Smoke launcher

From RimWorld Wiki
Jump to navigation Jump to search

Smoke launcher

Smoke launcher

"A wide-barreled smoke shell launcher. The shell will upon impact release a cloud of smoke, obscuring incoming shots and preventing turrets from locking on."

Base Stats

Type
EquipmentWeapons
Tech Level
Industrial
Class
Industrial
Market Value
380 Silver
Mass
3.4 kg

Ranged Combat

Mode
Single-Shot
Damage
0 dmg (Smoke)
Warm-Up
210 ticks (3.5 secs)
Cooldown
210 ticks (3.5 secs)
Range
23.9 tile(s)
Velocity
40 (m/s)
Burst Count
1 (per burst)
Miss Radius
1.9 tile(s)
Blast Radius
2.4

Melee Combat

Melee Attack 1
Stock
9 dmg (Blunt)
2.0 seconds cooldown
13% armor penetration
Melee Attack 2 
Barrel
9 dmg (Blunt)
2.0 seconds cooldown
13% armor penetration
Melee Attack 3 
Barrel
9 dmg (Poke)
2.0 seconds cooldown
13% armor penetration
Melee Average DPS
4.5
Melee Average AP
13%

Creation

Crafted At
Machining table
Required Research
Gunsmithing
Skill Required
Crafting 4
Work To Make
30,000 ticks (8.33 mins)
Resources to make
Steel 75 + Component 4
Technical
weaponTags
GrenadeSmoke


The smoke launcher fires smoke bombs that explode on impact, covering a small area with smoke equal to a 5x5 square without corners, regardless of item quality.

Acquisition

Smoke launchers can be crafted with smithing skill 4 at a machining table after researching Gunsmithing with Steel 75 Steel, Component 4 Components and 30,000 ticks (8.33 mins) of work.

Smoke launchers can also be purchased from outlander and orbital combat suppliers or outlander settlements.

Analysis

Smoke launchers are useful when disarming turrets since the smoke can totally prevent them from locking on. Since the smoke blocks line-of-sight, you don't need to directly blanket the turret with smoke - as long as there is smoke between you and the turret, the turret will not lock on. Continuosly firing smoke at a turret can keep it blinded indefinitely - allowing others to safely destroy it or handle other threats.

Smoke launchers do no damage to pawns or structures with their projectiles, even on direct hits, meaning that colonists are required to fight using melee or to carry a spare weapon using caravan formation inventory and equip it when smoke is no longer needed. Alternatively, smoke launchers can be assigned to pawns with low combat skills that would be mostly useless in a fight otherwise. As with other launchers, pawns with the trigger-happy trait can fire it much faster with no downsides, and shooting skill has little to no effect on accuracy because of the forced miss radius.

Smoke is also useful in preparing for a melee rush. By reducing the accuracy of ranged weapons your melee fighters will find it safer to charge in.

Item quality does not affect anything other than melee damage, melee armor penetration and market value. Function-wise, smoke launchers of all qualities are identical except melee performance.

Training

Because it does no damage but trains shooting skill, you can use this to train low shooting skills by shooting colonists, animals, prisoners, etc.

Quality table

  • Material DPS[1] AP[1] Stock (Blunt) Barrel (Blunt)
    Barrel (Poke) Value
    Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Dam. Cool. AP DPS Chance[2]
    Awful Smoke launcher 3.6 10.4% 7.2 2s 10.4% 3.6 33.33% 7.2 2s 10.4% 3.6 33.33%
    7.2 2s 10.4% 3.6 33.33% 190 Silver
    Poor Smoke launcher 4.05 11.7% 8.1 2s 11.7% 4.05 33.33% 8.1 2s 11.7% 4.05 33.33%
    8.1 2s 11.7% 4.05 33.33% 285 Silver
    Normal Smoke launcher 4.5 13% 9 2s 13% 4.5 33.33% 9 2s 13% 4.5 33.33%
    9 2s 13% 4.5 33.33% 380 Silver
    Good Smoke launcher 4.95 14.3% 9.9 2s 14.3% 4.95 33.33% 9.9 2s 14.3% 4.95 33.33%
    9.9 2s 14.3% 4.95 33.33% 475 Silver
    Excellent Smoke launcher 5.4 15.6% 10.8 2s 15.6% 5.4 33.33% 10.8 2s 15.6% 5.4 33.33%
    10.8 2s 15.6% 5.4 33.33% 570 Silver
    Masterwork Smoke launcher 6.53 18.85% 13.05 2s 18.85% 6.53 33.33% 13.05 2s 18.85% 6.53 33.33%
    13.05 2s 18.85% 6.53 33.33% 950 Silver
    Legendary Smoke launcher 7.43 21.45% 14.85 2s 21.45% 7.43 33.33% 14.85 2s 21.45% 7.43 33.33%
    14.85 2s 21.45% 7.43 33.33% 1900 Silver
    For the full effects of qualities, see Quality.
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder

    Version history