|This information relates to content added by the Royalty DLC. Please note that it will not be present without the DLC enabled.|
"A crown of metal with an elaborate design."
- Armor Factor - Sharp
- Armor Factor - Blunt
- Armor Factor - Heat
- Head, Left Ear, Right Ear
- Work To Make
- 12,000 ticks (
- Resources to make
- Royal, RoyalTier6
As a complicated garment, Crowns can only be made at Fueled smithy or Electric smithy which requires Complex Clothing, Royal Apparel and Smithing to be researched in order to be constructed. A Crowns requires 50 of any metal except uranium, and 12,000 ticks ( of work.
Crowns are a luxurious headgear that offers a significant boost to social impact (+20%), but provides no armor or insulation. Although the social impact bonus is larger than that of the Bowler hat, this bonus is also met by the Top hat and Ladies hat which also provide some small amount of insulation and armor. As such they are only useful for meeting the needs of nobles that specifically require a Crown, and even then should be replaced by helmet options as soon as possible.
|Material||Sharp||Blunt||Heat||Item HP||Insulation - Cold||Insulation - Heat||Market Value|
Note that Crowns cannot be made of Uranium - its inclusion in the table is a limitation in the template.