Heavy SMG
Heavy SMG
"A compact, wide-caliber slug-thrower. Very short range, but it packs a punch and handles quite well."
Base Stats
- Tech Level
- Industrial
- Class
- Industrial
- Mass
- 3.5 kg
Ranged Combat
- Mode
- Burst
- Damage
- 12 dmg (Bullet)
- Armor penetration
- 18%
- Warm-Up
- 54 ticks (0.9 secs)
- Cooldown
- 99 ticks (1.65 secs)
- Range
- 22.9 tile(s)
- Accuracy
- 85% - 65% - 35% - 20%
- Avg. accuracy
- 66.4%
- Velocity
- 48 (m/s)
- Burst Count
- 3 (per burst)
- Burst Ticks
- 11 ticks (0.18 secs)
(327.27 RPM ) - DPS
- 12.34 (8.2)
- Stopping power
- 0.5
Melee Combat
- Melee Attack 1
- Grip
9 dmg (Blunt)
2.0 seconds cooldown
13% armor penetration - Melee Attack 2
- Barrel
9 dmg (Blunt)
2.0 seconds cooldown
13% armor penetration - Melee Attack 3
- Barrel
9 dmg (Poke)
2.0 seconds cooldown
13% armor penetration - Melee Average DPS
- 4.5
- Melee Average AP
- 13%
Creation
- Required Research
- Gas operation
- Skill Required
- Crafting 5
- Work To Make
- 24,000 ticks (6.67 mins)
- weaponTags
- Gun, IndustrialGunAdvanced
- thingSetMakerTags
- RewardStandardQualitySuper
The heavy SMG is a moderately heavy, multi-shot ranged weapon that fires 3-shot bursts of rounds which deal a moderate amount of damage each; a moderate delay between each shot; a moderate time between bursts; slightly shorter range and moderate overall accuracy. Recommended for low skill shooters.
Acquisition
Heavy SMGs can be crafted at a machining table once the Gas Operation research has been completed; from 75 Steel,
4 Componentss and 24,000 ticks (6.67 mins) of work. A crafting skill of at least 5 is required.
They are also commonly carried by Outlanders and Pirates and sold by traders or obtained from the following raider kinds:
Raider Kind | Chance | Average Quality | Health |
---|---|---|---|
Town Guard | 6.09% | Normal | 60-200% |
Mercenary Gunner | 14.62% | Normal | 70-320% |
Ancient Soldier | 11.40% | Normal | 100% |
Analysis
The heavy SMG is a flexible, but close-quarters focused offensive weapon. Its accuracy makes it very friendly towards low Shooting skill users.
Specifically, the heavy SMG combines good low-range accuracy, decent rate of fire, and high per-shot damage to make an overall effective weapon for any skill. At said ranges, it will outdamage the machine pistol, assault rifle, and even the charge rifle (for up to 10 cells). It's worse than the chain shotgun at close-quarters fights, but has a greater max range, making it more effective for general firefights and flexible overall.
Range, though not as short as other weapons in its class, still leaves a little to be desired. Similarly to the machine pistol, the heavy SMG's stopping power isn't high enough to stagger humans, only small animals like tortoises and boomrats.
Stats
Against an unarmored human, a heavy SMG can kill with 4 hits to the torso, 3 hits to the head, 2 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~8.8 seconds average) to incapacitate that human from pain shock.
The heavy SMG is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.
Quality table
Ranged
For the full effects of qualities, see Quality.
Melee
Feature | Toggle |
---|---|
Attacks | ![]() ![]() |
Quality | ![]() ![]() |
![]() | Grip (Blunt) | Barrel (Blunt) | Barrel (Poke) | HP | Value | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 3.6 | 10.4% | 7.2 | 2s | 10.4% | 3.6 | 33% | 7.2 | 2s | 10.4% | 3.6 | 33% | 7.2 | 2s | 10.4% | 3.6 | 33% | 100 | 178 ![]() |
Poor | 4.05 | 11.7% | 8.1 | 2s | 11.7% | 4.05 | 33% | 8.1 | 2s | 11.7% | 4.05 | 33% | 8.1 | 2s | 11.7% | 4.05 | 33% | 100 | 265 ![]() |
Normal | 4.5 | 13% | 9 | 2s | 13% | 4.5 | 33% | 9 | 2s | 13% | 4.5 | 33% | 9 | 2s | 13% | 4.5 | 33% | 100 | 355 ![]() |
Good | 4.95 | 14.3% | 9.9 | 2s | 14.3% | 4.95 | 33% | 9.9 | 2s | 14.3% | 4.95 | 33% | 9.9 | 2s | 14.3% | 4.95 | 33% | 100 | 445 ![]() |
Excellent | 5.4 | 15.6% | 10.8 | 2s | 15.6% | 5.4 | 33% | 10.8 | 2s | 15.6% | 5.4 | 33% | 10.8 | 2s | 15.6% | 5.4 | 33% | 100 | 530 ![]() |
Masterwork | 6.53 | 18.85% | 13.05 | 2s | 18.85% | 6.53 | 33% | 13.05 | 2s | 18.85% | 6.53 | 33% | 13.05 | 2s | 18.85% | 6.53 | 33% | 100 | 885 ![]() |
Legendary | 7.43 | 21.45% | 14.85 | 2s | 21.45% | 7.43 | 33% | 14.85 | 2s | 21.45% | 7.43 | 33% | 14.85 | 2s | 21.45% | 7.43 | 33% | 100 | 1775 ![]() |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder - ↑ 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
Graphs
![]() | This section is suggested to be rewritten. Reason: Outdated info/comparison You can help RimWorld Wiki by improving it. |
The graphs assume a normal quality heavy SMG against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
Version history
- 0.9.722 - Added.
- Beta 19 or prior - Sprite updated, old sprite used on machine pistol
- Beta 19/1.0 - All melee attack damages increased 8 -> 9, cooldown increased from 1.6s -> 2s.
Original Heavy SMG sprite, now used on the Machine pistol