Armorskin gland

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Armorskin gland

Armorskin gland

This bionic gland releases chemicals and nanomachines that toughen the skin and add flexible subdermal keratin plates at strategic points. This makes the user more resistant to damage across their whole body. Unfortunately, These changes make the skin appear leathery, with wrinkles across the whole body and face, which is generally considered ugly.

Base Stats

Medical ItemsBody Parts
Tech Level
Market Value
1475 Silver
4 kg


Armor - Sharp
Armor - Blunt
Armor - Heat
Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes


Crafted At
Fabrication bench
Required Research
Skin hardeningTechprint
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 20 + Advanced component 6
Advanced, ImplantEmpireCommon
Bionic, ImplantEmpireCommon

The Armorskin Gland is an implant added by the Royalty DLC that gives the host pawn natural armor, in exchange for making them uglier and slower. It is the middle option of the three skin gland implants, with protection and penalties between that of the toughskin and stoneskin glands.


Armorskin glands can be crafted at a Fabrication bench once the Skin hardening research project has been completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require Plasteel 20 Plasteel, Advanced component 6 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.


Pawns that are implanted with an armorskin gland gain a bonus to Sharp/Blunt/Heat Armor by 52/20/40% respectively, considered as its own layer for the purposes of armor calculations. It also reduces pawn beauty by 1 and multiplies moving by a factor of 90%, a 10% reduction. In turn, the penalty to moving reduces the move speed, hunting stealth, and melee dodge chance of a pawn.

The armor rating of the gland still protects body parts replaced by artificial body parts, even if they would not logically have skin. This is likely to prevent them from being a detriment to survivability.


Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.

If the operation fails, the part will be destroyed.


It provides a noticeable amount of protection. Keep in mind that armor penetration usually negates a part of the implant's armor rating, making it less protective than expected. Comparison table of the three types:

Type Armor Moving Beauty
Sharp Blunt Heat
Toughskin gland 35% 10% 30% ×95 -
Armorskin gland 52% 20% 40% ×90 −1
Stoneskin gland 70% 30% 50% ×85 −2
Sharp Blunt

Version history[edit]