Persona zeushammer

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Persona zeushammer

Persona zeushammer

A warhammer with an embedded EMP capacitor. Upon impact, it blasts the target with an EMP burst in addition to the physical damage.
This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.

Base Stats

Type
EquipmentWeapons
Tech Level
Ultra
Class
Ultra
Market Value
3000 Silver
Mass
2 kg

Melee Combat

Mode
Melee
Melee Attack 1
Handle
15 dmg (Poke)
1.6 seconds cooldown
22% armor penetration
Melee Attack 2 
Head
31 dmg (Blunt)
2.2 seconds cooldown
46% armor penetration
Melee Average DPS
13.40
Melee Average AP
42%
Technical
weaponTags
Bladelink
thingSetMakerTags
WeaponBladelink


The Persona Zeushammer is a melee weapon added by the Royalty DLC that emits an EMP upon hitting a target. It is the persona weapon variant of the zeushammer.

Acquisition

Persona zeushammers cannot be crafted. Instead, they can be purchased from any combat supplier or war merchant, at Empire faction bases, or obtained as a quest reward.

They can also be found on the following raider kinds:

Raider Kind Chance Average Quality Health
Imperial Citizen ? ? 100%
Stellic Warden ? Excellent 100%
Knight/Dame ? Excellent 100%
Praetor ? Excellent 100%
Baron/Baroness ? Excellent 100%
Count/Countess ? Excellent 100%
Duke/Duchess ? Excellent 100%
Consul ? Excellent 100%
Stellarch ? Excellent 100%

Summary

Persona mechanics

Persona weapons form a psychic bond with the first wielder that equips them. The weapon must be destroyed for a wielder to bond to another persona weapon. Without the Freewielder trait, the wielder must die for the weapon to be held by another. The bond remains broken if the wielder is resurrected, though they can relink with the weapon. When bonded, persona weapons have no value, both for trade and for the purposes of raid points.

Each individual persona weapon has a certain combination of traits, listed in #Persona traits. It also has a randomly generated custom name.

Persona weapons are also superior to their baseline versions in terms of combat.

Other

When a zeushammer hits with its head, its EMP will stun mechanoids, turrets, and mortars for 4.5s, regardless of quality. After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for 2,200 ticks (36.67 secs), regardless of stun length.

Analysis

Persona zeushammers boast a significantly higher DPS than the non-persona zeushammer or monosword, and can only be used by a single pawn unless they have the Freewielder trait.

Due to adaptation, using a zeushammer actually becomes counterproductive when fighting mechs along with EMP grenades or another source of EMP. All other sources of EMP stun for much longer, and the first stun causes adaptation immediately. The zeushammer retains its niche against turrets, as well as certain other uses of EMP (like breaking shield belts).

Compared to persona monoswords

  • For the sake of comparison, the zeushammer's EMP is completely ignored. See the main analysis section for how it is both good and bad.

The persona monosword is the zeushammer's main competitor for best melee weapon. A monosword of the same quality will have a higher raw DPS. However, this is not the entire story. The main differences between the monosword and zeushammer are derived from their damage types: Sharp vs. Blunt. This goes beyond the usual advice of "most expected targets have much less Blunt armor than they do Sharp". Unless fighting against the empire's absolute best soldiers, both weapons' AP are so high that the monosword will end up better or at least roughly equal. Again, in base DPS.

Especially at high qualities, persona zeushammers have 2 key advantages over monoswords:

  1. One-shot potential. Zeushammers attack slower, but deal more damage per hit. A masterwork zeushammer deals just under 45 damage per swing. Though due to overkill mechanics, this cannot one-shot the torso unless combined with the Strong melee damage geneContent added by the Biotech DLC. They can still destroy large body parts like the arms and legs.
  2. Overkill mechanics. If a monosword would cleanly stab off a finger, the zeushammer will smash the finger and destroy the arm in the process. While the monosword's Cut damage type can spread throughout multiple body parts, it is inferior to the zeushammer as it is less concentrated on any specific part.

