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Pirates are a spacer tech level faction. They are relatively technologically advanced, perpetually hostile and appear in every game. This making them one of the primary humanoid threats to be faced as they will raid the player the entire game unless every faction base is eliminated.
A loose confederation of pirate gangs who've agreed to mostly fight outsiders instead of fighting each other.
Pirates don't sow, they don't build, and they rarely trade. Driven by a blood-and-honor culture that values personal strength and ruthlessness, they enrich themselves by raiding and robbing their more productive neighbors.
Their technology level depends mostly on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though some prefer to stab victims at close range. - In Game Description
Pirate faction leaders are called the "Boss".
There is one primary pirate faction with an additional variant added by the Ideology DLC.
"A loose confederation of pirate gangs who've agreed to mostly fight outsiders instead of fighting each other."
The pirate gang faction's goodwill is locked at -100, and will always remain hostile.
Cannibal pirate gang
|This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled.|
"This particular gang of pirates are cannibals."
Cannibal pirate gangs will always have the Cannibal Meme. Like the pirate gang, their goodwill is locked at -100, and will always remain hostile.
Pirate pawns will always have backstories from the "Pirate" category.
|Pawn Type||Image||Combat Power||Gear Health (%)||Avg. Gear Quality||Clothing Budget||Weapon Budget||Available Weapons||Age Range|
|Drifter||35||20-60||Poor||90-280||60-200||Club Knife||Any||Never carries food. Has a 15% chance to carry 1x Herbal medicine. 15% chance to have one of the following prostheses: Peg leg Wooden foot Wooden hand|
|Scavenger Gunner||45||40-110||Normal||300-500||200-300||Autopistol Bolt-action rifle Machine pistol Pump shotgun Revolver||Any||Has a 5% chance to carry 1x Medicine. Has a 4% chance to have one of the following prostheses: Peg leg Wooden foot Wooden hand|
|Scavenger Thrasher||45||40-110||Normal||300-800||100-160||Axe Club Gladius Knife Mace Warhammer||Any||Has a 5% chance to carry 1x Medicine. Has a 4% chance to have one of the following prostheses: Peg leg Wooden foot Wooden hand|
|Pirate Gunner||65||70-230||Normal||400-1000||250-345||Autopistol Bolt-action rifle Incendiary launcher Machine pistol Pump shotgun Revolver||Up to 65||Has a 10% chance to carry 1x Medicine. Has a 4% chance to have one of the following prostheses: Peg leg Wooden foot Wooden hand. There is a 20% chance that their weapon is biocoded to them.|
They, like Outlanders also field "Mercenary" pawns in their stronger raids and when defending their faction bases.
Besides their equipment, raids carry additional loot. Pirate raids carry:
- 1.1 - Smoke grenadier pawnkind added.