Bolt-action rifle
Bolt-action rifle
An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting.
Base Stats
- Tech Level
- Industrial
- Class
- Industrial
- Mass
- 3.5 kg
Ranged Combat
- Mode
- Single-Shot
- Damage
- 18 dmg (Bullet)
- Armor penetration
- 27%
- Warm-Up
- 102 ticks (1.7 secs)
- Cooldown
- 90 ticks (1.5 secs)
- Range
- 36.9 tile(s)
- Accuracy
- 65% - 80% - 90% - 80%
- Avg. accuracy
- 80.4%
- Velocity
- 70 (m/s)
- Burst Count
- 1 (per burst)
- DPS
- 5.63 (4.52)
- Stopping power
- 1.5
Melee Combat
- Melee Attack 1
- Stock
9 dmg (Blunt)
2.0 seconds cooldown
13% armor penetration - Melee Attack 2
- Barrel
9 dmg (Blunt)
2.0 seconds cooldown
13% armor penetration - Melee Attack 3
- Barrel
9 dmg (Poke)
2.0 seconds cooldown
13% armor penetration - Melee Average DPS
- 4.5
- Melee Average AP
- 13%
Creation
- Required Research
- Gunsmithing
- Skill Required
- Crafting 5
- Work To Make
- 12,000 ticks (3.33 mins)
- weaponTags
- Gun
The bolt-action rifle is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.
The bolt-action rifle will deteriorate when left outdoors, under the usual conditions.
Acquisition[edit]
Bolt-action rifles can be crafted at a Machining table once the Gunsmithing research project has been completed. They require 60 Steel,
3 Components, 12,000 ticks (3.33 mins) of work, and a Crafting skill of 5.
Bolt-action rifles can be purchased from outlanders and orbital combat suppliers, or obtained from the following raider kinds:
Raider Kind | Chance | Average Quality | Health |
---|---|---|---|
Scavenger Gunner | 11.67% | Normal | 40-110% |
Pirate Gunner | 22.61% | Normal | 70-230% |
Town Guard | 18.63% | Normal | 60-200% |
Mercenary Gunner | 12.17% | Normal | 70-320% |
Ancient Soldier | 10.28% | Normal | 100% |
A single example is also given at the beginning with Crashlanded scenario.
Analysis[edit]
With a range of 36.9 tiles, the bolt-action rifle has extremely good range - the 2nd highest in the game, only beaten by an actual sniper rifle. It also has great accuracy, even beating the charge lance. Only the pump shotgun has a higher average accuracy, and it only has a range of 16 tiles. The bolt-action rifle is also able to stagger humans, cougars, and all insectoids. This makes it great as a hunting weapon, for field engagements (e.g. attacking siege camps), or as a general support weapon.
However, the bolt-action rifle performs poorly in close ranges. In close quarters, it is easily outclassed by by the likes of the revolver and autopistol, let alone any sort of burst-fire weapon.
Because this gun is most effective at a distance, a competent shooter is required to get the most use out of it. This is because a pawn's own Shooting Accuracy, which is in part dependent on Shooting skill, is more important when the target is further away. For example, a baseline Shooting 0 pawn has a ×3% multiplier on their real chance to hit a target 30 tiles away, regardless of the weapon used. A Shooting 8 pawn has ×29% multiplier from the same distance. With Shooting 0, it wouldn't matter if their gun had 10% accuracy or 80% accuracy, they'd struggle with hitting anything from 30 tiles.
Stats[edit]
Against an unarmored human, a bolt-action rifle can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~15.9 seconds average) to incapacitate that human from pain shock.
Overall, the bolt-action rifle is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.
Quality table
Ranged
For the full effects of qualities, see Quality.
