|This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled.|
A crown of metal with an elaborate design.
- Insulation Factor - Cold
- Insulation Factor - Heat
- Armor Factor - Sharp
- Armor Factor - Blunt
- Armor Factor - Heat
- Head, Left Ear, Right Ear
- Required Research
- Royal apparel
- Work To Make
- 12,000 ticks (3.33 mins)
- Royal, RoyalTier6
The Crown is a clothing item added in the Royalty DLC. It provides a +20% increase to Social Impact, but despite its similarity to other headwear and seeming place in the progression, no nobles can wear the crown.
As a complicated garment, Crowns require Royal Apparel in order to be crafted, however they can only be made at Fueled smithy or Electric smithy which require Smithing to be constructed. A Crown requires 75 of any metal except uranium, and 12,000 ticks (3.33 mins) of work.
Crown can also be purchased or found on nobles.
Crowns offers a 20% increase to Social Impact. Nota bene: Social impact predominately affects the Opinion bonuses and maluses pawn interactions can create, the success chance of Speeches and some rituals. It does NOT affect trade prices as that is instead dependent on Trade Price Improvement, nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.
Crowns are a luxurious headgear that offers a significant boost to social impact (+20%), but provides no armor or insulation. Although the social impact bonus is larger than that of the Bowler hat, this bonus is also met by the Top hat and Ladies hat which also provide some small amount of insulation and armor. As such they should be replaced by other options as soon as possible.
Oddly, while able to be crafted and equipped, it doesn't fulfill the requirements of any title requirement, including those ranks only achievable by NPCs.
|Material||Sharp||Blunt||Heat||Item HP||Insulation - Cold||Insulation - Heat||Market Value|
|Golden Crown||0%||0%||0%||48||-0 °C (0 °F)||+0 °C (0 °F)||7540|
|Plasteel Crown||0%||0%||0%||224||-0 °C (0 °F)||+0 °C (0 °F)||770|
|Silver Crown||0%||0%||0%||56||-0 °C (0 °F)||+0 °C (0 °F)||795|
|Steel Crown||0%||0%||0%||80||-0 °C (0 °F)||+0 °C (0 °F)||186|
|Uranium Crown||0%||0%||0%||200||-0 °C (0 °F)||+0 °C (0 °F)||530|
It is currently unknown if the lack of utilization of the crown is intended or not. There is some evidence towards it being a bug however:
- NPC Dukes and Consuls all spawn with the coronet but the ranks themselves require the stellic crown. This leads to the default gear of these nobles causing them to have a mood penalty. No matter which of the three types of headwear they are intended to wear, this is clearly improperly implemented.
- The crown's position as a middle ground between in cost between the coronet and the stellic crown, which implies it is intended to occupy the space between the two ranks.
- The crown's tag of
royalTier6compared to the coronet's
royalTier5and the stellic crown's
royalTier7further cements that its intended to be between the two ranks.