Mechanoid Weapons

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HeavyChargeBlaster.png

A pulse-charged rapid-fire blaster for area suppressive fire. Heavy cooling allows long, deadly bursts.

HellsphereCannon.png

A ultra-high-power energy pulse projector designed for siegebreaking. The hellsphere cannon must hold a bead on its target for several seconds while charging, before it releases a devastating tsunami of power. The explosion is capable of melting concrete in its blast radius. The heat of the explosion will ignite anything nearby. It cannot fire at close-up targets.

InfernoCannon.png

An incendiary-shot mini-artillery device. It fires a large incendiary warhead.

InfernoCannon.png

"An incendiary-shot mini-artillery device. It fires a large incendiary warhead."

ChargeBlasterLight.png

A pulse-charged rapid-fire blaster for area fire.

MiniShotgun.png

A compact, short-range shotgun designed to be mounted on a light combat mechanoid.

Mini-slugger.png

An automatic turret-mounted slug-thrower.

NeedleGun.png

A long-range weapon used by mechanoids. Named after its needle-like projectiles, it fires single shots with great accuracy. While it does less damage than charge weapons, it can reach over very long distances.

NeedleLauncher.png

This mechanoid weapon is a compact version of the needle gun. Named after its needle-like projectiles, it fires single shots with great accuracy. The needle launcher has less range than its counterpart but is lightweight, allowing it to be wielded by fast-moving mechs.

SpinerGun.png

A very small gun used by war urchins which quickly fires spine-like projectiles. It is short-ranged but deadly.

ThumpCannon.png

A breaching explosive launcher used by mechanoids. It fires a concussion bomb that is extremely effective against walls and structures, but does much less damage to small targets.

ToxicNeedleGun.png

A mechanoid-built gun that fires toxin-infused metal needles. It can fire long distances and will poison the target in addition to doing physical damage.