A suit of light powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.
Armor like this is often used by imperial janissaries and rapid-incursion space marines.
- 15 kg
- Insulation - Cold
- Insulation - Heat
- Armor - Blunt
- Armor - Sharp
- Armor - Heat
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
- Work To Make
- 60,000 ticks (
- Resources to make
- 100 + 20 + 4
Marine armor is a set of power armor that forms a full set along with the Marine helmet and can effectively block gunshots, cuts, blunt trauma, or burns.
As a complicated piece of technology, Marine Armor can only be made at the Fabrication bench and requires Marine Armor to be researched in order to be constructed. Crafting the armor requires 100 plasteel, 20 uranium and 4 advanced components.
Alternatively, the armor can be received as a quest reward, purchased from traders, or found on Raiders.
Marine armor is the middle tier of the three types of power armor, the other two being the inferior Recon armor and the superior Cataphract armor. As expected, it is also the middle tier in expense and protection as well. While it provides the same coverage, Marine armor is roughly equivalent to a Recon armor of one quality level above (e.g. a Normal Marine armor ~= Good Recon armor), or a Cataphract armor one quality levels below.
Compared a flak vest and duster, the marine armor offers strictly superior protection to the arms and legs when all items are the same quality, regardless of duster material. The interactions of two layers are dictated by the games Armor Rating calculations, and the result is that marine armor provides torso, neck and shoulders protection approximately equivalent to the combination of a devilstrand duster and flak vest, assuming all items are the same quality. However replacing the devilstrand with hyperweave or thrumbofur results in more protection to those areas. So while marine armor is more protective than a devilstrand duster and flak vest, when compared to better duster materials, the overall impact of the opposing traits of superior arm and leg protection and inferior torso, neck and shoulder protection on pawn survivability is currently unclear. However in this comparison, it should be noted that several vital organs are in the torso and the destruction of these can result in immediate death. It should also be noted that marine armor comes with a Move Speed debuff of -0.40 c\s, while a flak vest has a penalty of only -0.12c/s meaning there may be a reason to choose the flak vest and duster even with inferior protection.
It occupies both the overgarments, middle, and shell layers, while flak vests only occupy the middle layer - meaning it can't be worn with tribalwear.
|Quality||Sharp||Blunt||Heat||Item HP||Insulation - Cold||Insulation - Heat||Market Value|
In older versions, it used to be called the power armor.
In Beta 19 it received a buff to armor rating, the crafting time was greatly reduced, and the cost was changed. It also received a new description and name.
In 1.1 it received a slight nerf to sharp protection (108% --> 106%).