Sniper rifle

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Sniper rifle

Sniper rifle

An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other weapons outclass it at close range.

Base Stats

Type
EquipmentWeapons
Tech Level
Industrial
Class
Industrial
Market Value
530 Silver
Mass
4 kg

Ranged Combat

Mode
Single-Shot
Damage
25 dmg (Bullet)
Armor penetration
38%
Warm-Up
210 ticks (3.5 secs)
Cooldown
138 ticks (2.3 secs)
Range
44.9 tile(s)
Accuracy
50% - 70% - 86% - 88%
Avg. accuracy
76.2%
Velocity
100 (m/s)
Burst Count
1 (per burst)
DPS
4.31 (3.28)
Stopping power
1.5

Melee Combat

Melee Attack 1
Stock
9 dmg (Blunt)
2.0 seconds cooldown
13% armor penetration
Melee Attack 2 
Barrel
9 dmg (Blunt)
2.0 seconds cooldown
13% armor penetration
Melee Attack 3 
Barrel
9 dmg (Poke)
2.0 seconds cooldown
13% armor penetration
Melee Average DPS
4.5
Melee Average AP
13%

Creation

Crafted At
Machining table
Required Research
Precision rifling
Skill Required
Crafting 7
Work To Make
45,000 ticks (12.5 mins)
Resources to make
Steel 60 + Component 8
Technical
weaponTags
SniperRifle
thingSetMakerTags
RewardStandardQualitySuper


The sniper rifle is a slightly heavier, single-shot firearm in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and high overall accuracy.

Acquisition

Sniper rifles can be crafted with skill level 7 at a machining table once the precision rifling research has been completed; with Steel 60 Steel, Component 8 Components and 45,000 ticks (12.5 mins) of work.

Sniper rifles can be purchased from outlander and orbital combat suppliers or from outlander settlements, or recovered from raiders:

Raider Kind Chance Average Quality Health
Mercenary Sniper 99.89% Normal 70-320%

Analysis

The sniper rifle has the longest range out of all ranged weapons in the game, along with excellent long-distance accuracy as well as a high per-shot damage. Stopping power is also high enough not only to stagger humans, but also slightly larger targets such as cougars and all insectoids. Like the pila and charge lance, the sniper rifle has somewhat of a reputation of maiming or even outright killing its victims.

However, the sniper rifle has a very slow rate of fire, resulting in it having the lowest sustained damage output out of all firearms except the incendiary launcher; it's only on par with higher-tier neolithic ranged weapons like the greatbow. Its accuracy at shorter distances (especially close) is also weak, making the sniper rifle one of the most skill-heavy weapons in the game - even the average shooter will struggle to use the sniper rifle effectively within its optimal accuracy range. Sniper rifles are also somewhat difficult to acquire unless you get raided by a group that solely consists of mercenary snipers.

Given its characteristics, the sniper rifle is undoubtedly very well suited as a medium-to-long distance support weapon, or for field combat (e.g. harassing siege camps) due to its unparalleled range and good stopping power. This weapon's also arguably the best choice for hunting due to its range and per-shot damage, with the only other hunting weapon rivalling it being the charge lance.

On average, the sniper rifle is best paired with a careful shooter up to level 14, then with a trigger-happy shooter beyond that point.

Compared to the bolt-action rifle, the sniper rifle trades firing rate and accuracy at shorter distances for additional range, extra damage and improved long-distance accuracy.

Due to this weapon's propensity for blowing limbs clean off targets, similar to the charge lance, it tends to make a poor choice if you intend to take prisoners after a raid, as any survivors are bound to be very heavily crippled.

Quality table

Ranged

  • Quality Dam. AP Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market Value
    Awful Sniper rifle 22.5 34.2% 40% 56% 69% 70% 3.88 1.55 2.17 2.68 2.72 265 Silver
    Poor Sniper rifle 25 38% 45% 63% 77% 79% 4.31 1.94 2.72 3.32 3.4 395 Silver
    Normal Sniper rifle 25 38% 50% 70% 86% 88% 4.31 2.16 3.02 3.71 3.79 530 Silver
    Good Sniper rifle 25 38% 55% 77% 95% 97% 4.31 2.37 3.32 4.09 4.18 660 Silver
    Excellent Sniper rifle 25 38% 60% 84% 100% 100% 4.31 2.59 3.62 4.31 4.31 795 Silver
    Masterwork Sniper rifle 31.25 47.5% 68% 95% 100% 100% 5.39 3.66 5.12 5.39 5.39 1325 Silver
    Legendary Sniper rifle 37.5 57% 75% 100% 100% 100% 6.47 4.85 6.47 6.47 6.47 2650 Silver
    For the full effects of qualities, see Quality.
  • Melee

  • Material DPS[1] AP[1] Stock (Blunt) Barrel (Blunt)
    Barrel (Poke) Value
    Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Dam. Cool. AP DPS Chance[2]
    Awful Sniper rifle 3.6 10.4% 7.2 2s 10.4% 3.6 33.33% 7.2 2s 10.4% 3.6 33.33%
    7.2 2s 10.4% 3.6 33.33% 265 Silver
    Poor Sniper rifle 4.05 11.7% 8.1 2s 11.7% 4.05 33.33% 8.1 2s 11.7% 4.05 33.33%
    8.1 2s 11.7% 4.05 33.33% 395 Silver
    Normal Sniper rifle 4.5 13% 9 2s 13% 4.5 33.33% 9 2s 13% 4.5 33.33%
    9 2s 13% 4.5 33.33% 530 Silver
    Good Sniper rifle 4.95 14.3% 9.9 2s 14.3% 4.95 33.33% 9.9 2s 14.3% 4.95 33.33%
    9.9 2s 14.3% 4.95 33.33% 660 Silver
    Excellent Sniper rifle 5.4 15.6% 10.8 2s 15.6% 5.4 33.33% 10.8 2s 15.6% 5.4 33.33%
    10.8 2s 15.6% 5.4 33.33% 795 Silver
    Masterwork Sniper rifle 6.53 18.85% 13.05 2s 18.85% 6.53 33.33% 13.05 2s 18.85% 6.53 33.33%
    13.05 2s 18.85% 6.53 33.33% 1325 Silver
    Legendary Sniper rifle 7.43 21.45% 14.85 2s 21.45% 7.43 33.33% 14.85 2s 21.45% 7.43 33.33%
    14.85 2s 21.45% 7.43 33.33% 2650 Silver
    For the full effects of qualities, see Quality.
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder

    Version history

    • Aproximately A9 - Name changed from M-24 to Sniper Rifle, sprite changed.
    • Beta 19 - received a great reduction in damage dealt, but fires slightly faster; overall, its DPS was massively nerfed.