While blunt damage won't cause bleeding wounds, the zeushammer is likely to destroy body parts that it hits, which will cause bleeding anyway.

Therefore, the following comparisons can be made:

  • At normal quality, these factors aren't too noticeable. With a normal quality persona monosword / zeushammer, the monosword edges out against most raiders you'll see, but loses against empire cataphracts due to their sharp armor. The zeushammer, while unable to one-shot humans, can take out most body parts in 1 hit. This results in roughly similar performance against humans. Monoswords are definitely superior against larger targets, where organ destroying is no longer a factor. Ironically, this means that swords are better against centipedes.
  • But at high quality, the damage spread becomes very important. A masterwork persona zeushammer is better against non-tough humans - regardless of armor - and human-sized pawns like the scyther. This is due to a combination of overkill mechanics and the ability to one-shot from torso damage. Persona monoswords of the same quality are better against larger pawns like elephants and centipedes. As these pawns are unable to be one-shot nearly as easily, the monosword's wins through its superior base DPS.

These differences are heavily exacerbated by the Strong melee damage geneContent added by the Biotech DLC, which increases the damage/hit of both weapons. While this means that the high quality monosword can now one-shot the torso, this only makes the overkill mechanics more relevant. A high quality zeushammer can hit the arm, destroy the shoulder, and destroy the torso in the process.

This comparison is largely moot, as players rarely have the choice between persona zeushammers or persona monoswords of the same quality. A weapon that's 1 quality higher will be superior in almost all cases. It can be useful for relicsContent added by the Ideology DLC, which will be a legendary weapon of choice.

Quality table

  • Feature Toggle
    AttacksEx.pngCheck.png
    QualityCheck.pngEx.png
    Persona zeushammer Persona zeushammer Handle (Poke)Head (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 10.54 32% 12 1.6s 17.6% 7.5 25% 24.8 2.2s 36.8% 11.27 75% 100 1500 Silver
    Poor 11.85 36% 13.5 1.6s 19.8% 8.44 25% 27.9 2.2s 41.4% 12.68 75% 100 2250 Silver
    Normal 13.17 40% 15 1.6s 22% 9.38 25% 31 2.2s 46% 14.09 75% 100 3000 Silver
    Good 14.49 44% 16.5 1.6s 24.2% 10.31 25% 34.1 2.2s 50.6% 15.5 75% 100 3500 Silver
    Excellent 15.8 48% 18 1.6s 26.4% 11.25 25% 37.2 2.2s 55.2% 16.91 75% 100 4000 Silver
    Masterwork 19.1 58% 21.75 1.6s 31.9% 13.59 25% 44.95 2.2s 66.7% 20.43 75% 100 5000 Silver
    Legendary 21.73 66% 24.75 1.6s 36.3% 15.47 25% 51.15 2.2s 75.9% 23.25 75% 100 6000 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder

    Persona traits

    Persona weapons have individual traits to reflect their individual personalities. Each weapon will have one or two traits. Some traits are good, some are bad, some are just different. Traits affect the weapon's market value, so a weapon with a negative trait will be cheaper. The traits are:

