Persona zeushammer
This information relates to content added by the Royalty DLC. Please note that it will not be present without the DLC enabled. |
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- For the non-persona variant of this weapon, see Zeushammer .
Persona zeushammer
"A warhammer with an embedded EMP capacitor. Upon impact, it blasts the target with an EMP burst in addition to the physical damage.
This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else."
The Persona Zeushammer is a DLC melee weapon that emits an EMP upon hitting a target.
Acquisition
Persona zeushammers can be purchased from any combat supplier or war merchant or obtained as a quest reward, once you have the Royalty DLC active.
Analysis
Compared to their base variants, persona zeushammers boast a significantly higher DPS and can only be used by a single pawn unless they have the Freewielder trait. Persona Zeushammers have randomized names akin to Legendary items from Dwarf Fortress.
The Persona zeushammer's EMP blast upon hitting a target makes it one of the better melee weapons to fight mechanoids with, however it still falls short of the persona monosword's sheer damage output and armor penetration.
However, since it deals blunt damage, (most enemies have far better sharp armor than blunt armor) this weapon is much better suited when dealing with armored enemies, and can have better DPS than the monosword, specially when dealing with the centipede (since it can stack the EMP with blunt damage).
When inflicted, EMP will stun mechanoids and turrets, including both human and mechanoid variants as well as mortars, for 4.5s. After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for 2,200 ticks (36.67 secs). Turrets do not become adapted. It is currently unclear if zeushammers cause a shorter "adapted" time to match their shorter stun time than other EMP sources.
Quality Table
Quality | Damage | Avg DPS | Avg AP | Market Value |
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Awful Persona zeushammer | 24.8 | 10.72 | 33.6% | 1800 ![]() |
Poor Persona zeushammer | 27.9 | 12.06 | 37.8% | 2700 ![]() |
Normal Persona zeushammer | 31 | 13.4 | 42% | 3600 ![]() |
Good Persona zeushammer | 34.1 | 14.74 | 46.2% | 4100 ![]() |
Excellent Persona zeushammer | 37.2 | 16.08 | 50.4% | 4600 ![]() |
Masterwork Persona zeushammer | 44.95 | 19.43 | 60.9% | 5600 ![]() |
Legendary Persona zeushammer | 51.15 | 22.11 | 69.3% | 6600 ![]() |
Persona traits
Persona weapons have individual traits to reflect their individual personalities. Each weapon will have one or two traits. Some traits are good, some are bad, some are just different. Traits affect the weapon's market value, so a weapon with a negative trait will be cheaper. The traits are:
Trait name | Description | Effects | Value | Exclusivity | Commonality |
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Psychic hypersensitizer | This weapon amplifies the wielder's psychic sensitivity by 40%. This only applies while the weapon is held. |
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Other Psychic Sensitivity Modifiers | 0.75 |
Psychic sensitizer | This weapon amplifies the wielder's psychic sensitivity by 20%. This only applies while the weapon is held. |
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Other Psychic Sensitivity Modifiers | 0.75 |
Psychic quiet | This weapon suppresses the wielder's psychic sensitivity by 15%. This only applies while the weapon is held. |
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Other Psychic Sensitivity Modifiers | 0.75 |
Psychic fog | This weapon suppresses the wielder's psychic sensitivity by 30%. This only applies while the weapon is held. |
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Other Psychic Sensitivity Modifiers | 0.75 |
Kind thoughts | This weapon's persona is kind and supportive. It whispers kind thoughts to whoever it is bonded with, increasing their mood. | <NAME>'s kind thoughts: <NAME>, my bonded weapon, is whispering kind thoughts to me.
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Other Bonded Thought Traits Freewielder |
1 |
Calm thoughts | This weapon's persona is relaxed and steady. It whispers calming thoughts to whoever it is bonded with, increasing their mood. | <NAME>'s calm thoughts: <NAME>, my bonded weapon, is whispering calming thoughts to me.
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Other Bonded Thought Traits Freewielder |
1 |
Mad muttering | This weapon's persona is neurotic and unstable. It mutters mad thoughts to whoever it is bonded with, reducing their mood. | <NAME>'s muttering: <NAME>, my bonded weapon, is muttering in my head. It's hard to ignore sometimes.
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Other Bonded Thought Traits Freewielder |
1 |
Mad wailing | This weapon's persona is highly disturbed and won't shut up about it. It wails mad notions to whoever it is bonded with, suppressing their mood. | <NAME>'s wailing: <NAME>, my bonded weapon, is wailing madly in my head. I wish I could ignore it.
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Other Bonded Thought Traits Freewielder |
1 |
Kill-focused | This weapon's persona focuses on deaths. If the weapon kills someone, the wielder will instantly gain 20% psyfocus. |
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Kill Thought Traits | 1 |
Kill-happy | This weapon's persona loves to kill. If this weapon kills someone, its joy will transmit psychically to the wielder, making them happier for a few days. | <NAME>'s kill happiness: <NAME>, was overjoyed with its kill, and feel some of that too.
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Other Kill Thought Traits | 1 |
Kill-sorrow | This weapon's persona hates killing. If this weapon kills someone, its sorrow will transmit psychically to the wielder, reducing their mood for a few days.< | <NAME>'s kill sorrow: <NAME>'s sorrow over its kill is affecting my mind as well.
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Other Kill Thought Traits | 1 |
Kill thirst | This weapon's persona find purpose in bloodshed. If it does not kill for 20 days, it will become angry and psychically complain to whoever is bonded to it. | <NAME>'s kill thirst: My bonded weapon <NAME> is angry it has gone so long without killing. I can feel its rage.
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Kill Thought Traits Traits Freewielder |
1 |
Psy-meditative | This weapon's persona is naturally meditative and helps its wielder focus in psychic meditation. The wielder gains an extra 10% psyfocus per day of meditation, as long as the weapon is held. |
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None | 1 |
Painless | This weapon's persona has some method of psychically disabling pain. The one holding the weapon will feel no pain of any kind. | Psychic Painlessness: Pain is disabled by the psychic influence of a wielded weapon.
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None | 1 |
Fast mover | This weapon's persona has a sense of motion. It confers this onto the wielder, making them move 15% faster as long as the weapon is held. | Psychic Speed: Movement is sped up by the psychic influence of a wielded weapon.
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None | 1 |
Hunger pangs | This weapon's persona loves food, and transmits that onto whoever bonds with it. The bonded person's hunger rate will be 50% higher. | Psychic Hunger: Hunger is increased by the psychic influence of a bonded weapon.
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None | 1 |
Neural cooling | This weapon's persona has the ability to help dissipate the wielder's neural heat. The wielder's neural heat dissipation is improved by 0.15 per second. | Assisted neural cooling: Neural heat dissipation is improved by the psychic influence of a bonded weapon.
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None | 1 |
Freewielder | This weapon's persona does not form bonds in the normal way. Anyone can pick it up and use it. |
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1 | |
Jealous | This weapon's persona becomes angry when the bonded individual uses another weapon, thus reducing their mood. | Names's jealousy: My bonded weapon <NAME> is jealous I am using another weapon. I can feel the rage it is screaming into my head.
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Freewielder | 1 |
Version history
Added in the Royalty DLC release.
In 1.1.2647 it no longer damaged relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required.