Furniture

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Sleeping spot.png Double sleeping spot.png Bed.png Double bed.png Royal bed south.png Hospital bed south.png Bedroll.png Double bedroll.png Animal sleeping spot.png Animal sleeping box.png Animal bed.png WoodStool.png
Sleeping spot Double sleeping spot Bed Double bed Royal bed Hospital bed Bedroll Double bedroll Animal sleeping spot Animal sleeping box Animal bed Stool
Dining chair south.png Armchair.png End table.png Table1x2 north.png Table2x2 north.png Table2x4 north.png Table3x3 north.png Plant pot.png TorchLamp.png Standing lamp.png LampSun.png EquipmentRack.png
Dining chair Armchair End table Table (1x2) Table (2x2) Table (2x4) Table (3x3) Plant pot Torch lamp Standing lamp Sun lamp Shelf
Dresser.png Drape.png Brazier.png Throne south.png Grandthrone.png Darklight brazier.png Bonsai pot.png Darktorch.png Fungus darktorch.png Slab bed.png Slab double bed.png Standing darklamp.png
Dresser Drape Content added by the Royalty DLC Brazier Content added by the Royalty DLC Meditation throne Content added by the Royalty DLC Grand meditation throne Content added by the Royalty DLC Darklight brazier Content added by the Royalty DLCContent added by the Ideology DLC Bonsai potContent added by the Ideology DLC DarktorchContent added by the Ideology DLC Fungus darktorchContent added by the Ideology DLC Slab bedContent added by the Ideology DLC Slab double bedContent added by the Ideology DLC Standing darklampContent added by the Ideology DLC

Moving and storing furniture

  • Constructing furniture will install it on the spot where the blueprint was placed, and make it immediately useable. It can afterwards be uninstalled which puts it into minified form, and allows it to be transported and stored.
  • A minified piece of furniture only takes 1 tile of storage space, no matter how large it is when installed.
  • Minified furniture can be deconstructed without installing it first. This will give the same amount of materials back as deconstructing the installed piece of furniture would.
  • "Re-installing" furniture will minify it, haul it to the target blueprint, and install it there.
  • Furniture does not deteriorate under "unroofed" or "outdoors" conditions, neither in installed nor minified form.

