Stool

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Stool

Stool

A simple platform on which to sit. Not very comfortable, but much better than nothing. Can be used at tables, work stations, and elsewhere.

Base Stats

Type
BuildingFurniture
Mass
3 kg
Beauty
0
HP
75
Flammability
100%
Path Cost
30

Building

Size
1 ˣ 1
Minifiable
True
Placeable
True
Cover Effectiveness
20%
Terrain Affordance
Light
Comfort
0.5

Creation

Work To Make
450 ticks (7.5 secs)
Stuff tags
Metallic, Woody, Stony
Resources to make
Stuff 25
Deconstruct yield
Stuff 12 - 13
Destroy yield
Stuff 6 - 7

A stool is a type of furniture which your colonists can sit on. Stools can be placed at tables to allow your colonists to eat there; in front of televisions to let them watch; or in front of production benches to provide comfort as they work, improving their mood and allowing them to work longer before needing a break.

Acquisition

It is constructed with Stuff 25 Stuff (Wood/Metals/Stone) in 450 ticks (7.5 secs).

Analysis

Stools are the bottom tier seating, providing less comfort than both dining chairs and armchairs. They require no research, have no crafting skill requirement, are the least time and resource intensive and can be made from stone as well as wood or metals, Thus, they can be useful in the early game when resources and time are tight and you may not have the crafters or research to construct better seating options. Additionally, the ability to construct stools out of stone can give them greater utility in wood-poor environments. More, as they are cheaper than chairs and more durable than wood, stone stools may be desirable for prisons, where wood furniture may be more easily destroyed by tantrums or targeted by pyromaniac prisoners.

Chairs (or, better, armchairs) are generally preferred for preventing the "uncomfortable" mood debuff and can even grant positive moods at good qualities. For pawns with jobs that can done sitting in a chair (any job at a "production bench" of some sort), a normal quality stool will prevent the uncomfortable debuff (-3) all day, while an excellent quality stool will maintain the "comfortable" buff (+4) all day. A legendary stool, with a comfort level of 102% can maintain the +8 bonus all day, however even a good quality armchair is superior in comfort and significantly more likely to be crafted. So while a masterwork or legendary stool may be retained as useful into the midgame, switching or skipping to dining chairs or armchairs as soon as possible is recommended. Nothing quite like butchering or smelting in a top-quality armchair.

Thus, every dining table, recreation item, and production bench that allows sitting should (eventually) have at least a stool, and preferably a chair or armchair, installed. Priority should be given to objects in continuous use, such as stoves and research benches, with less used objects such as telescopes and the last seats at a poker table changed over last. However, switching from stools to a more comfortable form of seating such as armchairs should be prioritized, and long before mid-game there should be no need to construct stools for comfort at all.

Cover baiting

Stools have the dubious distinction of providing only 20% cover. While this seems like a purely negative trait, it makes stools very effective at luring raiders into very poor defensive positions to predictably position them without affording them too much of an advantage.

Resource Compression

A niche use for the stool is resource compression for caravaning or using transport pods. A constructed stool has a base mass of 3 kg but can be deconstructed into 12-13 units of its component material (or x10 for small volume materials). As these 12-13 units often weigh more than the 3kg of the stool, more material can be carried for the same mass by keeping it in stool form and deconstructing it at the end of travel, if you are willing to lose some resources to transport more.

For example, 25 units of steel can be compressed into a 3 kg stool, which then gets deconstructed for at least 6 kg, allowing you to carry at least twice the steel you normally would.

Resource compression has a drawback in that you will lose 50% of the invested resources, 12-13 out of the 25 units of material used. However, when the alternative is abandoning 50% of the material anyway due to weight restrictions, there is no reason not to do so if time permits.

However, due to the increased work to make the stool, as well as rounding losses, the use of Plant pots is typically superior for this purpose.

Comfort

Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sitting in a chair a higher comfort value will regain comfort proportionally faster. Comfort varies by quality but not material. Stools of the same quality level will all have the same quality, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort 0.38 0.44 0.5 0.56 0.62 0.73 0.85
  • Material table

  • Material Stuff cost Beauty Work to Build HP Flammability Market Value
    Wooden Stool 25 Wood 0 000,315 ticks (5.25 secs) 49 100% 31 Silver
    Granite Stool 25 Granite blocks 0 002,840 ticks (47.33 secs) 128 0% 32 Silver
    Limestone Stool 25 Limestone blocks 0 002,840 ticks (47.33 secs) 116 0% 32 Silver
    Marble Stool 25 Marble blocks 1 002,615 ticks (43.58 secs) 90 0% 31 Silver
    Sandstone Stool 25 Sandstone blocks 0 002,390 ticks (39.83 secs) 105 0% 31 Silver
    Slate Stool 25 Slate blocks 0 002,840 ticks (47.33 secs) 98 0% 32 Silver
    Jade Stool 25 Jade 10 002,250 ticks (37.5 secs) 38 0% 133 Silver
    Golden Stool 250 Gold 20 000,405 ticks (6.75 secs) 45 40% 2500 Silver
    Plasteel Stool 25 Plasteel 0 000,990 ticks (16.5 secs) 210 0% 230 Silver
    Silver Stool 250 Silver 6 000,450 ticks (7.5 secs) 53 40% 250 Silver
    Steel Stool 25 Steel 0 000,450 ticks (7.5 secs) 75 40% 49 Silver
    Uranium Stool 25 Uranium 0 000,855 ticks (14.25 secs) 188 0% 153 Silver
    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.