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A dresser. Gives a small comfort bonus to all nearby beds. Placing more than one dresser near the same bed has no effect.

Base Stats

15 kg
Path Cost


2 ˣ 1
pass through only
Cover Effectiveness
Terrain Affordance


Required Research
Complex furniture
Work To Make
2,000 ticks (33.33 secs)
Stuff tags
Metallic, Woody, Stony
Resources to make
Stuff 50
Deconstruct yield
Stuff 25
Destroy yield
Stuff 12 - 13

Dressers are a type of furniture which slightly enhances the comfort of any human bed or bedroll, except a sleeping spot. To work, it must be placed within 6 tiles of the bed. Small and cheap, there is usually no reason not to attach these to every bed you have.

This comfort bonus stacks with the effect of an end table, but not with additional dressers. Larger beds and bedrolls which serve two colonists at once still only need one dresser. While multiple beds can share a dresser, placing multiple beds in a single bedroom turns it into a barracks, which you ideally should avoid.


Dressers can be constructed once the Complex furniture research project has been completed. They require Stuff 50 Stuff (Wood/Metals/Stone) and 2,000 ticks (33.33 secs) of work.


Especially in the early game, given the one time cost of 80 wood or steel, end tables and dressers can be worthwhile to improve and extend the "comfortable" buff from a mid-quality bed or bedroll.

Assuming the comfort of the bed without the dresser is 95% or below, the dresser adds approximately an hour of the comfortable mood buff as well as potentially increasing the power of the buff itself. For example, a royal bed of normal quality has a comfort rating of 90%. Assuming the pawn can sleep until their comfort bar is maxed, and the pawn does not gain comfort from another source (e.g. by sitting for recreation, meals or work), this results in a mood buff of +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding a dresser increases the bed's comfort rating to 95% and, under the same assumptions, results in a mood buff of +10 for 1 hour, +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding an end table would increase the time with a +10 mood buff to 2 hours. For comparisons sake, a beer also provides a +10 mood buff and lasts 4.8 hours, but is consumable and also increases social fight chance and decreases manipulation. Note, however, that a beer will stack with the comfortable bonus.

For pawns with jobs that can done sitting in an armchair, the buffs from the Dresser and End Table become less important, as a normal quality armchair will maintain the "Very Comfortable" buff (+6) all day, however the 2 hours each at +10 and +8 can still be advantageous. Once excellent quality armchairs are available, with a comfort level of 99%, even this advantage evaporates as the armchair can maintain the +10 bonus all day, and only pawns that cannot sit on the job (e.g. Growers or Animal Handlers, etc.) will benefit.

Similarly, beds and bedrolls of masterwork quality and royal beds of good quality also negate the extended benefit from dressers or end tables.

NoblesContent added by the Royalty DLC of Knight/Dame rank or above require a dresser in their room to be avoid a mood penalty, unless they have the Ascetic trait.

  • Bed Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort Bonus +0.04 +0.04 +0.05 +0.06 +0.06 +0.07 +0.09
  • Nota bene: As the comfort bonuses apply to the bed before the bed's quality multiplier is applied, the exact bonus the dresser applies scales with the bed's quality. It does not change with the dresser's quality.

    Material table

  • Material Stuff cost Beauty Work to Build HP Flammability Market Value
    Wooden Dresser 50 Wood 5 001,400 ticks (23.33 secs) 78 100% 65 Silver
    Granite Dresser 50 Granite blocks 5 012,140 ticks (3.37 mins) 204 0% 88 Silver
    Limestone Dresser 50 Limestone blocks 5 012,140 ticks (3.37 mins) 186 0% 88 Silver
    Marble Dresser 50 Marble blocks 8 011,140 ticks (3.09 mins) 144 0% 85 Silver
    Sandstone Dresser 50 Sandstone blocks 5 010,140 ticks (2.82 mins) 168 0% 81 Silver
    Slate Dresser 50 Slate blocks 5 012,140 ticks (3.37 mins) 156 0% 88 Silver
    Jade Dresser 50 Jade 22 010,000 ticks (2.78 mins) 60 0% 285 Silver
    Golden Dresser 500 Gold 40 001,800 ticks (30 secs) 72 40% 5005 Silver
    Plasteel Dresser 50 Plasteel 5 004,400 ticks (1.22 mins) 336 0% 465 Silver
    Silver Dresser 500 Silver 16 002,000 ticks (33.33 secs) 84 40% 505 Silver
    Steel Dresser 50 Steel 5 002,000 ticks (33.33 secs) 120 40% 102 Silver
    Uranium Dresser 50 Uranium 2 003,800 ticks (1.06 mins) 300 0% 315 Silver
    Assuming Normal quality, for the effect of other qualities, see Quality.