Heavy SMG

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Heavy SMG

Heavy SMG

"A compact, wide-caliber slug-thrower. Very short range, but it packs a punch and handles quite well."

Base Stats

Type
EquipmentWeapons
Tech Level
Industrial
Class
Industrial
Market Value
355 Silver
Mass
3.5 kg

Ranged Combat

Mode
Burst
Damage
12 dmg (Bullet)
Armor penetration
18%
Warm-Up
54 ticks (0.9 secs)
Cooldown
99 ticks (1.65 secs)
Range
22.9 tile(s)
Accuracy
85% - 65% - 35% - 20%
Avg. accuracy
66.4%
Velocity
48 (m/s)
Burst Count
3 (per burst)
Burst Ticks
11 ticks (0.18 secs)
(327.27 RPM )
DPS
12.34 (8.2)
Stopping power
0.5

Melee Combat

Melee Attack 1
Grip
9 dmg (Blunt)
2.0 seconds cooldown
13% armor penetration
Melee Attack 2 
Barrel
9 dmg (Blunt)
2.0 seconds cooldown
13% armor penetration
Melee Attack 3 
Barrel
9 dmg (Poke)
2.0 seconds cooldown
13% armor penetration
Melee Average DPS
4.5
Melee Average AP
13%

Creation

Crafted At
Machining table
Required Research
Gas operation
Skill Required
Crafting 5
Work To Make
24,000 ticks (6.67 mins)
Resources to make
Steel 75 + Component 4
Technical
weaponTags
Gun, IndustrialGunAdvanced
thingSetMakerTags
RewardStandardQualitySuper


The heavy SMG is a moderately heavy, multi-shot ranged weapon that fires 3-shot bursts of rounds which deal a moderate amount of damage each; a moderate delay between each shot; a moderate time between bursts; slightly shorter range and moderate overall accuracy. Recommended for low skill shooters.

Acquisition

Heavy SMGs can be crafted at a machining table once the Gas Operation research has been completed; from Steel 75 Steel, Component 4 Componentss and 24,000 ticks (6.67 mins) of work. A crafting skill of at least 5 is required.

They are also commonly carried by Outlanders and Pirates and sold by traders or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Town Guard 6.09% Normal 60-200%
Mercenary Gunner 14.62% Normal 70-320%
Ancient Soldier 11.40% Normal 100%

Analysis

The heavy SMG is a flexible, but close-quarters focused offensive weapon. Its accuracy makes it very friendly towards low Shooting skill users.

Specifically, the heavy SMG combines good low-range accuracy, decent rate of fire, and high per-shot damage to make an overall effective weapon for any skill. At said ranges, it will outdamage the machine pistol, assault rifle, and even the charge rifle (for up to 10 cells). It's worse than the chain shotgun at close-quarters fights, but has a greater max range, making it more effective for general firefights and flexible overall.

Range, though not as short as other weapons in its class, still leaves a little to be desired. Similarly to the machine pistol, the heavy SMG's stopping power isn't high enough to stagger humans, only small animals like tortoises and boomrats.

Stats

Against an unarmored human, a heavy SMG can kill with 4 hits to the torso, 3 hits to the head, 2 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~8.8 seconds average) to incapacitate that human from pain shock.

The heavy SMG is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.

Quality table

Ranged

  • Quality Dam. AP Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    Value
    Awful Heavy SMG 10.8 16.2% 68% 52% 28% 16% 11.11 7.55 5.78 3.11 1.78 178 Silver
    Poor Heavy SMG 12 18% 77% 59% 32% 18% 12.34 9.5 7.28 3.95 2.22 265 Silver
    Normal Heavy SMG 12 18% 85% 65% 35% 20% 12.34 10.49 8.02 4.32 2.47 355 Silver
    Good Heavy SMG 12 18% 94% 72% 39% 22% 12.34 11.6 8.88 4.81 2.71 445 Silver
    Excellent Heavy SMG 12 18% 100% 78% 42% 24% 12.34 12.34 9.63 5.18 2.96 530 Silver
    Masterwork Heavy SMG 15 22.5% 100% 88% 47% 27% 15.43 15.43 13.57 7.25 4.16 885 Silver
    Legendary Heavy SMG 18 27% 100% 98% 53% 30% 18.51 18.51 18.14 9.81 5.55 1775 Silver

    For the full effects of qualities, see Quality.

  • Melee

  • Feature Toggle
    AttacksEx.pngCheck.png
    QualityCheck.pngEx.png
    Heavy SMG Heavy SMG Grip (Blunt)Barrel (Blunt)Barrel (Poke) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.6 10.4% 7.2 2s 10.4% 3.6 33% 7.2 2s 10.4% 3.6 33% 7.2 2s 10.4% 3.6 33% 100 178 Silver
    Poor 4.05 11.7% 8.1 2s 11.7% 4.05 33% 8.1 2s 11.7% 4.05 33% 8.1 2s 11.7% 4.05 33% 100 265 Silver
    Normal 4.5 13% 9 2s 13% 4.5 33% 9 2s 13% 4.5 33% 9 2s 13% 4.5 33% 100 355 Silver
    Good 4.95 14.3% 9.9 2s 14.3% 4.95 33% 9.9 2s 14.3% 4.95 33% 9.9 2s 14.3% 4.95 33% 100 445 Silver
    Excellent 5.4 15.6% 10.8 2s 15.6% 5.4 33% 10.8 2s 15.6% 5.4 33% 10.8 2s 15.6% 5.4 33% 100 530 Silver
    Masterwork 6.53 18.85% 13.05 2s 18.85% 6.53 33% 13.05 2s 18.85% 6.53 33% 13.05 2s 18.85% 6.53 33% 100 885 Silver
    Legendary 7.43 21.45% 14.85 2s 21.45% 7.43 33% 14.85 2s 21.45% 7.43 33% 14.85 2s 21.45% 7.43 33% 100 1775 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder

    Graphs

    The graphs assume a normal quality heavy SMG against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.

    Heavy SMG's accuracy with various shooters without any trait.

    Heavy SMG's accuracy with various shooters with careful shooter.

    Heavy SMG's accuracy with various shooters with trigger-happy.

    Version history

    • 0.9.722 - Added.
    • Beta 19 or prior - Sprite updated, old sprite used on machine pistol
    • Beta 19/1.0 - All melee attack damages increased 8 -> 9, cooldown increased from 1.6s -> 2s.