A tough fabric jacket with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.
- Insulation - Cold
- 14.4 °C (25.9 °F)
- Insulation - Heat
- 3 °C (5.4 °F)
- Armor - Sharp
- Armor - Blunt
- Armor - Heat
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
- Required Research
- Flak armor
- Skill Required
- Crafting 4
- Work To Make
- 14,000 ticks (3.89 mins)
The flak jacket is a piece of protective apparel. It provides protection to the torso and arms at the cost of a -0.12 c/s penalty to movement speed.
Flak jackets can be crafted at a Machining table once the Flak armor research project has been completed. They require 70 Steel, 50 Cloth, 1 Component, 14,000 ticks (3.89 mins) of work, and a Crafting skill of 4.
In general, you should prioritize getting flak vests for your all relevant colonists, before making jackets. Vests are cheaper, provide much more armor, and cover everything the jacket does except for the arms - which can eventually be replaced. For reference, a normal flak vest has 100% Sharp armor, compared to 40% Sharp from a normal jacket. As jackets can be worn over a flak vest, this does not mean that jackets are bad. Just create the vests, first.
Overall, flak jackets have low resource costs and accessible research. Combined with vests, and they can provide useful protection in the early-mid game.
However, devilstrand dusters are almost strictly superior. They provide slightly more sharp & blunt protection, significantly more heat insulation, protect the legs, and have no movement speed penalty - their only statistical downside being a tiny decrease in cold insulation. Devilstrand has the advantage of being growable, unlike steel. Mid-late game colonies are often able to grow enough devilstrand for dusters, making flak jackets obsolete. Other late-game materials, such as hyperweave and thrumbofur, are rarer, but offer even more protection.
For the full effects of qualities, see Quality.
|This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled.|
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
- 1.0.0 - Added. Still using jacket art.