Structure

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Colonists can build structures of a various materials, each with different beauty, flammability, and hit-points. Enclosed areas will automatically prompt colonists to build a roof unless you apply a no roof region, or if the structure is too large (over 300 cells). Structures leave ash on the ground when burnt.

Walls[edit]

Walls are impassable structures capable of supporting a roof. Walls obstruct a pawn's line of sight, though pawns can lean into a free space next to a wall to fire at enemies from behind cover. Walls obstruct the spread of light, enclose rooms for temperature, cleanliness, beauty and other mechanics. They can be made out of any non-textile building material. Power conduits may be constructed inside walls to remove their beauty penalty. Smoothing natural stone walls allows conduits to be placed beneath them. Walls require 5 materials to construct.

Constructed walls[edit]

  • Material Stuff cost Beauty Work to Build HP Flamma­bility Market Value
    Wooden Wall 5 Wood 0 000,095 ticks (1.58 secs) 195 100% 00,006.30 Silver
    Granite Wall 5 Granite blocks 0 000,950 ticks (15.83 secs) 510 0% 00,007.90 Silver
    Limestone Wall 5 Limestone blocks 0 000,950 ticks (15.83 secs) 465 0% 00,007.90 Silver
    Marble Wall 5 Marble blocks 1 000,883 ticks (14.72 secs) 360 0% 00,007.70 Silver
    Sandstone Wall 5 Sandstone blocks 0 000,815 ticks (13.58 secs) 420 0% 00,007.40 Silver
    Slate Wall 5 Slate blocks 0 000,950 ticks (15.83 secs) 390 0% 00,007.90 Silver
    Jade Wall 5 Jade 10 000,675 ticks (11.25 secs) 150 0% 00,027,00 Silver
    Golden Wall 50 Gold 20 000,122 ticks (2.03 secs) 180 40% 00,500,00 Silver
    Plasteel Wall 5 Plasteel 0 000,297 ticks (4.95 secs) 840 0% 00,046,00 Silver
    Silver Wall 50 Silver 6 000,135 ticks (2.25 secs) 210 40% 00,051,00 Silver
    Steel Wall 5 Steel 0 000,135 ticks (2.25 secs) 300 40% 00,010,00 Silver
    Uranium Wall 5 Uranium 0 000,257 ticks (4.28 secs) 750 0% 00,031,00 Silver
  • Assuming Normal quality, for the effect of other qualities, see Quality.

    Natural walls[edit]

    These cannot be constructed, only mined, but act largely like walls and are provided for comparisons sake. All natural walls have negative beauty.

    Material HP Flammability Beauty Value [1]
    Plasteel Ore 8000 0% 0 0
    Silver Ore 1500 0% 0 0
    Steel Ore 1500 0% 0 0
    Uranium Ore 4000 0% 0 0
    Jade Ore 1500 0% 0 0
    Gold Ore 1500 0% 0 0
    Compacted machinery 2000 0% 0 0
    Granite 900 0% -2 0
    Limestone 700 0% -2 0
    Marble 450 0% -1 0
    Sandstone 400 0% -2 0
    Slate 500 0% -2 0
    1. Not sellable.

    Smoothed walls[edit]

    Smoothed walls are created from natural stone walls. Pawns assigned to the Construct work-type will smooth natural stone walls and rough stone floors designated for smoothing via the Smooth Surface order (Architect tab>Floors.) The pawn stat Smoothing Speed governs this task and is dependent on a pawn's Global Work Speed, Construction skill, Manipulation and Sight. Natural stone walls have a beauty penalty, while smoothed walls increase beauty and wealth. Smoothed walls despite having the same HP as natural walls, can be fully repaired by pawns assigned to Construct. As such they are superior to natural walls as support structures for your colony.

