Assault rifle

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Assault rifle

Assault rifle

A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy.

Base Stats

Type
EquipmentWeapons
Tech Level
Industrial
Class
Industrial
Market Value
480 Silver
Mass
3.5 kg

Ranged Combat

Mode
Burst
Damage
11 dmg (Bullet)
Armor penetration
16%
Warm-Up
60 ticks (1 sec)
Cooldown
102 ticks (1.7 secs)
Range
30.9 tile(s)
Accuracy
60% - 70% - 65% - 55%
Avg. accuracy
65.2%
Velocity
70 (m/s)
Burst Count
3 (per burst)
Burst Ticks
10 ticks (0.17 secs)
(360 RPM )
DPS
10.88 (7.09)
Stopping power
0.5

Melee Combat

Melee Attack 1
Stock
9 dmg (Blunt)
2.0 seconds cooldown
13% armor penetration
Melee Attack 2 
Barrel
9 dmg (Blunt)
2.0 seconds cooldown
13% armor penetration
Melee Attack 3 
Barrel
9 dmg (Poke)
2.0 seconds cooldown
13% armor penetration
Melee Average DPS
4.5
Melee Average AP
13%

Creation

Crafted At
Machining table
Required Research
Precision rifling
Skill Required
Crafting 6
Work To Make
40,000 ticks (11.11 mins)
Resources to make
Steel 60 + Component 7
Technical
weaponTags
Gun, IndustrialGunAdvanced
thingSetMakerTags
RewardStandardQualitySuper


The assault rifle is a moderately heavy, automatic ranged weapon in RimWorld which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; slightly longer range and moderate overall accuracy.

Acquisition

Assault rifles can be crafted at a Machining table once the Precision rifling research project has been completed. They require Steel 60 Steel, Component 7 Component, 40,000 ticks (11.11 mins) of work, and a Crafting skill of 6.

They can also be found in ancient shrines or purchased from outlander and orbital combat suppliers, and outlander faction bases. They can also be found on the following raider kinds:

Raider Kind Chance Average Quality Health
Mercenary Gunner 9.17% Normal 70-320%
Elite Mercenary 53.37% Normal 100%
Boss 53.37% Normal 100%
Ancient Soldier 10.81% Normal 100%
Trooper Content added by the Royalty DLC ? ? 70-230%
Janissary Content added by the Royalty DLC ? ? 70-230%

Analysis

The assault rifle is somewhat middle-of-the-road in many aspects, with the exception of a decent range - tied with the Minigun for the longest range out of all multi-shot firearms (barring the single-use triple rocket launcher), but not as long as the bolt-action rifle's. Unlike more specialized weapons such as the LMG and bolt-action rifle, the assault rifle is more of a jack-of-all trades; master of none. Interestingly, as a result, the assault rifle's biggest strength which in turn sets it apart from other weapons really is just its versatility. Single-target damage output is respectable: consistently higher than the LMG's, though lower than the heavy SMG's until beyond short distance.

Given its respectable rate-of-fire and somewhat consistent accuracy profile, the assault rifle is a somewhat skill-friendly weapon, though it's advisable to use cheaper weapons for inexperienced shooters such as the machine pistol.

The only real thing that the assault rifle lacks is stopping power, only being high enough to stagger smaller creatures such as tortoises and boomrats. Production is also quite expensive, and you won't see raiders use assault rifles until the midgame.

The assault rifle can be used to good effect in virtually any use case, whether in close-quarters or on the field - though slightly weaker as a support weapon due to its low stopping power. Hunting is also a viable option with the assault rifle due to its moderate per-shot damage and decent range. This makes it possibly be the best all-round ranged weapon of the mid-late game.

Against an unarmored human, an assault rifle can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~9.3 seconds average) to incapacitate that human from pain shock.

Quality table

Ranged

  • Quality Dam. AP Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market Value
    Awful Assault rifle 9.9 14.4% 48% 56% 52% 44% 9.79 4.7 5.48 5.09 4.31 240 Silver
    Poor Assault rifle 11 16% 54% 63% 59% 50% 10.88 5.88 6.85 6.42 5.44 360 Silver
    Normal Assault rifle 11 16% 60% 70% 65% 55% 10.88 6.53 7.62 7.07 5.98 480 Silver
    Good Assault rifle 11 16% 66% 77% 72% 61% 10.88 7.18 8.38 7.83 6.64 600 Silver
    Excellent Assault rifle 11 16% 72% 84% 78% 66% 10.88 7.83 9.14 8.49 7.18 720 Silver
    Masterwork Assault rifle 13.75 20% 81% 95% 88% 74% 13.6 11.02 12.92 11.97 10.06 1200 Silver
    Legendary Assault rifle 16.5 24% 90% 100% 98% 83% 16.32 14.69 16.32 15.99 13.55 2400 Silver
    For the full effects of qualities, see Quality.
  • Melee

  • Material DPS[1] AP[1] Stock (Blunt) Barrel (Blunt)
    Barrel (Poke) Value
    Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Dam. Cool. AP DPS Chance[2]
    Awful Assault rifle 3.6 10.4% 7.2 2s 10.4% 3.6 33.33% 7.2 2s 10.4% 3.6 33.33%
    7.2 2s 10.4% 3.6 33.33% 240 Silver
    Poor Assault rifle 4.05 11.7% 8.1 2s 11.7% 4.05 33.33% 8.1 2s 11.7% 4.05 33.33%
    8.1 2s 11.7% 4.05 33.33% 360 Silver
    Normal Assault rifle 4.5 13% 9 2s 13% 4.5 33.33% 9 2s 13% 4.5 33.33%
    9 2s 13% 4.5 33.33% 480 Silver
    Good Assault rifle 4.95 14.3% 9.9 2s 14.3% 4.95 33.33% 9.9 2s 14.3% 4.95 33.33%
    9.9 2s 14.3% 4.95 33.33% 600 Silver
    Excellent Assault rifle 5.4 15.6% 10.8 2s 15.6% 5.4 33.33% 10.8 2s 15.6% 5.4 33.33%
    10.8 2s 15.6% 5.4 33.33% 720 Silver
    Masterwork Assault rifle 6.53 18.85% 13.05 2s 18.85% 6.53 33.33% 13.05 2s 18.85% 6.53 33.33%
    13.05 2s 18.85% 6.53 33.33% 1200 Silver
    Legendary Assault rifle 7.43 21.45% 14.85 2s 21.45% 7.43 33.33% 14.85 2s 21.45% 7.43 33.33%
    14.85 2s 21.45% 7.43 33.33% 2400 Silver
    For the full effects of qualities, see Quality.
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder

    Version history

    • Approximately A9 - Renamed from M16 to Assault rifle.
    • 0.12.910 - Rebalanced.