Zeushammer

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Zeushammer

Zeushammer

A warhammer with an embedded EMP capacitor. Upon impact, it blasts the target with an EMP burst in addition to the physical damage.

Base Stats

Type
EquipmentWeapons
Tech Level
Ultra
Class
Ultra
Market Value
2000 Silver
Mass
1.2 kg

Melee Combat

Mode
Melee
Melee Attack 1
Handle
15 dmg (Poke)
2.0 seconds cooldown
22% armor penetration
Melee Attack 2 
Head
31 dmg (Blunt)
3.0 seconds cooldown
46% armor penetration
Melee Average DPS
9.95
Melee Average AP
42%
Technical
weaponTags
UltratechMelee
thingSetMakerTags
RewardStandardMidFreq


The Zeushammer is a DLC melee weapon that emits an EMP upon hitting a target.

Obtaining

Zeushammers can be purchased from any combat supplier or war merchant or obtained as a quest reward, once you have the Royalty DLC active.

Usage

The Zeushammer's EMP blast upon hitting a target makes it one of the better melee weapons to fight mechanoids with, however it still falls short of the monosword's sheer damage output and armor penetration.

However, since it deals blunt damage, (most enemies have far better sharp armor than blunt armor) this weapon is much better suited when dealing with armored enemies, and can have better DPS than the monosword, specially when dealing with the centipede (since it can stack the EMP with blunt damage).

When inflicted, EMP will stun mechanoids and turrets, including both human and mechanoid variants as well as mortars, for 4.5s. After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for 2,200 ticks (36.67 secs). Turrets do not become adapted. It is currently unclear if zeushammers cause a shorter "adapted" time to match their shorter stun time than other EMP sources.

Quality table

  • Material DPS[1] AP[1] Handle (Poke) Head (Blunt) Value
    Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful Zeushammer 7.85 32% 12 2s 17.6% 6 25% 24.8 3s 36.8% 8.27 75% 1000 Silver
    Poor Zeushammer 8.84 36% 13.5 2s 19.8% 6.75 25% 27.9 3s 41.4% 9.3 75% 1500 Silver
    Normal Zeushammer 9.82 40% 15 2s 22% 7.5 25% 31 3s 46% 10.33 75% 2000 Silver
    Good Zeushammer 10.8 44% 16.5 2s 24.2% 8.25 25% 34.1 3s 50.6% 11.37 75% 2500 Silver
    Excellent Zeushammer 11.78 48% 18 2s 26.4% 9 25% 37.2 3s 55.2% 12.4 75% 3000 Silver
    Masterwork Zeushammer 14.24 58% 21.75 2s 31.9% 10.88 25% 44.95 3s 66.7% 14.98 75% 4000 Silver
    Legendary Zeushammer 16.2 66% 24.75 2s 36.3% 12.38 25% 51.15 3s 75.9% 17.05 75% 5000 Silver
    For the full effects of qualities, see Quality.
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder

    Version history

    Royalty DLC release - Added.