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Walls are impassable structures primarily used to create rooms.
Walls are capable of supporting roofing up to 6 tiles away in all directions. If a wall is destroyed or deconstructed, any unsupported roofing will instantly fall and injure any pawn below it, possibly fatally.
Power conduits may be constructed in an existing wall without the mood penalty if the conduit is not in the wall. Smoothing natural stone walls allows conduits to be placed beneath them. Walls require 5 materials to construct.
Walls provide excellent cover from projectile attacks.
Walls are built and repaired by colonists assigned to Construct. Wall construction may sometimes fail and waste the materials, more often with lower construction skill.
Takes double damage from the "Bomb" damage type.
|Material||Stuff cost||Beauty||Work||Mass||HP||Flammability||Market Value|
|Wooden Wall||5||0||95 ticks (||-||195||100%||6.3|
|Granite Wall||5||0||810 ticks (||-||510||0%||5.1|
|Limestone Wall||5||0||810 ticks (||-||465||0%||10|
|Marble Wall||5||1||743 ticks (||-||360||0%||5.1|
|Sandstone Wall||5||0||675 ticks (||-||420||0%||5|
|Slate Wall||5||0||810 ticks (||-||390||0%||5.1|
|Jade Wall||5||10||675 ticks (||-||150||0%||26|
|Golden Wall||50||20||122 ticks (||-||180||40%||500|
|Plasteel Wall||5||0||297 ticks (||-||840||0%||46|
|Silver Wall||50||6||135 ticks (||-||210||40%||51|
|Steel Wall||5||0||135 ticks (||-||300||40%||10|
|Uranium Wall||5||0||257 ticks (||-||750||0%||31|
- 1.1.2654 - Increase psyfocus gain of wall from 11 to 22.