Knife

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Knife

Knife

One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.

Base Stats

Type
EquipmentWeapons
Tech Level
Neolithic
Class
Neolithic
Mass
0.5 kg

Melee Combat

Mode
Melee
Melee Attack 1
handle
9 dmg (Blunt)
2 seconds cooldown
13% armor penetration
Melee Attack 2 
blade
12 dmg (Cut)
1.5 seconds cooldown
18% armor penetration
Melee Attack 3 
point
13 dmg (Stab)
2 seconds cooldown
20% armor penetration
Melee Average DPS
6.50
Melee Average AP
18%

Creation

Crafted At
Crafting spot / Fueled smithy / Electric smithy
Required Research
Smithing
Work To Make
1,800 ticks (30 secs)
Stuff tags
Metallic
Resources to make
Stuff 30
Technical
weaponTags
MedievalMeleeBasic, NeolithicMeleeBasic


The knife is a primitive, sharp melee weapon. It deals a low amount of damage, but has a short cooldown, making it friendlier to unskilled users.

Acquisition

Knives can be crafted at the crafting spot, fueled smithy or smithy with Stuff 30 Stuff (Metallic) and 1,800 ticks (30 secs) of work. It can also be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate raiders drops.

A plasteel knife is given at the beginning with Crashlanded scenario.

Analysis

Knives are low-tier melee weapons, being cheap and fast to produce.

Crashlanded start

A normal quality plasteel knife is roughly as strong as a normal steel longsword, and stronger than most other steel weapons. Compared to the longsword, the knife attacks faster for less damage per hit, and is marginally worse against armor. The quick attacks also help colonists with low melee skill (< 6), who might want to train melee due to a passion or a trait like brawler.

Crafted knives

As you can make knives in a crafting spot, creating knives can be useful in Naked Brutality and other low-resource scenarios. But, provided you have 2 Crafting, the short bow should be your go-to weapon. As a ranged weapon, it is better for defense, and lets you hunt 0% manhunter animals without getting hurt (even docile animals will retaliate in melee).

In terms of melee weapons, Clubs are your direct crafting spot alternatives. Clubs have 2 advantages over knives: they can be made out of wood, and they have no quality. While a steel club is worse than a "normal" quality steel knife, they are better than a poor or awful knife. If there are other ore deposits around, a plasteel knife is better than any club, and a uranium club is better than a uranium knife. Also note, that as blunt weapons, clubs are less likely to cause bleeding or decapitate limbs. This makes them somewhat worse in combat, but better if you want to capture.

As soon as you have access to Smithing, the gladius of the same material is slightly more expensive, but significantly better in combat. Knives could be used to train Crafting skill, but as clubs can be made of wood or stone, they are generally the better option.

