Mace

From RimWorld Wiki
Jump to: navigation, search

Mace

Mace

"A refined club, engineered for efficient swinging and deadly impacts."


Type
EquipmentWeapons
Class
Medieval
Attack 1
handle
9 dmg (poke)
2 seconds cooldown
0% armor penetration
Attack 2 
head
15.7 dmg (blunt)
2 seconds cooldown
0% armor penetration
Melee Average DPS
7.02
Buy
Building Material (steel, wood, plasteel, etc.) 50


The mace is a melee weapon that does a moderate amount of blunt damage, and has a moderate cooldown. As a blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons.

Acquisition

Maces can be crafted at the fueled smithy or electric smithy once the smithing research has been completed; with 50 of any metallic or wooden material, and 10,000 ticks (166.67 secs) of work. As well as purchased from outlander and orbital combat suppliers, or from outlander and pirate raiders drops.

Analysis

Compared to its neolithic 'ancestor', the club, the mace is somewhat more expensive to produce and has a slightly shorter cooldown period. The mace is best when made with uranium rather than plasteel; though slightly slower, the high damage multiplier will result in a higher damage output, and also better armor penetration.