|This article is a stub. You can help RimWorld Wiki by expanding it. Reason: The usefulness of this article would be greatly improved by a table with the flammability of standard walls/floors/doors of different material, and common or representative furniture/workshops/etc..|
Flammability is a Stat: How easily an object catches fire and how strongly it burns.
For specifics on the process by which flammability affects the likelihood of being set on fire, see Flame.
Note that having a flammability of 0% only prevents the item/pawn/etc catching on fire, it does not prevent taking Flame damage. For example, while a stone wall will not be ignited by molotov cocktails, and won't continue to burn, it will take the 10 flame damage from the initial attack. Similarly, a pawn requires Armor - Heat to actually mitigate flame damage taken. Some things, such as the buildings found in mech clusters , have both a flammability of 0% and are immune to flame damage but these are separate effects.