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Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg.

Base Stats

Stuff Category
Tech Level
Market Value
1.2 Silver
Stack Limit
0.4 kg
Deterioration Rate
Path Cost

Stat Modifiers

Beauty Factor
Beauty Offset
Work To Make Factor
Work To Build Factor
Max Hit Points
Armor - Sharp
Armor - Blunt
Armor - Heat
Insulation - Cold
+8 °C (14.4 °F)
Insulation - Heat
+4 °C (7.2 °F)
Melee Blunt Damage
Melee Sharp Damage
Melee Cooldown
Door Opening Speed
Rest Effectiveness

Melee Combat

Melee Attack 1
10 dmg (Blunt)
2 seconds cooldown
15% armor penetration
Melee Average DPS
Melee Average AP
Stuff Adjective

Wood is a construction and crafting material vital in the early game.


Wood can be obtained by harvesting most trees, including plants like the saguaro cacti, using the Chop Wood command. FibercornContent added by the Ideology DLC can also be grown for wood.

Every default scenario, except for Naked Brutality, starts the player with a select amount of wood. Wood is carried by bulk goods traders, trade ships, and faction bases. A single piece of wood is obtained when extracting a peg leg, wooden hand, or wooden foot.

A woodmaker dryadContent added by the Ideology DLC will generate some wood every 2 days.

Plant yield

The following plants provide the following amounts of wood:

  • Summary

    Wood is used in the following crafting recipes:

  • Other uses:


    Wood deteriorates very slowly when left outdoors - a rate of 0.25 HP/day. For comparison, a wood log will take 10 full years to deteriorate into nothing, before multipliers like rain. So, for all intents and purposes, you can safely leave wood outside. The only real threat is fire.

    As a weapon

    A wood log can be wielded as a melee weapon. It deals more damage per second than a bare fist or beer bottle.

    Attack table

  • Name DPS[1] AP[1] Log (Blunt) Value [ExpandCollapse]
    Dam. Cool. AP DPS Chance[2]
    Wood 5 15% 10 2s 15% 5 100% 1.2 Silver
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder
    2. Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder


    Wooden buildings are quick to construct, wood itself is often easy to get, and most scenarios at least start with some. This makes wood a useful material for your early walls and furniture. Stone blocks require a bit of work to create, while steel is a much more valuable resource early on. Eventually, at least your walls should be replaced with some sort of stone, as a flashstorm, raid, or wildfire could light your entire base on fire.

    Note that as stone doors take so long to open, and the fire risk of a wooden door surrounded by non-flammable walls and floors is minimial. Using wood for doors can be acceptable into the midgame, and even indefinitely if they are not intended to resist attack. There is also no specific need to swap from wooden furniture at any point, though other materials might be selected for their improved availability, durability against drop pods or infestations, and beauty as the colony progresses.

    Extremely wood-scarce biomes, like Ice sheet or Extreme desert, should conserve wood for a campfire or passive coolers until you can 1. create electric heaters / coolers, or 2. get the necessary clothing to survive. Ruins can be deconsructed for stone/steel, and steel should be used for the furniture instead.

    Should your colony be visited by an Alphabeaver infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force!


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