|This article relates to content added by the Royalty DLC. Please note that it will not be present without the DLC enabled.|
"A targeting computer that helps the user aim. It detects and analyzes targets using infrared, visible, and millimeter-wave electromagnetic sensors. An onboard targeting computer displays firing solutions on a retinal projection. It offers no protection at all."
- Insulation - Cold
- 0 °C (0 °F)
- Insulation - Heat
- 0 °C (0 °F)
- Armor - Sharp
- Armor - Blunt
- Armor - Heat
- Head, Left Ear, Right Ear
- Required Research
- Skill Required
- Crafting 6
- Work To Make
- 15,750 ticks (4.38 mins)
Gunlinks can be crafted at a Fabrication bench once the Gunlink research project has been completed. They require 10 Plasteel, 1 Advanced component, 15,750 ticks (4.38 mins) of work, and a Crafting skill of 6.
Gunlinks offer no protection or insulation but increase the wearer's shooting accuracy by +3.0. The quality of the gunlink does not affect the bonuse to accuracy. Gunlinks prevent the wearing of any other headgear.
The table below shows post-processed shooting accuracy per tile of distance for each skill level, with and without a gunlink, assuming the pawn is healthy:
|Skill Level||Standard||Gunlink||Skill Level||Standard||Gunlink|
Note that shooting accuracy for the pawn has exponential decay calculated per tile, meaning that a small increase (even 1%) in shooting accuracy will have a significant effect at longer ranges.
- A colonist with shooting accuracy of 99% has a base accuracy of 72.5% against a target 32 tiles away (0.9932 = 0.7249)
- With 98% accuracy, the base accuracy against the same target becomes only 52.4% (0.9832 = 0.5239).
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The only stats that are meaningfully affected by quality are the deterioration rate and market value, thus in most cases there is little-to-no benefit and some detriment to higher quality gunlinks.
The gunlink provides an additional +3 shooting accuracy, translating into an additional 3 levels of skill at the cost of providing absolutely no protection or insulation to the head. In normal firefights, the gunlink should be passed over for helmets, but should be prioritized over hats and masks. The gunlink is better used for snipers with a Sniper rifle to take out far away targets.
|DPS Impact by Skill|
For the full effects of qualities, see Quality.
- 1.2.2753 - Added. Fix: Gunlink displays shooting accuracy stat offset as %.