Summary table

Name HP Work to Make Material Cost Base Flammability Provides Cover Path Cost Passability Comfort Beauty Size in Blocks Base Market Value Value/Work Value/Material
Animal bed 140 400 Stuff 40  (Leather/Fabric) 100% 15% 14 pass through only 0.75 1 ˣ 1 Silver 49 0.123 1.225
Animal sleeping box 75 180 Stuff 25  (Wood/Metals/Stone) 100% 15% 14 pass through only 0.6 1 ˣ 1 Silver 31 0.172 1.24
Animal sleeping spot 0 standable 1 ˣ 1 Silver 0
Animus stone Content added by the Royalty DLC 100 1 ˣ 1 Silver 5,000
Armchair 120 14,000 Stuff 110  (Leather/Fabric) 100% 40% 30 0.8 4 1 ˣ 1 Silver 167 0.012 1.518
Bed 140 800 Stuff 45  (Wood/Metals/Stone) 100% 40% 42 pass through only 0.75 1 1 ˣ 2 Silver 56 0.07 1.244
Bedroll 75 600 Stuff 40  (Leather/Fabric) 100% 14 standable 0.68 1 ˣ 2 Silver 50 0.083 1.25
Bonsai pot Content added by the Ideology DLC 80 275 Stuff 24  (Wood/Metals/Stone) 100% 20% pass through only 1 ˣ 1 Silver 30 0.109 1.25
Brazier Content added by the Royalty DLC 80 100 Stuff 50  (Metals/Stone) 0% 15% 42 pass through only 1 ˣ 1 Silver 60 0.6 1.2
Darklight brazier 80 100 Stuff 50  (Metals/Stone) 0% 15% 42 pass through only 1 ˣ 1 Silver 60 0.6 1.2
Darktorch Content added by the Ideology DLC 75 100 Wood 20 0% 15% 14 pass through only 1 ˣ 1 Silver 24 0.24 1.2
Dining chair 100 8,000 Stuff 45  (Wood/Metals) 100% 35% 30 0.7 8 1 ˣ 1 Silver 74 0.009 1.644
Double bed 200 1,500 Stuff 85  (Wood/Metals/Stone) 100% 40% 42 pass through only 0.75 2 2 ˣ 2 Silver 106 0.071 1.247
Double bedroll 100 1,100 Stuff 85  (Leather/Fabric) 100% 14 standable 0.68 2 ˣ 2 Silver 105 0.095 1.235
Double sleeping spot 0 standable 0.4 2 ˣ 2 Silver 0
Drape Content added by the Royalty DLC 100 2,000 Stuff 150  (Leather/Fabric), Wood 50 100% 40% 14 pass through only 7.5 2 ˣ 1 Silver 245 0.123 1.633[A]
Dresser 120 2,000 Stuff 50  (Wood/Metals/Stone) 100% 40% 42 pass through only 5 2 ˣ 1 Silver 65 0.033 1.3
End table 75 1,000 Stuff 30  (Wood/Metals/Stone) 100% 40% 30 pass through only 3 1 ˣ 1 Silver 39 0.039 1.3
Fungus darktorch Content added by the Ideology DLC 75 100 Raw fungus 20 0% 15% 14 pass through only 1 ˣ 1 Silver 22 0.22 1.1
Grand meditation throne Content added by the Royalty DLC 350 40,000 Stuff 300  (Metals/Stone), Gold 75 100% 40% 30 0.9 6 3 ˣ 2 Silver 1210 0.03 4.033[A]
Hospital bed 150 2,800 Stuff 40  (Metals), Steel 80, Component 5 100% 40% 42 pass through only 0.8 1 ˣ 2 Silver 365 0.13 9.125[A]
Meditation throne Content added by the Royalty DLC 150 10,000 Stuff 125  (Wood/Metals/Stone) 100% 40% 30 0.75 4 1 ˣ 1 Silver 175 0.018 1.4
Plant pot 75 250 Stuff 20  (Wood/Metals/Stone) 100% 20% pass through only 1 ˣ 1 Silver 25 0.1 1.25
Royal bed 200 50,000 Stuff 100  (Wood/Metals/Stone), Gold 50 100% 40% 42 pass through only 0.9 75 2 ˣ 2 Silver 745 0.015 7.45[A]
Shelf 100 600 Stuff 30  (Wood/Metals/Stone) 100% 40% 50 pass through only 0.5 2 ˣ 1 Silver 38 0.063 1.267
Slab bed Content added by the Ideology DLC 140 400 Stuff 30  (Wood/Metals/Stone) 100% 30% 20 pass through only 1 ˣ 2 Silver 37 0.093 1.233
Slab double bed Content added by the Ideology DLC 200 750 Stuff 85  (Wood/Metals/Stone) 0% 30% 20 pass through only 2 ˣ 2 Silver 104 0.139 1.224
Sleeping spot 0 standable 0.4 1 ˣ 2 Silver 0
Standing darklamp Content added by the Ideology DLC 50 300 Steel 20 100% 20% 14 pass through only 1 ˣ 1 Silver 39 0.13 1.95
Standing lamp 50 300 Steel 20 100% 20% 14 pass through only 1 ˣ 1 Silver 39 0.13 1.95
Standing lamp (blue) 50 300 Steel 20 100% 20% 14 pass through only 1 ˣ 1 Silver 39 0.13 1.95
Standing lamp (green) 50 300 Steel 20 100% 20% 14 pass through only 1 ˣ 1 Silver 39 0.13 1.95
Standing lamp (red) 50 300 Steel 20 100% 20% 14 pass through only 1 ˣ 1 Silver 39 0.13 1.95
Stool 75 450 Stuff 25  (Wood/Metals/Stone) 100% 20% 30 0.5 0 1 ˣ 1 Silver 31 0.069 1.24
Sun lamp 50 330 Steel 40 100% 20% 14 pass through only 1 ˣ 1 Silver 77 0.233 1.925
Table (1x2) 75 750 Stuff 28  (Wood/Metals/Stone) 100% 40% 42 pass through only 0.5 1 ˣ 2 Silver 36 0.048 1.286
Table (2x2) 100 1,500 Stuff 50  (Wood/Metals/Stone) 100% 40% 42 pass through only 1 2 ˣ 2 Silver 64 0.043 1.28
Table (2x4) 150 3,000 Stuff 95  (Wood/Metals/Stone) 100% 40% 42 pass through only 2 2 ˣ 4 Silver 122 0.041 1.284
Table (3x3) 175 3,300 Stuff 100  (Wood/Metals/Stone) 100% 40% 42 pass through only 2 3 ˣ 3 Silver 128 0.039 1.28
Torch lamp 75 100 Wood 20 0% 15% 14 pass through only 1 ˣ 1 Silver 24 0.24 1.2
A This takes only the first required resource into account.


Default material for this table are cloth or wood, then steel if applicable. Royal bed with gold and hospital bed with components are obvious exceptions to this.

Second table is taking these combined materials into account (amount of steel and work to make components/gold transferred into equal amount of wood).

Name Base HP Work to Build Material Cost Base Flammability (%) Provides Cover (%) Path Cost Standable Comfort (%) Beauty Size in Blocks Base Value Value/Work Value/Material
Royal bed 200 834 516.66 100 40 60 no 90 75 2x2 745.00 0.893 1.442
Hospital bed 150 467 180 100 40 60 no 80 0 1x2 400.00 0.856 2.222

Artwork

Furniture of excellent quality or above will bear artwork. A description is provided by the Art button on the inspect pane.

Version history

  • 0.12.906 - All furniture is now ‘minifiable’ like televisions and telescope. Furniture can now be art engraved.