Quality table

  • Feature Toggle
    AttacksEx.pngCheck.png
    QualityEx.pngCheck.png
    Knife Knife Handle (Blunt)Blade (Cut)Point (Stab) HP Value
    Quality
    Material DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful Steel Steel 5.78 14.1% 7.2 2s 10.4% 3.6 13% 9.6 1.5s 14.4% 6.4 75% 10.4 2s 16% 5.2 13% 100 32 Silver
    Awful Gold Gold 4.56 11.1% 8.28 2s 11.96% 4.14 12.5% 7.2 1.5s 10.8% 4.8 75% 7.8 2s 12% 3.9 12.5% 60 1505 Silver
    Awful Plasteel Plasteel 7.82 15.25% 6.48 1.6s 9.36% 4.05 12.5% 10.56 1.2s 15.84% 8.8 75% 11.44 1.6s 17.6% 7.15 12.5% 280 142 Silver
    Awful Silver Silver 3.43 9.7% 7.2 2s 10.4% 3.6 75% 4.8 1.5s 7.2% 3.2 12.5% 5.2 2s 8% 2.6 12.5% 70 153 Silver
    Awful Uranium Uranium 5.99 16.03% 10.8 2.2s 15.6% 4.91 12.5% 10.56 1.65s 15.84% 6.4 75% 11.44 2.2s 17.6% 5.2 12.5% 250 96 Silver
    Poor Steel Steel 6.51 15.86% 8.1 2s 11.7% 4.05 13% 10.8 1.5s 16.2% 7.2 75% 11.7 2s 18% 5.85 13% 100 48 Silver
    Poor Gold Gold 5.13 12.48% 9.315 2s 13.455% 4.66 12.5% 8.1 1.5s 12.15% 5.4 75% 8.775 2s 13.5% 4.39 12.5% 60 2255 Silver
    Poor Plasteel Plasteel 8.79 17.16% 7.29 1.6s 10.53% 4.56 12.5% 11.88 1.2s 17.82% 9.9 75% 12.87 1.6s 19.8% 8.04 12.5% 280 215 Silver
    Poor Silver Silver 3.86 10.91% 8.1 2s 11.7% 4.05 75% 5.4 1.5s 8.1% 3.6 12.5% 5.85 2s 9% 2.93 12.5% 70 230 Silver
    Poor Uranium Uranium 6.73 18.03% 12.15 2.2s 17.55% 5.52 12.5% 11.88 1.65s 17.82% 7.2 75% 12.87 2.2s 19.8% 5.85 12.5% 250 144 Silver
    Normal Steel Steel 7.23 17.63% 9 2s 13% 4.5 13% 12 1.5s 18% 8 75% 13 2s 20% 6.5 13% 100 64 Silver
    Normal Gold Gold 5.7 13.87% 10.35 2s 14.95% 5.18 12.5% 9 1.5s 13.5% 6 75% 9.75 2s 15% 4.88 12.5% 60 3005 Silver
    Normal Plasteel Plasteel 9.77 19.06% 8.1 1.6s 11.7% 5.06 12.5% 13.2 1.2s 19.8% 11 75% 14.3 1.6s 22% 8.94 12.5% 280 285 Silver
    Normal Silver Silver 4.29 12.13% 9 2s 13% 4.5 75% 6 1.5s 9% 4 12.5% 6.5 2s 10% 3.25 12.5% 70 305 Silver
    Normal Uranium Uranium 7.48 20.04% 13.5 2.2s 19.5% 6.14 12.5% 13.2 1.65s 19.8% 8 75% 14.3 2.2s 22% 6.5 12.5% 250 192 Silver
    Good Steel Steel 7.95 19.39% 9.9 2s 14.3% 4.95 13% 13.2 1.5s 19.8% 8.8 75% 14.3 2s 22% 7.15 13% 100 79 Silver
    Good Gold Gold 6.27 15.26% 11.385 2s 16.445% 5.69 12.5% 9.9 1.5s 14.85% 6.6 75% 10.725 2s 16.5% 5.36 12.5% 60 3505 Silver
    Good Plasteel Plasteel 10.75 20.97% 8.91 1.6s 12.87% 5.57 12.5% 14.52 1.2s 21.78% 12.1 75% 15.73 1.6s 24.2% 9.83 12.5% 280 355 Silver
    Good Silver Silver 4.72 13.34% 9.9 2s 14.3% 4.95 75% 6.6 1.5s 9.9% 4.4 12.5% 7.15 2s 11% 3.58 12.5% 70 385 Silver
    Good Uranium Uranium 8.23 22.04% 14.85 2.2s 21.45% 6.75 12.5% 14.52 1.65s 21.78% 8.8 75% 15.73 2.2s 24.2% 7.15 12.5% 250 240 Silver
    Excellent Steel Steel 8.68 21.15% 10.8 2s 15.6% 5.4 13% 14.4 1.5s 21.6% 9.6 75% 15.6 2s 24% 7.8 13% 100 95 Silver
    Excellent Gold Gold 6.84 16.64% 12.42 2s 17.94% 6.21 12.5% 10.8 1.5s 16.2% 7.2 75% 11.7 2s 18% 5.85 12.5% 60 4005 Silver
    Excellent Plasteel Plasteel 11.72 22.88% 9.72 1.6s 14.04% 6.08 12.5% 15.84 1.2s 23.76% 13.2 75% 17.16 1.6s 26.4% 10.73 12.5% 280 425 Silver
    Excellent Silver Silver 5.15 14.55% 10.8 2s 15.6% 5.4 75% 7.2 1.5s 10.8% 4.8 12.5% 7.8 2s 12% 3.9 12.5% 70 460 Silver
    Excellent Uranium Uranium 8.98 24.05% 16.2 2.2s 23.4% 7.36 12.5% 15.84 1.65s 23.76% 9.6 75% 17.16 2.2s 26.4% 7.8 12.5% 250 290 Silver
    Masterwork Steel Steel 10.48 25.56% 13.05 2s 18.85% 6.53 13% 17.4 1.5s 26.1% 11.6 75% 18.85 2s 29% 9.43 13% 100 159 Silver
    Masterwork Gold Gold 8.27 20.11% 15.0075 2s 21.6775% 7.5 12.5% 13.05 1.5s 19.575% 8.7 75% 14.1375 2s 21.75% 7.07 12.5% 60 5005 Silver
    Masterwork Plasteel Plasteel 14.17 27.64% 11.745 1.6s 16.965% 7.34 12.5% 19.14 1.2s 28.71% 15.95 75% 20.735 1.6s 31.9% 12.96 12.5% 280 710 Silver
    Masterwork Silver Silver 6.22 17.58% 13.05 2s 18.85% 6.53 75% 8.7 1.5s 13.05% 5.8 12.5% 9.425 2s 14.5% 4.71 12.5% 70 765 Silver
    Masterwork Uranium Uranium 10.85 29.05% 19.575 2.2s 28.275% 8.9 12.5% 19.14 1.65s 28.71% 11.6 75% 20.735 2.2s 31.9% 9.43 12.5% 250 480 Silver
    Legendary Steel Steel 11.93 29.08% 14.85 2s 21.45% 7.43 13% 19.8 1.5s 29.7% 13.2 75% 21.45 2s 33% 10.73 13% 100 315 Silver
    Legendary Gold Gold 9.41 22.88% 17.0775 2s 24.6675% 8.54 12.5% 14.85 1.5s 22.275% 9.9 75% 16.0875 2s 24.75% 8.04 12.5% 60 6005 Silver
    Legendary Plasteel Plasteel 16.12 31.45% 13.365 1.6s 19.305% 8.35 12.5% 21.78 1.2s 32.67% 18.15 75% 23.595 1.6s 36.3% 14.75 12.5% 280 1420 Silver
    Legendary Silver Silver 7.08 20.01% 14.85 2s 21.45% 7.43 75% 9.9 1.5s 14.85% 6.6 12.5% 10.725 2s 16.5% 5.36 12.5% 70 1530 Silver
    Legendary Uranium Uranium 12.35 33.06% 22.275 2.2s 32.175% 10.13 12.5% 21.78 1.65s 32.67% 13.2 75% 23.595 2.2s 36.3% 10.73 12.5% 250 960 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder

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