Melee
Feature | Toggle |
---|---|
Attacks | ![]() ![]() |
Quality | ![]() ![]() |
![]() | Stock (Blunt) | Barrel (Blunt) | Barrel (Poke) | HP | Value | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 3.6 | 10.4% | 7.2 | 2s | 10.4% | 3.6 | 33% | 7.2 | 2s | 10.4% | 3.6 | 33% | 7.2 | 2s | 10.4% | 3.6 | 33% | 100 | 128 ![]() |
Poor | 4.05 | 11.7% | 8.1 | 2s | 11.7% | 4.05 | 33% | 8.1 | 2s | 11.7% | 4.05 | 33% | 8.1 | 2s | 11.7% | 4.05 | 33% | 100 | 191 ![]() |
Normal | 4.5 | 13% | 9 | 2s | 13% | 4.5 | 33% | 9 | 2s | 13% | 4.5 | 33% | 9 | 2s | 13% | 4.5 | 33% | 100 | 255 ![]() |
Good | 4.95 | 14.3% | 9.9 | 2s | 14.3% | 4.95 | 33% | 9.9 | 2s | 14.3% | 4.95 | 33% | 9.9 | 2s | 14.3% | 4.95 | 33% | 100 | 320 ![]() |
Excellent | 5.4 | 15.6% | 10.8 | 2s | 15.6% | 5.4 | 33% | 10.8 | 2s | 15.6% | 5.4 | 33% | 10.8 | 2s | 15.6% | 5.4 | 33% | 100 | 380 ![]() |
Masterwork | 6.53 | 18.85% | 13.05 | 2s | 18.85% | 6.53 | 33% | 13.05 | 2s | 18.85% | 6.53 | 33% | 13.05 | 2s | 18.85% | 6.53 | 33% | 100 | 635 ![]() |
Legendary | 7.43 | 21.45% | 14.85 | 2s | 21.45% | 7.43 | 33% | 14.85 | 2s | 21.45% | 7.43 | 33% | 14.85 | 2s | 21.45% | 7.43 | 33% | 100 | 1275 ![]() |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder - ↑ 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
Bolt-action rifle vs. comparable weapons[edit]
This section goes over how well the bolt-action rifle fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
Methodology[edit]
- All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
- All pawns have skill levels of 14 in ranged and melee
- No pawns have any traits that affect combat performance
- All pawns are of at least 18 years of age and completely healthy
- Pawns are divided by walls to prevent stray shots from skewing results in any way
- Weather is always kept clear
- No cover is used for either team
Results in the tables below are the percentages of battles that bolt-action rifles either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
Unarmored[edit]
For the unarmored testing, all pawns wore normal quality plainleather pants, plainleather button-down shirts, plainleather dusters and plainleather cowboy hats.
Other Weapon | 3 | 7 | 12 | 18 | 25 | 32 | 40 |
---|---|---|---|---|---|---|---|
Sniper Rifle | 72.94% | 73.11% | 70.76% | 67.98% | 64.76% | 63.01% | - |
Assault Rifle | 14.70% | 13.75% | 14.55% | 20.45% | 27.29% | - | - |
Revolver | 25.94% | 35.20% | 44.38% | 58.87% | 79.46% | - | - |
Armored[edit]
For the armored testing, all pawns wore normal quality flak pants, flak vests, plainleather button-down shirts, flak jackets and steel simple helmets.
Other Weapon | 3 | 7 | 12 | 18 | 25 | 32 | 40 |
---|---|---|---|---|---|---|---|
Sniper Rifle | 73.07% | 70.27% | 68.81% | 64.03% | 61.41% | 59.91% | - |
Assault Rifle | 20.85% | 23.55% | 22.40% | 27.77% | 32.62% | - | - |
Revolver | 32.68% | 40.00% | 48.04% | 64.51% | 81.97% | - | - |
Version history[edit]
- Approximately A9 - Renamed from Lee-Enfield to Survival rifle.
- A16 - Renamed from Survival rifle to Bolt-action rifle
- Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.
- 1.0 - Accuracy was nerfed in Prior to that, it was the most accurate weapon in-game, capable of reaching 100% accuracy at all ranges above Masterwork quality.