Heavy charge blaster

From RimWorld Wiki
Jump to navigation Jump to search

Heavy charge blaster

Heavy charge blaster

A pulse-charged rapid-fire blaster for area suppressive fire. Heavy cooling allows long, deadly bursts.

Base Stats

Type
EquipmentWeapons
Tech Level
Spacer
Class
Mechanoid
Market Value
1400 Silver
Mass
22 kg

Ranged Combat

Mode
Burst
Damage
15 dmg (Bullet)
Armor penetration
22%
Warm-Up
75 ticks (1.25 secs)
Cooldown
444 ticks (7.4 secs)
Range
27 tile(s)
Accuracy
18% - 26% - 26% - 18%
Avg. accuracy
22%
Velocity
90 (m/s)
Burst Count
24 (per burst)
Burst Ticks
ticks (0.08 secs)
(720 RPM )
DPS
34.07 (7.5)
Stopping power
0.5

Melee Combat

Melee Attack 1
Barrel
11.7 dmg (Blunt)
2.6 seconds cooldown
18% armor penetration
Melee Average DPS
4.5
Melee Average AP
18%
Technical
weaponTags
MechanoidGunHeavy, ChargeBlasterHeavyGun


The heavy charge blaster is an mechanoid-only ranged weapon. It is the main armament of the centipede blaster.

This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.

Acquisition

Heavy charge blasters spawn on all centipede blasters, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.

Summary

?

Analysis

Like the Minigun, it is an excellent crowd control weapon, dealing heavy damage against groups of targets, but its low accuracy makes it less effective against scattered or individual targets. With 90% of the range of a minigun, the Heavy charge blaster does 50% more damage per hit with 50% better Armor penetration. A fearsome weapon!

Quality table

Ranged

  • Quality Dam. AP Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    Value
    Awful Heavy charge blaster 13.5 19.8% 14% 21% 21% 14% 30.66 4.29 6.44 6.44 4.29 700 Silver
    Poor Heavy charge blaster 15 22% 16% 23% 23% 16% 34.07 5.45 7.84 7.84 5.45 1050 Silver
    Normal Heavy charge blaster 15 22% 18% 26% 26% 18% 34.07 6.13 8.86 8.86 6.13 1400 Silver
    Good Heavy charge blaster 15 22% 20% 29% 29% 20% 34.07 6.81 9.88 9.88 6.81 1750 Silver
    Excellent Heavy charge blaster 15 22% 22% 31% 31% 22% 34.07 7.5 10.56 10.56 7.5 2100 Silver
    Masterwork Heavy charge blaster 18.75 27.5% 24% 35% 35% 24% 42.59 10.22 14.91 14.91 10.22 3400 Silver
    Legendary Heavy charge blaster 22.5 33% 27% 39% 39% 27% 51.11 13.8 19.93 19.93 13.8 4400 Silver
    For the full effects of qualities, see Quality.
  • Melee


  • Material DPS[1] AP[1] Barrel (Blunt) Value [ExpandCollapse]
    Dam. Cool. AP DPS Chance[2]
    Awful Heavy charge blaster 3.6 14.4% 9.36 2.6s 14.4% 3.6 100% 700 Silver
    Poor Heavy charge blaster 4.05 16.2% 10.53 2.6s 16.2% 4.05 100% 1050 Silver
    Normal Heavy charge blaster 4.5 18% 11.7 2.6s 18% 4.5 100% 1400 Silver
    Good Heavy charge blaster 4.95 19.8% 12.87 2.6s 19.8% 4.95 100% 1750 Silver
    Excellent Heavy charge blaster 5.4 21.6% 14.04 2.6s 21.6% 5.4 100% 2100 Silver
    Masterwork Heavy charge blaster 6.53 26.1% 16.965 2.6s 26.1% 6.53 100% 3400 Silver
    Legendary Heavy charge blaster 7.43 29.7% 19.305 2.6s 29.7% 7.43 100% 4400 Silver
    For the full effects of qualities, see Quality.
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder
    2. Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
  • Note that while the other qualities are defined by the game code and can be spawned in with dev mode, only certain[Which] quality heavy charge blasters will ever spawn in-game naturally.

    Version history

    • Beta 19 - no longer has a forced miss radius allowing it to hit single targets, but in turn received an accuracy penalty. It also received a damage buff.
    • 1.4.3523 - New weaponTag added to uniquely identify it for use by a specific centipede variant.