Sniper rifle

From RimWorld Wiki
Jump to: navigation, search

Sniper rifle

Sniper rifle

"An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other weapons outclass it at close range."

4 kg
Dmg Type
210 ticks (3.5 secs)
140 ticks (2.33 secs)
45 tile(s)
50% - 70% - 86% - 88%
Average Acc.
100 (m/s)
Burst Count
1 (per burst)
4.29 (3.15)
Steel 60 + Component 8
Silver 480

The sniper rifle is a slightly heavier, single-shot firearm in RimWorld which deals a very high amount of damage per shot; a long time between shots; very long range and slightly higher accuracy.

Combat Performance

It takes 2 successful hits to a human torso to kill. The sniper rifle can also instantly destroy digits and eyeballs, and will always cause lethal brain damage regardless of the victim's headgear and what quality it is. One single sniper shot can severely weaken limbs, with a second finishing it for good.

On paper, it has one of the lowest DPS of all ranged weapons in-game.

Since the sniper rifle has very poor close-quarters accuracy, is single-shot in nature and has a long time between shots, the sniper rifle is a skill-heavy weapon. A healthy level 11 traitless shooter, level 7 careful shooter or level 13 trigger-happy can somewhat efficiently use the sniper rifle up to 32 cells. However, a level 17 traitless shooter, level 14 careful shooter or level 18 trigger-happy is advisable to efficiently use the sniper rifle up to its maximum range of 45 cells.

On average, the sniper rifle is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.

Melee Combat

A sniper rifle has a weapon bulk of 200%, but weapon bulk doesn't seem to have any observable effect on actual gameplay.

All possible melee attacks with a sniper rifle:

Tool Attack Damage Type Power Cooldown Likelihood Base DPS Armored DPS
Overall - - 9.69 1.869s - 5.181 4.767
Stock Smash Blunt 9 1.8s 31% 5 4.6
Barrel Smash Blunt 10 1.9s 34.5% 5.263 4.842
Barrel Poke Blunt 10 1.9s 34.5% 5.263 4.842


Assault rifles can be purchased from outlander and orbital combat suppliers, or obtained from the following raider kinds:


  • Pirate - 12.8% chance (normal quality on average, 40-150% health)


  • Town Guard - 3.8% chance (poor quality on average, 20-200% health)


  • Mercenary Gunner - 13.3% chance (normal quality on average, 70-230% health)
  • Mercenary Sniper - 100% chance (normal quality on average, 70-230% health)


  • Space Soldier - 8.2% chance (good quality on average, 100% health)

Sniper rifles can also be crafted at a machining table once the precision rifling research has been completed; from 60 steel, 8 components and 55,000 ticks (916.67 secs) of work.

Conclusion & Comparison

The sniper rifle is an excellent weapon for dealing with siege attacks as it can reliably pick people off from a distance, so long as (as aforementioned) the shooter is also up to the task. Not only can your pawns attack enemies preemptively and potentially kill several before they get close enough to fight back, but you can also target their artillery shells and mortars in their camp; causing them to explode, damaging or killing anyone nearby, and potentially starting a wildfire. In the latter case, the fire alone can wipe out the whole camp if the raiders don't move and the weather is clear - although sieging raiders will generally attempt to extinguish fires within their camp.

Compared to its 'little cousin', the bolt-action rifle, the sniper rifle is a bit of a wildcard: you're trading speed and accuracy for significantly increased range and damage, but all changes overall favour the sniper rifle. It may be a better idea to stick with a combination of bolt-action rifles and assault rifles for close-mid range combat in the early-mid game though until you get enough people in your colony that are competent at violence, as the sniper rifle is somewhat of a niche weapon.


The below graphs assume an unmodified shooter using a Normal quality weapon.

Sniper rifle's accuracy with various shooters without any trait. Sniper rifle's DPS with various shooters without any trait.

Sniper rifle's accuracy with various shooters with careful shooter. Sniper rifle's DPS with various shooters with careful shooter.

Sniper rifle's accuracy with various shooters with trigger-happy. Sniper rifle's DPS with various shooters with trigger-happy.

Version history

In 1.0 it received a great reduction in damage dealt, but fires slightly faster.