Pants

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Pants

Pants

"A simple set of pants."


Type
GearClothing
HP
100
Market Value
128 Silver.png
Mass
0.5 kg
Insulation Factor - Cold
0.2x
Insulation Factor - Heat
0.08x
Armor Factor - Blunt
0.2
Armor Factor - Sharp
0.2
Armor Factor - Heat
0.2
Coverage
Left Leg, Right Leg
Work To Make
1,600 ticks (26.67 secs)
Resources to make
Cloth 40


Summary

Overview & Obtaining

Pants are the most common legwear in rimworlds, offering a bit of protection from damage, a small amount of insulation, and preventing the "naked" mood debuff (males only need to cover their legs to avoid feeling naked, while females also need to cover their torso). Pants can be purchased from traders, crafted, or stripped from Outlanders and Pirates.

Crafting

As a complicated garment, Pants can only be made at tailoring benches, which requires complex clothing to be researched in order to be constructed. A pair of pants requires 50 of any textile, and 27 units of work.

Conclusion & Comparison

There are only three options for covering the skin layer of a colonist's legs: pants, flak pants, and tribalwear. Pants are the most common choice, but the other options have their own values:


Flak pants offer better protection against sharp and blunt damage than most types of pants, but require 30 cloth, 60 steel, and 1 component to craft. Compared to regular pants (all at normal quality):

  • Flak pants offer 40% armor - sharp: equivalent to hyperweave pants, slightly worse than thrumbofur pants (41.6%), but better than devilstrand pants (28.0%)
  • Flak pants offer 8.0% armor - blunt: better than devilstrand pants (7.2%) but worse than hyperweave pants (10.8%)
  • Flak pants offer 10% armor - heat: worse than every single type of pants except cloth (3.6%). Devilstrand pants offer the best heat protection of any pants (60%)
  • Flak pants have a -0.12 cells per second move speed penalty when worn
  • Flak pants also cover the middle clothing layer, preventing a colonist from wearing both flak pants and marine armor

Overall, flak pants are strictly worse than hyperweave pants of equivalent quality, giving worse armor, insulation, and a move speed penalty. However, flak pants offer better protection than most textile-based pants (including devilstrand), making them appealing for colonists looking for a boost in armor with a lower move speed penalty than plate armor or marine armor


Tribalwear covers both the legs and torso. Compared to a combination of pants and a button-down shirt:

  • Tribalwear has identical armor values, but less coverage (tribalwear doesn't cover the arms and neck)
  • Tribalwear has better insulation - cold (55% vs. 46%)
  • Tribalwear has much better insulation - heat (55% vs. 18%)
  • Tribalwear has lower materials and work cost (60 textiles and 30 work vs. requires 85 textiles and 72 work)

A bit of extra neck and arm protection is usually seen as valuable enough to merit the lower insulation and higher crafting cost of pants and a button-down. But colonists in ultra-hot biomes may prefer the better insulation, especially when first starting out.

Material Table

Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
Cloth Pants 7.2% 0% 3.6% 100 -3.6°C +1.44°C Silver 192
Synthread Pants 18.8% 5.2% 18% 130 -4.4°C +1.76°C Silver 510
Devilstrand Pants 28% 7.2% 60% 130 -4°C +1.92°C Silver 705
Hyperweave Pants 40% 10.8% 57.6% 240 -5.2°C +2.08°C Silver 1150
Megasloth wool Pants 16% 0% 22% 100 -6.8°C +0.96°C Silver 350
Muffalo wool Pants 7.2% 0% 22% 100 -6°C +0.96°C Silver 350
Alpaca wool Pants 7.2% 0% 22% 100 -5.6°C +1.28°C Silver 350
Bison wool Pants 7.2% 0% 22% 100 -5.2°C +0.96°C Silver 350
Sheep wool Pants 7.2% 0% 22% 100 -5.2°C +0.8°C Silver 350
Plainleather Pants 16.2% 4.8% 30% 130 -3.2°C +1.28°C Silver 275
Dog leather Pants 16.2% 4.8% 30% 130 -2.8°C +1.28°C Silver 260
Wolfskin Pants 20.4% 4.8% 30% 130 -4.8°C +1.28°C Silver 385
Panthera fur Pants 18.6% 4.8% 30% 130 -3.2°C +1.92°C Silver 385
Camelhide Pants 16.2% 4.8% 30% 130 -3.2°C +1.92°C Silver 295
Bluefur Pants 16.2% 4.8% 30% 130 -4°C +1.28°C Silver 295
Bearskin Pants 22.4% 4.8% 30% 130 -4°C +1.6°C Silver 440
Guinea pig fur Pants 13.4% 2.8% 30% 60 -7.6°C +1.44°C Silver 640
Human leather Pants 12.8% 4.8% 30% 130 -2.4°C +0.96°C Silver 540
Pigskin Pants 12.8% 4.8% 30% 130 -2.4°C +0.96°C Silver 245
Lightleather Pants 10.8% 2.8% 30% 100 -2.4°C +0.96°C Silver 245
Birdskin Pants 13.4% 2.8% 30% 100 -2°C +0.8°C Silver 230
Chinchilla fur Pants 13.4% 2.8% 30% 100 -6°C +1.28°C Silver 830
Foxfur Pants 16.2% 4.2% 30% 100 -4°C +1.28°C Silver 455
Lizardskin Pants 16.2% 5.4% 30% 100 -2.4°C +0.96°C Silver 275
Elephant leather Pants 22.4% 4.8% 30% 150 -2.8°C +0.96°C Silver 315
Heavy fur Pants 24.8% 4.8% 30% 150 -6°C +1.12°C Silver 420
Rhinoceros leather Pants 25.8% 4.8% 30% 150 -2.8°C +1.12°C Silver 540
Thrumbofur Pants 41.6% 7.2% 30% 200 -6.8°C +1.76°C Silver 1790
Patchleather Pants 9% 3.8% 18% 100 -1.8°C +0.72°C Silver 192

Assuming Normal quality, for the effect of other qualities, see Quality.