Human leather

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Human leather

Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.


Type
TextileLeather
Stack Limit
75

Base Stats

Beauty
−30
Flammability
0
Market Value
4.2
Mass
0.03
Max Hit Points
60

Stat Modifiers

Armor - Blunt
×0.24
Armor - Heat
×1.5
Armor - Sharp
×0.64
Insulation - Cold
×12
Insulation - Heat
×12
Market Value
×1.3



Human leather is obtained when a cook butchers a human corpse at a butcher table.

Human leather is an abundant resource and conveniently comes with a good supply of equally valuable meat. The combined value of a human harvest makes Human leather an extremely valuable source for colony wealth. Use a colonist with the Psychopath trait to minimize the stress of hauling and butchering human corpses.