  • Trait name Description Effects Value Exclusivity Commonality
    Psychic hypersensitizer This weapon amplifies the wielder's psychic sensitivity by 40%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
    Psychic sensitizer This weapon amplifies the wielder's psychic sensitivity by 20%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
    Psychic quiet This weapon suppresses the wielder's psychic sensitivity by 15%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
    Psychic fog This weapon suppresses the wielder's psychic sensitivity by 30%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
    Kind thoughts This weapon's persona is kind and supportive. It whispers kind thoughts to whoever it is bonded with, increasing their mood. <NAME>'s kind thoughts: <NAME>, my bonded weapon, is whispering kind thoughts to me. Silver +500 Other Bonded Thought Traits
    Freewielder
    1
    Calm thoughts This weapon's persona is relaxed and steady. It whispers calming thoughts to whoever it is bonded with, increasing their mood. <NAME>'s calm thoughts: <NAME>, my bonded weapon, is whispering calming thoughts to me. Silver +300 Other Bonded Thought Traits
    Freewielder
    1
    Mad muttering This weapon's persona is neurotic and unstable. It mutters mad thoughts to whoever it is bonded with, reducing their mood. <NAME>'s muttering: <NAME>, my bonded weapon, is muttering in my head. It's hard to ignore sometimes. Silver -500 Other Bonded Thought Traits
    Freewielder
    1
    Mad wailing This weapon's persona is highly disturbed and won't shut up about it. It wails mad notions to whoever it is bonded with, suppressing their mood. <NAME>'s wailing: <NAME>, my bonded weapon, is wailing madly in my head. I wish I could ignore it. Silver -1000 Other Bonded Thought Traits
    Freewielder
    1
    Kill-focused This weapon's persona focuses on deaths. If the weapon kills someone, the wielder will instantly gain 20% psyfocus.
    • Instantly gain +20% psyfocus on killing an enemy
    Silver +500 Kill Thought Traits 1
    Kill-happy This weapon's persona loves to kill. If this weapon kills someone, its joy will transmit psychically to the wielder, making them happier for a few days. <NAME>'s kill happiness: <NAME>, was overjoyed with its kill, and feel some of that too.
    • +6 mood, 5 stack limit, 0.25 stack multiplier, lasts 3 days.
    Silver +500 Other Kill Thought Traits 1
    Kill-sorrow This weapon's persona hates killing. If this weapon kills someone, its sorrow will transmit psychically to the wielder, reducing their mood for a few days. <NAME>'s kill sorrow: <NAME>'s sorrow over its kill is affecting my mind as well.
    • -3 mood, 5 stack limit, 0.25 stack multiplier, lasts 3 days.
    Silver -500 Other Kill Thought Traits 1
    Kill thirst This weapon's persona find purpose in bloodshed. If it does not kill for 20 days, it will become angry and psychically complain to whoever is bonded to it. <NAME>'s kill thirst: My bonded weapon <NAME> is angry it has gone so long without killing. I can feel its rage. Silver -700 Kill Thought Traits Traits
    Freewielder
    1
    Psy-meditative This weapon's persona is naturally meditative and helps its wielder focus in psychic meditation. The wielder gains an extra 10% psyfocus per day of meditation, as long as the weapon is held.
    • +10% psyfocus per time meditating
    Silver +500 None 1
    Painless This weapon's persona has some method of psychically disabling pain. The one holding the weapon will feel no pain of any kind. Psychic Painlessness: Pain is disabled by the psychic influence of a wielded weapon. Silver +400 None 1
    Fast mover This weapon's persona has a sense of motion. It confers this onto the wielder, making them move 15% faster as long as the weapon is held. Psychic Speed: Movement is sped up by the psychic influence of a wielded weapon. Silver +600 None 1
    Hunger pangs This weapon's persona loves food, and transmits that onto whoever bonds with it. The bonded person's hunger rate will be 50% higher. Psychic Hunger: Hunger is increased by the psychic influence of a bonded weapon. Silver -600 None 1
    Neural cooling This weapon's persona has the ability to help dissipate the wielder's neural heat. The wielder's neural heat dissipation is improved by 0.15 per second. Assisted neural cooling: Neural heat dissipation is improved by the psychic influence of a bonded weapon. Silver +500 None 1
    Freewielder This weapon's persona does not form bonds in the normal way. Anyone can pick it up and use it.
    • Does not bond
    Silver 0 1
    Jealous This weapon's persona becomes angry when the bonded individual uses another weapon, thus reducing their mood. Names's jealousy: My bonded weapon <NAME> is jealous I am using another weapon. I can feel the rage it is screaming into my head. Silver -600 Freewielder 1
  • Version history

    • Royalty DLC Release - Added as Linked zeushammer.
    • 1.1.2570 - Can now be detected as intended.
    • 1.1.2647 - Linked zeushammers no longer damaged relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required.