Unobtainable items
![]() | This article is suggested to be rewritten. You can help RimWorld Wiki by improving it. |
![]() | This article is a stub. You can help RimWorld Wiki by expanding it. |
There are some items in RimWorld that are impossible to obtain by standard means, but can be spawned in using development mode.
Contents
Mechanoid Weapons
Mechanoids come equipped with their own class of weapons. While the Charge lance found on Lancers is otherwise available and thus not listed here, no mechanoid will drop their weapon when killed and no other mechanoid weapon is obtainable.
Needle gun
"A long-range weapon used by mechanoids. Named after its needle-like projectiles, it fires single shots with great accuracy. While it does less damage than charge weapons, it can reach over very long distances."
The needle gun is a mechanoid-only weapon equipped on pikemen which deals a moderate amount of damage per shot; longer time between shots; very long range and high overall accuracy.
Turret Weapons
The following weapons are included with the player-made turrets but will not drop if the turret is deconstructed or destroyed.
Mini-turret gun
A simple automatic gun made to be mounted on a turret.
The gun mounted on the mini-turret. It fires a 2-round burst that deals quite some damage.
Uranium slug cannon
A self-loading uranium slug cannon designed to attach to a turret.
The gun mounted on the Uranium slug turret. It fires a 1 round that deals massive damage but with a large minimum range.
Autocannon
A self-loading large-bore cannon designed to attach to a turret.
The gun mounted on the Autocannon turret. It fires a 3-round burst that deals significant damage but with a minimum range.
Other Ranged Weapons - Royalty
This information relates to content added by the Royalty DLC. Please note that it will not be present without the DLC enabled. |
Inferno cannon (Turret)
"An incendiary-shot mini-artillery device. It fires a large incendiary warhead."