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The first beverage besides water ever consumed by mankind. Beer can taste good, but its main effect is intoxication. Excessive consumption can lead to alcohol addiction.
- Deterioration Rate
- Market Value
- Max Hit Points
- Melee Cooldown
- Melee Damage
Beer is a beverage product that provides a little food replenishment and joy. While not so nutritionally effective, it's main use is to improve a colonist's mood to prevent mental breaks. But, overuse may lead to alcohol addiction. The default drug policy setting is both for addicted and for joy.
Beer is produced in three steps:
- Plant hops, which is an easy task.
- Construct of a Brewery (research required), to process 25 hops for 5 units of wort, a task that requires a cook to perform the action, another relatively easy task assuming the colony has enough meals to divert the cook to other purposes.
- Place 25 units of wort into a fermenting barrel for 10 days. The difficulty of this depends greatly on your biome and it's current weather conditions as the room hosting the barrels must be kept between -1°C (30°F) and 32°C (90°F). Temperatures below this value will only halt the process but any above it will waste the whole product and all the previous work.
Consuming beer raises a colonist's alcohol level by 15% per beer. Alcohol level, not displayed precisely in-game, determines inebriation level and falls automatically over time. Once a colonist becomes drunk the game records it so it may be used later in an art description.
|Label||Alcohol Level (%)||Mood (+)||Pain Reduction (%)||Consciousness (%)||Social fight chance||Other effects|
Once a colonists develops Alcohol addiction, a new bar called "Alcohol" will appear in their "Needs" tab. The colonist will consume beer when the bar is low enough. Abstinence will cause the colonist to enter a withdrawal period that adds a negative thought with a -35 mood penalty which is necessary if intending to cure the addiction. Recovery can be monitored by checking the "Health" tab, once withdrawal reaches 100%, the character will had lost the addiction.
Once a colonist reaches a drunk state they will go through the hangover stages after their inebriation wears off. If a colonist drinks beer while hungover they will be both hungover and inebriated.
|Hungover (pounding)||-10||consciousness -18%, vomiting|
|Hungover (strong)||-5||consciousness -8%|
|Hungover (slight)||-2||consciousness -3%|
When a pawn has a visible tolerance to Alcohol, they may develop Cirrhosis of the liver in a mean time of 60 in-game days (or 1 year), which permanently hinders their consciousness, blood filtration, and blood pumping - and the only way to cure Cirrhosis is to perform a liver transplant. Additionally, a Major or worse Carcinoma (with a minimum severity of 0.5) may develop in the liver in a mean time of 180 in-game days (3 years), again being fixable either via transplant, or removed by a skilled doctor. Animals cannot have transplants.
Chemical damage can occur in the brain while unconscious in a mean time of 10 days' spent blacked out, which reduces consciousness to 50%, significantly reducing performance. There is no way to perform brain surgery.
Using as a Weapon
Beer can be wielded as a weapon with the following stats.
|Melee Attack||Damage Amount||Cooldown||DPS|
In real life, beer is brewed from malted barley/wheat, not hops. Hops are used in the brewing of beer to provide flavor and as a preservative.