Hood

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Hood

Hood

"A draped hood which covers the head and ears."


Base Stats

Type
GearClothing
HP
80
Mass
0.10 kg

Apparel

Insulation Factor - Cold
0.1x
Insulation Factor - Heat
0.25x
Armor Factor - Sharp
0
Armor Factor - Blunt
0
Armor Factor - Heat
0
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Table tailor hand north.png/Table tailor electric north.png
Work To Make
6,000 ticks (1.67 mins)
Stuff tags
Fabric, Leathery
Resources to make
Buildingmats.png 50
Technical
tags
BestowerHood


The Hood is a clothing item initially added in the Royalty DLC but now part of RimWorld core. Nobles Content added by the Royalty DLC between Squire and Praetor rank require either one of these or one of the other alternatives, to consider themselves properly dressed and avoid a negative moodlet. The Male specific equivalent is the Top hat Content added by the Royalty DLC. The Female specific equivalent is the Ladies hat Content added by the Royalty DLC.

Acquisition

It can be found on Bestowers and purchased from traders.

Analysis

Hoods are a luxurious headgear that offers a significant boost to Social Impact (+20%) even larger than the Bowler hat's 15%, but provide no armor and equivalent or worse insulation. Thus they are inferior to, should be exchanged for, literally any other headgear unless required by a noble or the social impact buff is required.

Material Table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Bearskin Hood 0% 0% 0% 104 -2°C +5°C 192 Silver
    Birdskin Hood 0% 0% 0% 80 -1°C +2.5°C 112 Silver
    Bluefur Hood 0% 0% 0% 104 -2°C +4°C 137 Silver
    Camelhide Hood 0% 0% 0% 104 -1.6°C +6°C 137 Silver
    Chinchilla fur Hood 0% 0% 0% 80 -3°C +4°C 345 Silver
    Dog leather Hood 0% 0% 0% 104 -1.4°C +4°C 122 Silver
    Elephant leather Hood 0% 0% 0% 120 -1.4°C +3°C 143 Silver
    Foxfur Hood 0% 0% 0% 80 -2°C +4°C 197 Silver
    Guinea pig fur Hood 0% 0% 0% 48 -3.8°C +4.5°C 270 Silver
    Heavy fur Hood 0% 0% 0% 120 -3°C +3.5°C 187 Silver
    Human leather Hood 0% 0% 0% 104 -1.2°C +3°C 230 Silver
    Lightleather Hood 0% 0% 0% 80 -1.2°C +3°C 117 Silver
    Lizardskin Hood 0% 0% 0% 80 -1.2°C +3°C 127 Silver
    Panthera fur Hood 0% 0% 0% 104 -1.6°C +6°C 172 Silver
    Patchleather Hood 0% 0% 0% 80 -0.9°C +2.25°C 97 Silver
    Pigskin Hood 0% 0% 0% 104 -1.2°C +3°C 117 Silver
    Plainleather Hood 0% 0% 0% 104 -1.6°C +4°C 127 Silver
    Rhinoceros leather Hood 0% 0% 0% 120 -1.4°C +3.5°C 230 Silver
    Thrumbofur Hood 0% 0% 0% 160 -3.4°C +5.5°C 720 Silver
    Wolfskin Hood 0% 0% 0% 104 -2.4°C +4°C 172 Silver
    Alpaca wool Hood 0% 0% 0% 80 -3°C +4°C 210 Silver
    Bison wool Hood 0% 0% 0% 80 -2.6°C +3°C 157 Silver
    Cloth Hood 0% 0% 0% 80 -1.8°C +4.5°C 97 Silver
    Devilstrand Hood 0% 0% 0% 104 -2°C +6°C 295 Silver
    Hyperweave Hood 0% 0% 0% 192 -2.6°C +6.5°C 470 Silver
    Megasloth wool Hood 0% 0% 0% 80 -3.4°C +3°C 157 Silver
    Muffalo wool Hood 0% 0% 0% 80 -2.8°C +3°C 157 Silver
    Sheep wool Hood 0% 0% 0% 80 -2.6°C +2.5°C 157 Silver
    Synthread Hood 0% 0% 0% 104 -2.2°C +5.5°C 220 Silver
    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Trivia

    Every bestower Content added by the Royalty DLC will wear a red hood.

    This is one of very few items to transition between DLC and Core, originally being introduced as part of the Royalty DLC but latter being integrated into the base game. The techprint is the only other known example, but it did the reverse.

    Version History

    • Added by the 1.2 update with Bestowers.
    • 1.2.2753 - Insulation against cold increased from 0 to 0.1x, insulation against heat increased from 0 to 0.25x.
    • 1.3.3066 - Made craftable. Transferred from Royalty DLC to RimWorld Core. Work To Make increased from 1,200 ticks to 6,000 ticks.