A column capable of holding a roof. Does not block sight or movement and looks quite nice.
- 10 kg
- Style Dominance
- Path Cost
- 1 ˣ 1
- pass through only
- Cover Effectiveness
- Terrain Affordance
- Work To Make
- 750 ticks (12.5 secs)
- Stuff Tags
- Metallic, Woody, Stony
Columns are passable structures primarily used to hold up roofs,
Columns require 20 Stuff (Metallic/Woody/Stony) and take 750 ticks (12.5 secs) to build.
Columns can hold roofs up to 6 tiles away in all directions, like a wall. Destroying all of a roof's supports will cause it to instantly fall, injuring and possibly killing anything below. Columns also provide a minor beauty increase.
Columns can't usually be stood on, similar to a fence or barricade. Columns do not block LoS, can be walked through without slowing anyone down, and provide 25% cover for pawns shooting behind them.
Columns are needed to satisfying the requirements of a ritual room or throne room (for nobles Knight and above). If a room's requirements are not met, then colonists demanding them will become unhappy.
For holding up a roof, it's usually better to just create a lone wall, which supports the same number of roof tiles and costs 4x less. Columns provide less cover for raiders, can be walked over, and don't block the radius of orbital trade beacons. Columns also have much less health than a wall, which can be helpful when creating a falling roof trap.
Like sandbags, barricades, and fences, columns usually prevent raiders from firing on top of them. As columns provide less cover, they have a small niche in killboxes when you can directly fire on raiders passing through. Unlike the aforementioned structures, columns do not slow down pawns walking through, which may also be helpful. Note that, due to their decreased health, columns are easier to destroy, so should be replaced by barricades when you have enough firepower.
|Material||Stuff cost||Beauty||Work to Build||HP||Flammability||Market Value|
|Wooden Column||20||5||ticks (8.75 secs)525||104||100%||26|
|Granite Column||20||5||ticks (1.29 mins)4,640||272||0%||35|
|Limestone Column||20||5||ticks (1.29 mins)4,640||248||0%||35|
|Marble Column||20||8||ticks (1.18 mins)4,265||192||0%||33|
|Sandstone Column||20||5||ticks (1.08 mins)3,890||224||0%||32|
|Slate Column||20||5||ticks (1.29 mins)4,640||208||0%||35|
|Jade Column||20||22||ticks (1.04 mins)3,750||80||0%||114|
|Golden Column||200||40||ticks (11.25 secs)675||96||40%||2,000|
|Plasteel Column||20||5||ticks (27.5 secs)1,650||448||0%||186|
|Silver Column||200||16||ticks (12.5 secs)750||112||40%||205|
|Steel Column||20||5||ticks (12.5 secs)750||160||40%||41|
|Uranium Column||20||2||ticks (23.75 secs)1,425||400||0%||125|
Assuming Normal quality, for the effect of other qualities, see Quality.
|This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled.|
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
- ? - Added.