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Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.
- Armor - Blunt
- Armor - Heat
- Armor - Sharp
- Insulation - Cold
- Insulation - Heat
- Market Value
Human leather is obtained when a cook butchers a human corpse at a butcher table. However, because of this leather's horrifying origins, colonists without the Psychopath, Cannibal, or Bloodlust trait will get a mood debuff for each piece of clothing worn that is made out of human leather.
Human leather is an abundant resource and conveniently comes with a good supply of equally valuable meat. The combined value of a human harvest makes this leather an extremely valuable source for colony wealth. Use a colonist with the Psychopath trait to minimize the stress of hauling and butchering human corpses.