Medieval Weapons

From RimWorld Wiki
Jump to navigation Jump to search
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Gear Menu Clothing Weapons Armor

Mace

Mace

"A refined club, engineered for efficient swinging and deadly impacts."


Type
EquipmentWeapons
Class
Medieval
Mode
Melee
Attack 1
handle
9 dmg (poke)
2 seconds cooldown
13% armor penetration
Attack 2 
head
15.7 dmg (blunt)
2 seconds cooldown
24% armor penetration
Melee Average DPS
7.02
Melee Average AP
21%
Buy
Building Material (steel, wood, plasteel, etc.) 50


Gladius

Gladius

"A short sword of ancient design. Good for stabbing or slashing. It's light and nimble, which sometimes lets it beat bigger, heavier weapons."


Type
EquipmentWeapons
Class
Medieval
Mode
Melee
Attack 1
handle
9 dmg (poke)
2 seconds cooldown
13% armor penetration
Attack 2 
point
15 dmg (stab)
2 seconds cooldown
22% armor penetration
Attack 3 
edge
15 dmg (cut)
2 seconds cooldown
22% armor penetration
Melee Average DPS
7.04
Melee Average AP
21%
Buy
Building Material (steel, wood, plasteel, etc.) 50


Longsword

Longsword

"The ancient weapon of kings, the longsword can be used for slashing or stabbing and is deadly in the right hands."


Type
EquipmentWeapons
Class
Medieval
Mode
Melee
Attack 1
handle
9 dmg (poke)
2 seconds cooldown
13% armor penetration
Attack 2 
point
23 dmg (stab)
2.6 seconds cooldown
34% armor penetration
Attack 3 
blade
23 dmg (cut)
2.6 seconds cooldown
34% armor penetration
Melee Average DPS
8.60
Melee Average AP
33%
Buy
Building Material (steel, wood, plasteel, etc.) 100