Recon helmet

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Recon helmet

Recon helmet

A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate. Armor like this is often used by imperial scout troops or glitterworld police forces.

Base Stats

Tech Level
Market Value
525 Silver
1 kg


Insulation - Cold
°C (7.2 °F)
Insulation - Heat
°C (3.6 °F)
Armor - Sharp
Armor - Blunt
Armor - Heat
Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw


Crafted At
Fabrication bench
Required Research
Recon armor
Skill Required
Crafting 6
Work To Make
15,750 ticks (4.38 mins)
Resources to make
Plasteel 30 + Advanced component 1

A Recon helmet is a full-head power armor helmet that forms a full set along with the Recon armor.


Recon helmets can be crafted at a Fabrication bench once the Recon armor research project has been completed. They require Plasteel 30 Plasteel, Advanced component 1 Advanced component, 15,750 ticks (4.38 mins) of work, and a Crafting skill of 6.

Alternatively, the armor can be received as a quest reward, purchased from outlander and Empire Content added by the Royalty DLC traders and faction bases, or found on Imperial Janissaries and other Raiders.[Which?]


The first helmet to offer full head and face coverage since the tribal war mask, the recon helmet is the lowest tier of the three power armored helmets, the other two being the marine helmet and the cataphract helmet. It is roughly equivalent to a marine helmet one quality level lower (i.e. a normal recon helmet ~= poor marine helmet, etc.), or a cataphract helmet of two quality levels lower, both of which offer the same full coverage. Although offering noticeably less protection, recon helmets are both significantly cheaper and have fewer research requirements.

Compared to the simple helmet and flak helmet, the recon helmet is preferable by almost every measure. It offers superior coverage, adding complete face coverage, has a higher armor rating than even a plasteel flak helmet, and requires 20 less plasteel to construct. Its only drawbacks are that it requires an advanced component, which the simpler helmets do not, and requires plasteel, which is only an option with the simpler helmets.

Veils and war masks provide identical coverage, but even with the highest level materials, they only offer a fraction of the sharp and blunt protection.

So, if you have the materials, this is the obvious choice unless you can produce one of the other power armor helmets. Note that there are no movement or significant weight considerations to any helmets, and all three power armor helms are equal (minor) insulation in hot/cold weather.

Quality table

  • Quality Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Awful Recon helmet 55.2% 24% 27.6% 120 -3.2 °C (-5.8 °F) +1.6 °C (2.9 °F) 260 Silver
    Poor Recon helmet 73.6% 32% 36.8% 120 -3.6 °C (-6.5 °F) +1.8 °C (3.2 °F) 395 Silver
    Normal Recon helmet 92% 40% 46% 120 -4 °C (-7.2 °F) +2 °C (3.6 °F) 525 Silver
    Good Recon helmet 105.8% 46% 52.9% 120 -4.4 °C (-7.9 °F) +2.2 °C (4 °F) 655 Silver
    Excellent Recon helmet 119.6% 52% 59.8% 120 -4.8 °C (-8.6 °F) +2.4 °C (4.3 °F) 785 Silver
    Masterwork Recon helmet 133.4% 58% 66.7% 120 -6 °C (-10.8 °F) +3 °C (5.4 °F) 1310 Silver
    Legendary Recon helmet 165.6% 72% 82.8% 120 -7.2 °C (-13 °F) +3.6 °C (6.5 °F) 2625 Silver

    For the full effects of qualities, see Quality.

  • Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.


    Every recon helmet found on an Imperial Janissary will be black.

    Version history

    See Also

    • Prestige recon helmet - a variant of the recon helmet that both pleases nobles and improves psychic ability.