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A neural implant which allows the mechanitor to repair from a distance. The user links to the mechanoid and uses their own brain to psychically guide the self-repair mechanites.
This implant can be self-installed without surgery.
This implant can be installed up to 3 times to increase its range.
- Required Research
- High mechtech
- Skill Required
- Crafting 6
- Work To Make
- 3,200 ticks (53.33 secs)
Remote repairers can be crafted at a Machining table once the High mechtech research project has been completed. They require 1 Powerfocus chip, 6 Components, 3,200 ticks (53.33 secs) of work, and a Crafting skill of 6.
Remotely repair a mech. The mechanitor links with the mech and uses their brain to provide detailed guidance for its self-repair mechanites beyond its own psychic capacity. This allows the mech to make progress in rapidly healing damage.— "Remote Repair" Ability description
Having at least 1 remote repairer installed gives access to the Remote Repair ability.
Remote repair is analogous to regular repairing, just from a distance.A mechanitor must have line of sight in order to initiate the repair, but it can be sustained through walls. Both the mechanitor and the mech are unable to shoot or use abilities during remote repair. The mech can move freely, but must stay in range to remain repaired.
Up to 3 remote repairers can be installed in each mechanitor's brain. Each installed repairer increases repair range as follows:
|Increase from prev.|
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Unlike most other artificial body parts, the remote repairer is not installed via an operation. Instead, the selected mechanitor can be selected to use the device on themselves, consuming the item and installing it.
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- Biotech DLC Release - Added.