create offsets on Move Speed under certain conditions.
- Mild UV sensitivity: x90% when in sunlight (when on an unroofed tile while light levels from natural sunlight are 11% or more).
- Intense UV sensitivity: x80% when in sunlight (when on an unroofed tile while light levels from natural sunlight are 11% or more).
- Pollution stimulus: Scales with time spent on polluted tiles, maximum of x120%.
- Age: Children have offsets on their movespeed, determined by age.
Age | 0-2 | 3-9 | 9-13 | 13-18 | >18 |
Speed Factor | x0.2[1] | x0.75 | x0.85 | x0.95 | x1 |
- ↑ As defined in the game defs, however in practice not applicable due to babies being unable to move.
- Go frenzy (inspiration): ×140%
- Light: scaling linearly from ×80% at 0% light to ×100% at 30% light. Pawns that are Blind, have the Lighting: Darklight preferred precept, or have the Dark vision gene are unaffected by this factor.
External factors[edit]
Weather[edit]
- Rain and Foggy rain: ×90%
- Rainy thunderstorm and Hard snow: ×80%
Path cost[edit]
Floors, buildings, items and plants add path cost. Where each path cost adds about 7.7% to the time it would take the pawn to traverse this tile unhindered. The move speed factor can therefore be calculated like this:
move speed factor = 1 / (1 + path cost * 0.077)
For terrain, flooring and things with a path cost of 20 or below, a pawn is slowed down every time they enter a tile with that thing. For things with a path cost of 25 or above continuing walking on a thing with a path cost of 25 or higher doesn't slow the pawn down again (even if it gets higher).[Fact check] Walking over an item on a workbench slows the pawn down again, items on shelves have no additional effect, however.
Below is a selection of some common values. Minified things have a path cost of 14.
You can see the path cost of every thing here.
Flooring and terrain[edit]
For flooring and terrain see the full list below. Note that pawns are slowed down continuously by terrain, but things on top of it with a path cost equal or below it, don't slow the pawn additionally.
Floor Move Speed Factor Burned floor 0.93 Flesh 0.87 Fungal gravel 0.87 Gray surface 0.87 Rough stone 0.87 Rough-hewn stone 0.93 Straw matting 0.93
- Other terrain
- Chest-deep moving water: ×24%
- Marsh, Shallow ocean water, Shallow water and Shallow moving water: ×30%
- Marshy soil, Mud, Soft sand and Ice: ×48%
- Sand: ×76%
- Lichen-covered soil: ×81%
- Soil, Stony soil, Rich soil: ×87%
- Snow
- Thin: ×76%
- Medium: ×62%
- Thick: ×52%
Example[edit]
Moving speed of a particular pawn can be calculated using the following formula:
Move speed = (Base value + Offsets) × Factors × External factors
Let us calculate how fast a human could possibly go. It would have the following values:
- Base value: 4.6 c/s
- Offsets:
- Jogger trait: +0.4 c/s
- Very fast runner gene : +0.4 c/s
- Naked speed gene unclothed : +0.1 c/s
- Juggernaut serum: +0.5 c/s
- Frenzy inducer: Variable, caps at +0.4 c/s
- Factors:
- Moving capacity: ×428% (see moving)[1]
- Glucosoid pump: Creates Glucosoid Rush effect, +12% per Glucosoid pump. Maximum four, for x148%. Requires ability to Deathrest.
- Pollution stimulus: Maximum x120% when the pawn is on polluted tiles.
- Go frenzy inspiration: ×140%
- External factor: ×100%
Move speed = (4.6 c/s + 0.4 c/s + 0.4 c/s + 0.1 c/s + 0.5c/s + 0.4c/s) × (4.28 × 1.20 x 1.48 1.4) × 1 = 68.11 c/s
- ↑ Be aware that it is not normally possible to achieve this speed in a short time since the three hard drugs required to take have a 100% chance of causing a Minor Overdose and reducing Consciousness by 50%. With Biotech (DLC), it is possible to gain Genes that can reduce the likelihood of an overdose, or even prevent it entirely. However, even with the Gene for Wake-up Impervious, a heart attack can still occur if the pawn does not have a Bionic heart.
Notes[edit]
Offsets, such as the speed decrease from gear or traits, occurs before multiplicative factors such as Moving. So while a normal human moves at 4.6c/s, and a human in a flak vest moves at 4.48c/s for a difference of -0.12c/s, a pawn with 2 archotech legs would move at 6.9c/s while the same pawn in a flak vest would move at 6.72c/s for a difference of -0.18c/s. Similarly, jogger-traited human moves at 5.00c/s for a difference of 0.40/s compared to baseline, but a pawn with 2 archotech legs would move at 6.9c/s while the same pawn as a jogger would move at 7.50c/s for a difference of +0.60c/s.
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
Speed of movement in cells per second. |
|
|
|
2500 |
Version history[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General Version history. |