Flophat

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Flophat

Flophat

A large, thick cap, similar to a tuque. It has extra fabric along the back.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
0.07 kg
HP
80

Apparel

Insulation Factor - Cold
0.5x
Insulation Factor - Heat
0x
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Hand tailor bench/Electric tailor bench
Required Research
Complex clothing
Work To Make
1,200 ticks (20 secs)
Stuff tags
Fabric
Resources to make
Stuff 20
Technical
defaultOutfitTags
Worker, Soldier


Flophats are a form of clothing added by the Ideology DLC. Like tuques, they provide exceptional cold resistance for headwear items but lack the protection of helmets or the Social Impact bonuses of some other hats.

Acquisition

Flophats can be crafted at electric or hand tailor benches once Complex Clothing has been researched. Each flophat requires Stuff 20 Stuff (Fabric) and 1,200 ticks (20 secs) of work. Leathers cannot be used to craft flophats.

Summary

<if necessary>

Analysis

? Effectively identical to the tuque.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Alpaca wool Flophat 7.2% 0% 22% 80 -15 °C (-27 °F) +0 °C (0 °F) 80 Silver
    Bison wool Flophat 7.2% 0% 22% 80 -13 °C (-23.4 °F) +0 °C (0 °F) 58 Silver
    Cloth Flophat 7.2% 0% 3.6% 80 -9 °C (-16.2 °F) +0 °C (0 °F) 34 Silver
    Devilstrand Flophat 28% 7.2% 60% 104 -10 °C (-18 °F) +0 °C (0 °F) 114 Silver
    Hyperweave Flophat 40% 10.8% 57.6% 192 -13 °C (-23.4 °F) +0 °C (0 °F) 184 Silver
    Megasloth wool Flophat 16% 0% 22% 80 -17 °C (-30.6 °F) +0 °C (0 °F) 58 Silver
    Muffalo wool Flophat 7.2% 0% 22% 80 -14 °C (-25.2 °F) +0 °C (0 °F) 58 Silver
    Sheep wool Flophat 7.2% 0% 22% 80 -13 °C (-23.4 °F) +0 °C (0 °F) 58 Silver
    Synthread Flophat 18.8% 5.2% 18% 104 -11 °C (-19.8 °F) +0 °C (0 °F) 84 Silver
    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Version history