    Material HP Work Required Flammability Beauty Value[1][2] Cover Effectiveness
    Smoothed Granite Wall 900 6,500 ticks (1.81 mins) 0% 1 1 (20) 75%
    Smoothed Limestone Wall 700 6,500 ticks (1.81 mins) 0% 1 1 (20) 75%
    Smoothed Marble Wall 450 6,500 ticks (1.81 mins) 0% 2 1 (25) 75%
    Smoothed Sandstone Wall 400 6,500 ticks (1.81 mins) 0% 1 1 (18) 75%
    Smoothed Slate Wall 500 6,500 ticks (1.81 mins) 0% 1 1 (20) 75%
    1. Not sellable.
    2. Bracketed value is that defined in the defs, however as of the time of writing in-game the wealth increase of smoothing a wall implies that they actually have a value of 1 silver. Given the disparity, this may either be a bug or oxbow code.

    Doors[edit]

    Door[edit]

    Doors provide entry points through walls for colonists while still keeping out enemies and wild animals. Pawns manually open doors which causes a delay as they try to pass through, as opposed to autodoors which open on demand and allow faster passage. All doors are generally locked to hostile entities, including prisoners, raiders and mad animals. A door can be marked to "Hold open," which means the next time it is opened, it will stay open, and then all pawns can pass through. A door can also be marked "Forbid". Colonists and tamed animals don't use forbidden doors, even if they're held open. However visitors, traders, and colonists on mental breakdowns ignore the forbidden status.

  • Material Stuff cost Beauty Work to Build HP Flamma­bility Door Speed Market Value
    Wooden Door 25 Wood 0 000,595 ticks (9.92 secs) 104 100% 120% 00,032,00 Silver
    Granite Door 25 Granite blocks 0 005,240 ticks (1.46 mins) 272 0% 45% 00,041,00 Silver
    Limestone Door 25 Limestone blocks 0 005,240 ticks (1.46 mins) 248 0% 45% 00,041,00 Silver
    Marble Door 25 Marble blocks 1 004,815 ticks (1.34 mins) 192 0% 45% 00,040,00 Silver
    Sandstone Door 25 Sandstone blocks 0 004,390 ticks (1.22 mins) 224 0% 45% 00,038,00 Silver
    Slate Door 25 Slate blocks 0 005,240 ticks (1.46 mins) 208 0% 45% 00,041,00 Silver
    Jade Door 25 Jade 10 004,250 ticks (1.18 mins) 80 0% 90% 00,140,00 Silver
    Golden Door 250 Gold 20 000,765 ticks (12.75 secs) 96 40% 100% 02,505,00 Silver
    Plasteel Door 25 Plasteel 0 001,870 ticks (31.17 secs) 448 0% 100% 00,230,00 Silver
    Silver Door 250 Silver 6 000,850 ticks (14.17 secs) 112 40% 100% 00,255,00 Silver
    Steel Door 25 Steel 0 000,850 ticks (14.17 secs) 160 40% 100% 00,051,00 Silver
    Uranium Door 25 Uranium 0 001,615 ticks (26.92 secs) 400 0% 75% 00,156,00 Silver
  • Assuming Normal quality, for the effect of other qualities, see Quality.

    Autodoor[edit]

    Autodoors are regular doors that open and close 4x as fast, but need to constantly draw 50 W of power. Lacking sufficient power, they lose the speed bonus and act like regular doors, until power is returned.

    Powered autodoors made of stone open slightly faster than regular wooden doors. Powered autodoors made of any material other than stone open fast enough that pawns are not slowed down when passing through.

    In all other aspects, an autodoor is identical to a regular door made of the same material.

    Construction requires 30% additional work, 40 steel and 2 components on top of the 25 base material for the regular door.

    For more info, see the main article Autodoor.

