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There are some items in RimWorld that are impossible to obtain by standard means, but can be spawned in using development mode.
Mechanoids come equipped with their own class of weapons. While the Charge lance found on Lancers is otherwise available and thus not listed here, no mechanoid will drop their weapon when killed and no other mechanoid weapon is obtainable.
An incendiary-shot mini-artillery device. It fires a large incendiary warhead.
A pulse-charged rapid-fire blaster for area suppressive fire. Heavy cooling allows long, deadly bursts.
A long-range weapon used by mechanoids. Named after its needle-like projectiles, it fires single shots with great accuracy. While it does less damage than charge weapons, it can reach over very long distances.
The following weapons are included with the player-made turrets but will not drop if the turret is deconstructed or destroyed.
A simple automatic gun made to be mounted on a turret.
The gun mounted on the mini-turret. It fires a 2-round burst that deals quite some damage.
A self-loading uranium slug cannon designed to attach to a turret.
The gun mounted on the Uranium slug turret. It fires a 1 round that deals massive damage but with a large minimum range.
A self-loading large-bore cannon designed to attach to a turret.
The gun mounted on the Autocannon turret. It fires a 3-round burst that deals significant damage but with a minimum range.
Other Ranged Weapons - Royalty
|This information relates to content added by the Royalty DLC. Please note that it will not be present without the DLC enabled.|
"An incendiary-shot mini-artillery device. It fires a large incendiary warhead."
A pulse-charged rapid-fire blaster for area fire.