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Glass bottles filled with flammable liquid, with a burning cloth in the neck. A favorite weapon for hooligans and desperate warriors from rim to rim.
- Single Thrown
- Dmg Type
- 90 ticks (
- 160 ticks (
- 12.9 tile(s)
- 12 (m/s)
- Burst Count
- 1 (per burst)
- 1.9 tile(s)
- Blast Radius
- Work To Make
- 6,000 ticks (
Molotov cocktails are ranged (non-smeltable) weapons that set a 3x3 plus shaped (+) zone on fire where it lands.
- Equip a colonist with Molotov's
- Draft the colonist
- Press B to select target area.
Accuracy is poor on moving targets.
A way to defend a base using it is to make coming raids softer after dropping on stone floors/walls so that enemies have a difficult time getting in, without burning the base itself.
Good for disposing of corpses or equipment rapidly, though fireproof flooring and walls are recommended to prevent spread.
Molotovs fire faster than the incendiary launcher, but has poor range and projectile speed. It is also significantly cheaper than the launcher.
In 1.0 it received a crafting recipe.