Smoke launcher

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Smoke launcher

Smoke launcher

A wide-barreled smoke shell launcher. The shell will upon impact release a cloud of smoke, obscuring incoming shots and preventing turrets from locking on.

Base Stats

Type
EquipmentWeapons
Tech Level
Industrial
Class
Industrial
Market Value
380 Silver
Mass
3.4 kg

Ranged Combat

Mode
Single-Shot
Damage
0 dmg (Smoke)
Warm-Up
210 ticks (3.5 secs)
Cooldown
210 ticks (3.5 secs)
Range
23.9 tile(s)
Velocity
40 (m/s)
Burst Count
1 (per burst)
Miss Radius
1.9 tile(s)
Blast Radius
2.4

Melee Combat

Melee Attack 1
Stock
9 dmg (Blunt)
2.0 seconds cooldown
13% armor penetration
Melee Attack 2 
Barrel
9 dmg (Blunt)
2.0 seconds cooldown
13% armor penetration
Melee Attack 3 
Barrel
9 dmg (Poke)
2.0 seconds cooldown
13% armor penetration
Melee Average DPS
4.5
Melee Average AP
13%

Creation

Crafted At
Machining table
Required Research
Gunsmithing
Skill Required
Crafting 4
Work To Make
30,000 ticks (8.33 mins)
Resources to make
Steel 75 + Component 4
Technical
weaponTags
GrenadeSmoke


The smoke launcher fires smoke bombs that explode on impact, covering a small area with smoke equal to a 5x5 square without corners, regardless of item quality.

Acquisition

Smoke launchers can be crafted at a Machining table once the Gunsmithing research project has been completed. They require Steel 75 Steel, Component 4 Components, 30,000 ticks (8.33 mins) of work, and a Crafting skill of 4.

Smoke launchers can also be purchased from outlander and orbital combat suppliers or outlander faction bases.

Summary

Smoke launchers create blind smoke.

Blind smoke reduces accuracy of any regular projectile, player or enemy, multiplying ranged accuracy by ×30%. For more detail on how this penalty is applied relative to other factors, see Weapons. Since most explosives have a Forced Miss Radius, they are mostly unaffected by the gas. The smoke does not have to cover either the shooter or the target; any smoke in the way will cause the accuracy reduction. In addition, turrets, player and enemy alike, cannot target through pawns that have one or more tiles of smoke between them and the turret.

Smoke launchers of all qualities are functionally identical, except for their melee damage and AP and their market value.[Verify]

Analysis

Smoke launchers are useful when fighting turrets, since the smoke can totally prevent them from locking on. Since the smoke blocks line-of-sight, you don't need to directly blanket the turret with smoke - as long as there is smoke between you and the turret, the turret will not lock on. By inching closer with a smoke launcher, you can approach safely. Continuously firing smoke at a turret can keep it blinded indefinitely - allowing others to safely destroy it or handle other threats. This is far easier to do with a smoke launcher than a smokepop pack due to the latters limited number of charges.

Smoke is also useful in preparing for a melee rush. By reducing the accuracy of ranged weapons, your melee fighters will find it safer to charge in, without making your melee pawns give up a shield belt or better armor as with the jump packContent added by the Royalty DLC or locust armor.Content added by the Royalty DLC Once you've closed with an enemy, the smoke grenadier can either continue to put down smoke, retreat, or engage using the weapon and any body part weapons in melee.

Smoke launchers deal no damage to pawns or structures, even on direct hits. Therefore, they are a purely support weapon. As accuracy is not important for smoke to function, smoke launchers are useful for pawns with low combat skills. These pawns would otherwise contribute little to combat. Like with other launchers, pawns with the trigger-happy trait can fire it much faster with essentially no downsides due to the forced miss radius.

Training

Because it does no damage but trains shooting skill, you can use this to train low shooting skills by shooting colonists, animals, prisoners, etc.

Melee quality table

  • Feature Toggle
    AttacksEx.pngCheck.png
    QualityCheck.pngEx.png
    Smoke launcher Smoke launcher Stock (Blunt)Barrel (Blunt)Barrel (Poke) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.6 10.4% 7.2 2s 10.4% 3.6 33% 7.2 2s 10.4% 3.6 33% 7.2 2s 10.4% 3.6 33% 100 190 Silver
    Poor 4.05 11.7% 8.1 2s 11.7% 4.05 33% 8.1 2s 11.7% 4.05 33% 8.1 2s 11.7% 4.05 33% 100 285 Silver
    Normal 4.5 13% 9 2s 13% 4.5 33% 9 2s 13% 4.5 33% 9 2s 13% 4.5 33% 100 380 Silver
    Good 4.95 14.3% 9.9 2s 14.3% 4.95 33% 9.9 2s 14.3% 4.95 33% 9.9 2s 14.3% 4.95 33% 100 475 Silver
    Excellent 5.4 15.6% 10.8 2s 15.6% 5.4 33% 10.8 2s 15.6% 5.4 33% 10.8 2s 15.6% 5.4 33% 100 570 Silver
    Masterwork 6.53 18.85% 13.05 2s 18.85% 6.53 33% 13.05 2s 18.85% 6.53 33% 13.05 2s 18.85% 6.53 33% 100 950 Silver
    Legendary 7.43 21.45% 14.85 2s 21.45% 7.43 33% 14.85 2s 21.45% 7.43 33% 14.85 2s 21.45% 7.43 33% 100 1900 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder

    Version history