  • Material Stuff cost Beauty Work to Build HP Flamma­bility Door Speed Market Value
    Wooden Autodoor 25 Wood 0 000,770 ticks (12.83 secs) 104 100% 120% 00,173,00 Silver
    Granite Autodoor 25 Granite blocks 0 006,740 ticks (1.87 mins) 272 0% 45% 00,187,00 Silver
    Limestone Autodoor 25 Limestone blocks 0 006,740 ticks (1.87 mins) 248 0% 45% 00,187,00 Silver
    Marble Autodoor 25 Marble blocks 1 006,190 ticks (1.72 mins) 192 0% 45% 00,185,00 Silver
    Sandstone Autodoor 25 Sandstone blocks 0 005,640 ticks (1.57 mins) 224 0% 45% 00,183,00 Silver
    Slate Autodoor 25 Slate blocks 0 006,740 ticks (1.87 mins) 208 0% 45% 00,187,00 Silver
    Jade Autodoor 25 Jade 10 005,500 ticks (1.53 mins) 80 0% 90% 00,285,00 Silver
    Golden Autodoor 250 Gold 20 000,990 ticks (16.5 secs) 96 40% 100% 02,645,00 Silver
    Plasteel Autodoor 25 Plasteel 0 002,420 ticks (40.33 secs) 448 0% 100% 00,375,00 Silver
    Silver Autodoor 250 Silver 6 001,100 ticks (18.33 secs) 112 40% 100% 00,395,00 Silver
    Steel Autodoor 25 Steel 0 001,100 ticks (18.33 secs) 160 40% 100% 00,192,00 Silver
    Uranium Autodoor 25 Uranium 0 002,090 ticks (34.83 secs) 400 0% 75% 00,295,00 Silver
  • Assuming Normal quality, for the effect of other qualities, see Quality.

    Bridge[edit]

    Bridges are structures that can be built on water. Bridges allow more rapid movement across water. Once built, they can support many structures, including wooden walls, but not particularly heavy structures including any other type of wall. Bridges allow for easier building in swampy biomes. Floors may not be built atop bridges.

    Bridges cost 12 wood each. They can be damaged or destroyed by fire or explosions, including whatever was built on top.

    Column[edit]

    Columns are passable structures which are capable of holding a roof which do not block sight, or movement and look quite nice. They have x/1.875 (.533x) of a wall's normal health, 4x the beauty, and 4x the value. They also have 25% cover effectiveness and do not slow down pawns. These were introduced in 1.1.

  • Material Stuff cost Beauty Work to Build HP Flamma­bility Market Value
    Wooden Column 20 Wood 5 000,525 ticks (8.75 secs) 104 100% 00,026,00 Silver
    Granite Column 20 Granite blocks 5 004,640 ticks (1.29 mins) 272 0% 00,035,00 Silver
    Limestone Column 20 Limestone blocks 5 004,640 ticks (1.29 mins) 248 0% 00,035,00 Silver
    Marble Column 20 Marble blocks 8 004,265 ticks (1.18 mins) 192 0% 00,033,00 Silver
    Sandstone Column 20 Sandstone blocks 5 003,890 ticks (1.08 mins) 224 0% 00,032,00 Silver
    Slate Column 20 Slate blocks 5 004,640 ticks (1.29 mins) 208 0% 00,035,00 Silver
    Jade Column 20 Jade 22 003,750 ticks (1.04 mins) 80 0% 00,114,00 Silver
    Golden Column 200 Gold 40 000,675 ticks (11.25 secs) 96 40% 02,000,00 Silver
    Plasteel Column 20 Plasteel 5 001,650 ticks (27.5 secs) 448 0% 00,186,00 Silver
    Silver Column 200 Silver 16 000,750 ticks (12.5 secs) 112 40% 00,205,00 Silver
    Steel Column 20 Steel 5 000,750 ticks (12.5 secs) 160 40% 00,041,00 Silver
    Uranium Column 20 Uranium 2 001,425 ticks (23.75 secs) 400 0% 00,125,00 Silver
  • Assuming Normal quality, for the effect of other qualities, see Quality.

    Version history[edit]

    • 0.3.410 - The unpowered "Simple Door" added.
    • 0.4.460 - Stone wall health raised from 400 to 650.