Flak helmet

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Flak helmet

Flak helmet

A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks.

Base Stats

Tech Level
1.2 kg


Insulation Factor - Cold
Insulation Factor - Heat
Armor Factor - Sharp
Armor Factor - Blunt
Armor Factor - Heat
Head, Left Ear, Right Ear


Crafted At
Machining table
Required Research
Flak armor
Skill Required
Crafting 5
Work To Make
8,000 ticks (2.22 mins)
Stuff tags
Resources to make
Stuff 40 + Component 2 + Plasteel 10

The Flak Helmet is an advanced helmet for protection. A step up from the simple helmet, this is a mid-tier helmet for most colonist uses. It is the lightest of all the helmets, only weighing 1.2 kg.


Flak helmets can be crafted at a Machining table once the Flak armor research project has been completed. They require Stuff 40 Stuff (Metallic), Component 2 Components, Plasteel 10 Plasteel, 8,000 ticks (2.22 mins) of work, and a Crafting skill of 5.

Alternatively, the helmet can be received as a quest reward, purchased from traders, or found on Raiders.


Compared to the simple helmet, flak helmets provide significantly more protection while requiring an additional 2 components and 10 plasteel. A steel flak helmet outclasses even a plasteel simple helmet and is often cheaper to manufacture.

All power armor helmets, even the recon helmet, outclass the flak helmet in protection to the head and ears as well as covering the pawn's eyes, nose, and jaw, but require the much more expensive advanced component to craft. Keep in mind that while a plasteel flak helmet has a significantly larger item HP, lasting over twice as long, it also requires more plasteel than both the recon and marine helmets and as much as a cataphract helmet Content added by the Royalty DLC while also being less protective. Accordingly, steel flak helmets are generally the standard headgear of most colonies in the mid-game until they are replaced by power armor helmets in the late-game.

The protection offered by a flak helmet depends on its quality and material. It has a material effect multiplier of 70% for all types of damage. See apparel for material protection values. Despite the description, flak helmets actually offer a decent amount of protection from blunt damage.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Golden Flak helmet 50.4% 25.2% 25.2% 72 -0.45 °C (-0.8 °F) +0 °C (0 °F) 4180 Silver
    Plasteel Flak helmet 79.8% 38.5% 45.5% 336 -0.45 °C (-0.8 °F) +0 °C (0 °F) 575 Silver
    Silver Flak helmet 50.4% 25.2% 25.2% 84 -0.45 °C (-0.8 °F) +0 °C (0 °F) 585 Silver
    Steel Flak helmet 63% 31.5% 42% 120 -0.45 °C (-0.8 °F) +0 °C (0 °F) 260 Silver
    Uranium Flak helmet 75.6% 37.8% 45.5% 300 -0.45 °C (-0.8 °F) +0 °C (0 °F) 450 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history

    • Advanced helmets were added in Alpha 17, replacing the Kevlar helmet from previous versions. The major change was that advanced helmets can be made out of any material, requires 5 plasteel to craft and have increased protection across the board.
    • Beta 19 - Material cost was decreased from 70 to 40, but plasteel cost increased from 5 to 10, and materials now affect armor rating. It also protects against heat.
    • 1.1 - Renamed from Advanced helmet to Flak helmets