A pulse-charged rapid-fire blaster for area suppressive fire. Heavy cooling allows long, deadly bursts.
A ultra-high-power energy pulse projector designed for siegebreaking. The hellsphere cannon must hold a bead on its target for several seconds while charging, before it releases a devastating tsunami of power. The explosion is capable of melting concrete in its blast radius. The heat of the explosion will ignite anything nearby. It cannot fire at close-up targets.
An incendiary-shot mini-artillery device. It fires a large incendiary warhead.
"An incendiary-shot mini-artillery device. It fires a large incendiary warhead."
A pulse-charged rapid-fire blaster for area fire.
A compact, short-range shotgun designed to be mounted on a light combat mechanoid.
An automatic turret-mounted slug-thrower.
A long-range weapon used by mechanoids. Named after its needle-like projectiles, it fires single shots with great accuracy. While it does less damage than charge weapons, it can reach over very long distances.
This mechanoid weapon is a compact version of the needle gun. Named after its needle-like projectiles, it fires single shots with great accuracy. The needle launcher has less range than its counterpart but is lightweight, allowing it to be wielded by fast-moving mechs.
A very small gun used by war urchins which quickly fires spine-like projectiles. It is short-ranged but deadly.
A breaching explosive launcher used by mechanoids. It fires a concussion bomb that is extremely effective against walls and structures, but does much less damage to small targets.
A mechanoid-built gun that fires toxin-infused metal needles. It can fire long distances and will poison the target in addition to doing physical damage.