Persona zeushammer

From RimWorld Wiki
Jump to navigation Jump to search

This article is about the Persona weapon, for the base weapon, see Zeushammer

Persona zeushammer

Persona zeushammer

"A warhammer with an embedded EMP capacitor. Upon impact, it blasts the target with an EMP burst in addition to the physical damage.
This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else."


Type
EquipmentWeapons
Market Value
3600 Silver.png
Mass
2 kg
Class
Ultra
Dmg Type
Blunt
Attack 1
Handle
15 dmg (poke)
1.6 seconds cooldown
22% armor penetration
Attack 2 
Head
31 dmg (blunt)
2.2 seconds cooldown
46% armor penetration
Melee Average DPS
13.40
Melee Average AP
42%


The Persona Zeushammer is a DLC melee weapon that emits an EMP upon hitting a target.

Acquisition

Persona zeushammers can be purchased from any combat supplier or war merchant or obtained as a quest reward, once you have the Royalty DLC active.

Analysis

Compared to their base variants, persona zeushammers boast a significantly higher DPS and can only be used by a single pawn unless they have the Freewielder trait. Persona Zeushammers have randomized names akin to Legendary items from Dwarf Fortress.

The Persona zeushammer's EMP blast upon hitting a target makes it one of the better melee weapons to fight mechanoids with, however it still falls short of the persona monosword's sheer damage output and armor penetration.

Quality Table

Quality Avg DPS Avg AP Market Value
Awful Persona zeushammer 10.72 33.6% 1800 Silver
Poor Persona zeushammer 12.06 37.8% 2700 Silver
Normal Persona zeushammer 13.4 42% 3600 Silver
Good Persona zeushammer 14.74 46.2% 4100 Silver
Excellent Persona zeushammer 16.08 50.4% 4600 Silver
Masterwork Persona zeushammer 19.43 60.9% 5600 Silver
Legendary Persona zeushammer 22.11 69.3% 6600 Silver

For the full effects of qualities, see Quality.



Persona traits

Persona weapons have individual traits to reflect their individual personalities. Each weapon will have one or two traits. Some traits are good, some are bad, some are just different. Traits affect the weapon's market value, so a weapon with a negative trait will be cheaper. The traits are:

Trait name Description Effects Value Exclusivity Commonality
Psychic Hypersensitizer This weapon amplifies the wielder's psychic sensitivity by 40%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
Psychic Sensitivity This weapon amplifies the wielder's psychic sensitivity by 20%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
Psychic Quiet This weapon suppresses the wielder's psychic sensitivity by 15%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
Psychic Fog This weapon suppresses the wielder's psychic sensitivity by 30%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
Kind thoughts This weapon's persona is kind and supportive. It whispers kind thoughts to whoever it is bonded with, increasing their mood. <NAME>'s kind thoughts: <NAME>, my bonded weapon, is whispering kind thoughts to me.
  • +6 mood
Silver +500 Other Bonded Thought Traits
Freewielder
1
Calm thoughts This weapon's persona is relaxed and steady. It whispers calming thoughts to whoever it is bonded with, increasing their mood. <NAME>'s calm thoughts: <NAME>, my bonded weapon, is whispering calming thoughts to me.
  • +3 mood
Silver +300 Other Bonded Thought Traits
Freewielder
1
Mad muttering This weapon's persona is neurotic and unstable. It mutters mad thoughts to whoever it is bonded with, reducing their mood. <NAME>'s muttering: <NAME>, my bonded weapon, is muttering in my head. It's hard to ignore sometimes.
  • -3 mood
Silver -500 Other Bonded Thought Traits
Freewielder
1
Mad wailing This weapon's persona is highly disturbed and won't shut up about it. It wails mad notions to whoever it is bonded with, suppressing their mood. <NAME>'s wailing: <NAME>, my bonded weapon, is wailing madly in my head. I wish I could ignore it.
  • -6 mood
Silver -1000 Other Bonded Thought Traits
Freewielder
1
Kill-focused This weapon's persona focuses on deaths. If the weapon kills someone, the wielder will instantly gain 20% psyfocus.
  • Instantly gain +20% psyfocus on killing an enemy
Silver +500 Kill Thought Traits 1
Kill-happy This weapon's persona loves to kill. If this weapon kills someone, its joy will transmit psychically to the wielder, making them happier for a few days. <NAME>'s kill happiness: <NAME>, was overjoyed with its kill, and feel some of that too.
  • +6 mood, 5 stack limit, 0.25 stack multiplier, lasts 3 days.
Silver +500 Other Kill Thought Traits 1
Kill-sorrow This weapon's persona hates killing. If this weapon kills someone, its sorrow will transmit psychically to the wielder, reducing their mood for a few days.< <NAME>'s kill sorrow: <NAME>'s sorrow over its kill is affecting my mind as well.
  • -3 mood, 5 stack limit, 0.25 stack multiplier, lasts 3 days.
Silver -500 Other Kill Thought Traits 1
Kill thirst This weapon's persona find purpose in bloodshed. If it does not kill for 20 days, it will become angry and psychically complain to whoever is bonded to it. <NAME>'s kill thirst: My bonded weapon <NAME> is angry it has gone so long without killing. I can feel its rage.
  • -4 mood
Silver -700 Kill Thought Traits Traits
Freewielder
1
Psy-meditative This weapon's persona is naturally meditative and helps its wielder focus in psychic meditation. The wielder gains an extra 10% psyfocus per day of meditation, as long as the weapon is held.
  • +10% psyfocus per time meditating
Silver +500 None 1
Painless This weapon's persona has some method of psychically disabling pain. The one holding the weapon will feel no pain of any kind. Psychic Painlessness: Pain is disabled by the psychic influence of a wielded weapon. Silver +400 None 1
Fast mover This weapon's persona has a sense of motion. It confers this onto the wielder, making them move 15% faster as long as the weapon is held. Psychic Speed: Movement is sped up by the psychic influence of a wielded weapon. Silver +600 None 1
Hunger pangs This weapon's persona loves food, and transmits that onto whoever bonds with it. The bonded person's hunger rate will be 50% higher. Psychic Hunger: Hunger is increased by the psychic influence of a bonded weapon.
  • +50% hunger rate
Silver -600 None 1
Neural cooling This weapon's persona has the ability to help dissipate the wielder's neural heat. The wielder's neural heat dissipation is improved by 0.15 per second. Assisted neural cooling: Neural heat dissipation is improved by the psychic influence of a bonded weapon.
  • +15% Psychic Entropy Recovery Rate
Silver +500 None 1
Freewielder This weapon's persona does not form bonds in the normal way. Anyone can pick it up and use it.
  • Does not bond
Silver 0 1
Jealous This weapon's persona becomes angry when the bonded individual uses another weapon, thus reducing their mood. Names's jealousy: My bonded weapon <NAME> is jealous I am using another weapon. I can feel the rage it is screaming into my head.
  • -15 mood
Silver -600 Freewielder 1



Version history

Added in the Royalty DLC release.

In 1.1.2647 it no longer damaged relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required.