Column

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Column

Column

A column capable of holding a roof. Does not block sight or movement and looks quite nice.

Base Stats

Type
BuildingStructure
Mass
10 kg
Beauty
5
Style Dominance
10
HP
160
Flammability
100%
Rotatable
False
Path Cost
0

Building

Size
1 ˣ 1
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
25%
Terrain Affordance
Light

Creation

Work To Make
750 ticks (12.5 secs)
Stuff tags
Metallic, Woody, Stony
Resources to make
Stuff 20
Deconstruct yield
Stuff 10
Destroy yield
Stuff 5

Columns are passable structures primarily used to hold up roofs

Acquisition

Columns require Stuff 20 Stuff (Metallic/Woody/Stony) and take 750 ticks (12.5 secs) to build.

Summary

Columns can hold roofs up to 6 tiles away in all directions, like a wall. Destroying all of a roof's supports will cause it to instantly fall, injuring and possibly killing anything below. Columns also provide a minor beauty increase.

Columns can't usually be stood on, like a fence or barricade. Columns do not block LoS, can be walked through without slowing anyone down, and provide 25% cover for pawns shooting behind them.

Requirements

Columns are needed to satisfying the requirements of a ritual roomContent added by the Ideology DLC or throne room Content added by the Royalty DLC (for nobles Knight and above). If a room's requirements are not met, then colonists demanding them will become unhappy.

Analysis

For holding up the roof, it's usually better to just create a lone wall, which supports the same number of roof tiles and costs 4x less. Columns provide less cover for raiders, can be walked over, and don't block the radius of orbital trade beacons. Columns also have much less health than a wall, which can be helpful when creating a falling roof trap.

Like sandbags, barricades, and fences, columns usually prevent raiders from firing on top of them. As columns provide less cover, they have a small niche in killboxes when you can directly fire on raiders passing through. Note that, due to their decreased health, columns are easier to destroy, so should be replaced by barricades when you have enough firepower.

Material table

  • Material Stuff cost Beauty Work to Build HP Flamma­bility Market Value
    Wooden Column 20 Wood 5 000,525 ticks (8.75 secs) 104 100% 00,026,00 Silver
    Granite Column 20 Granite blocks 5 004,640 ticks (1.29 mins) 272 0% 00,035,00 Silver
    Limestone Column 20 Limestone blocks 5 004,640 ticks (1.29 mins) 248 0% 00,035,00 Silver
    Marble Column 20 Marble blocks 8 004,265 ticks (1.18 mins) 192 0% 00,033,00 Silver
    Sandstone Column 20 Sandstone blocks 5 003,890 ticks (1.08 mins) 224 0% 00,032,00 Silver
    Slate Column 20 Slate blocks 5 004,640 ticks (1.29 mins) 208 0% 00,035,00 Silver
    Jade Column 20 Jade 22 003,750 ticks (1.04 mins) 80 0% 00,114,00 Silver
    Golden Column 200 Gold 40 000,675 ticks (11.25 secs) 96 40% 02,000,00 Silver
    Plasteel Column 20 Plasteel 5 001,650 ticks (27.5 secs) 448 0% 00,186,00 Silver
    Silver Column 200 Silver 16 000,750 ticks (12.5 secs) 112 40% 00,205,00 Silver
    Steel Column 20 Steel 5 000,750 ticks (12.5 secs) 160 40% 00,041,00 Silver
    Uranium Column 20 Uranium 2 001,425 ticks (23.75 secs) 400 0% 00,125,00 Silver
  • Assuming Normal quality, for the effect of other qualities, see Quality.

    Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history

    •  ? - Added.