|This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled.|
A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots. Armor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
- Insulation - Cold
- 4 °C (7.2 °F)
- Insulation - Heat
- 2 °C (3.6 °F)
- Armor - Sharp
- Armor - Blunt
- Armor - Heat
- Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
- Required Research
- Cataphract armor
- Skill Required
- Crafting 8
- Work To Make
- 26,250 ticks (7.29 mins)
As a complicated piece of technology, Cataphract Helmets can only be made at the Fabrication bench and requires Cataphract Armor to be researched in order to be constructed. Researching Cataphract Armor in turn requires the previous power armor projects to be researched as well as the use of two Cataphract Armor Techprints to unlock. Crafting the helmet requires 50 Plasteel, 1 Advanced component and takes 26,250 ticks (7.29 mins) to craft.
Alternatively, the helmet can be received as a quest reward, purchased from traders, or found on Imperial Cataphracts.
Cataphract helmets provides the best protection of any helmet in the game, especially against blunt damage. Like recon helmets and marine helmets (and unlike the simple or flak helmets), it covers the entire head, including the Jaw, Nose, Ears and Eyes. It provides roughly the same protection as a Marine Helmet of one quality level above its own, or of Recon Helmet two quality levels above its own. It also allows a pawn to reach the cap of 200% sharp protection at Legendary quality.
While a cataphract helmet only costs 10 plasteel more than a marine helmet to create, it requires the Cataphract Armor research, which itself requires 2 rare and expensive techprints to create. Acquiring it through fighting the Empire is also difficult due to their ubiquitious Death acidifier implants and the general difficulty of killing Cataphract-level soldiers. But, once available, there is little reason to create marine helmets over cataphract. Unlike the body armors, there is no movement penalty, and the upgrade is not very expensive.
For the full effects of qualities, see Quality.
|This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled.|
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
Cataphracts were heavy armored cavalry used in ancient warfare by people in Eurasia, including the Byzantines that inspired the Empire.
Every cataphract helmet found on an Imperial Cataphract will be white.
- Royalty DLC initial release - Introduced.
- 1.1.2647 - No longer meets the clothing requirement of nobles, replaced in that role by Prestige cataphract helmet. Stellic Wardens and Defenders no longer spawn with a regular cataphract helmet, and instead spawn with the prestige version
- Prestige cataphract helmet - a variant of the cataphract helmet that both pleases nobles and improves psychic ability.