Unobtainable items

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There are some items in RimWorld that are impossible to obtain by standard means, but can be spawned in using development mode.

Mechanoid Weapons

Mechanoids come equipped with their own class of weapons. While the Charge lance found on Lancers is otherwise available and thus not listed here, no mechanoid will drop their weapon when killed and no other mechanoid weapon is obtainable.

InfernoCannon.png

Inferno cannon

An incendiary-shot mini-artillery device. It fires a large incendiary warhead.

HeavyChargeBlaster.png

Heavy charge blaster

A pulse-charged rapid-fire blaster for area suppressive fire. Heavy cooling allows long, deadly bursts.

NeedleGun.png

Needle gun

A long-range weapon used by mechanoids. Named after its needle-like projectiles, it fires single shots with great accuracy. While it does less damage than charge weapons, it can reach over very long distances.

ThumpCannon.png

Thump cannon

A breaching explosive launcher used by mechanoids. It fires a concussion bomb that is extremely effective against walls and structures, but does much less damage to small targets.

Turret Weapons

The following weapons are included with the player-made turrets but will not drop if the turret is deconstructed or destroyed.

ImprovisedTurretGun.png

Mini-turret gun

A simple automatic gun made to be mounted on a turret.

UraniumSlugCannon.png

Uranium slug cannon

A self-loading uranium slug cannon designed to attach to a turret.

Turret autocannon top.png

Autocannon

A self-loading large-bore cannon designed to attach to a turret.

Other Ranged Weapons - Royalty

InfernoCannon.png

Inferno cannon (Turret)

"An incendiary-shot mini-artillery device. It fires a large incendiary warhead."

ChargeBlasterLight.png

Light charge blaster

A pulse-charged rapid-fire blaster for area fire.

Mini-slugger.png

Mini-slugger

An automatic turret-mounted slug-thrower.