Electric smelter

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Electric smelter

Electric smelter

Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power.

Base Stats

Type
BuildingProduction
Market Value
400 Silver [Note]
Mass
20 kg
HP
180
Flammability
100%
Path Cost
50

Building

Size
3 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Blocks Wind
False
Terrain Affordance
Heavy
Power
-700 W
Light Radius
3.44
Heat Per Second
9

Creation

Required Research
Electricity
Skill Required
Construction 4
Work To Make
3,500 ticks (58.33 secs)
Resources to make
Steel 170 + Component 2
Deconstruct yield
Steel 85 + Component 1
Destroy yield
Steel 42 - 43 + Component 0 - 1
Technical
thingCategories
BuildingsProduction


The electric smelter is a production building used to extract steel from steel slag chunks and metal weapons and armor. Colonists assigned to crafting will make use of it.

Acquisition[edit]

Electric smelters can be constructed once the Electricity research project has been completed. They require Steel 170 Steel, Component 2 Components, 3,500 ticks (58.33 secs) of work, and a Construction skill of 4.

Summary[edit]

Electric smelters are placed on the ground and require 700 W of power. The smelter has gizmos for Designating toggle power and Reconnecting the power supply between circuits just like many other electric appliances, to aid in managing its high power needs. Powered electric smelters can convert steel slag chunks, metal weapons, and metallic armor pieces into usable metal. Smelting Speed is not affected by skills but can be increased by manipulation and Global Work Speed.

While powered, smelters output light in a 6 tile radius; the nearest 3.442 tiles are above 50% light level and considered "lit", negating the work speed penalty from darkness. Smelters also produce heat while in process of smelting things (amount comparable to output of one heater). No heat is produced when idle, even if powered on.

Work[edit]

Steel slag chunks are melted into Steel 15 steel after 400 ticks (6.67 secs) of work via a work bill.

Most metallic weapons and armor can be smelted to return 25% of the stuff needed to craft them, minus any components, advanced components, or chemfuel, after 1,600 ticks (26.67 secs) of work. Smelting will convert the same items to the same materials, regardless of quality, damage, HP, biocoding, or tainting.

The smelter also has bills to Destroy weapons and apparel which works even for nonmetallic items, although no materials are returned.

Analysis[edit]

Smelters are undoubtedly useful for steel slag chunks, tainted clothes, and biocoded weapons, which are all outright unsellable. Meanwhile, damage will quickly reduce the value of an item, so you could receive more silver by smelting. When making smelting bill(s), take these factors into account.

Destroying items is rarely worth it. The destroy bill can help get rid of unsmeltable items like cloth apparel and stone clubs. However, most of them can be sold for silver, which brings a little profit (as opposed to none at all). It has some use in wealth management, though you can also create a caravan and drop items on the world map, destroying them all the same.

As smelting is unaffected by skill, the fastest smelters are those with bionic arms (or better), or have work speed modifying traits like Industrious.

Sell vs Smelt[edit]

This graph shows dependence item sell price multiplier($) from item hit points.

For items that you can both sell and smelt, the table below describes the sale value (excluding sell/buy penalties and pawn trade skill) of the items at each quality, alongside the value of the raw resources that can be attained by smelting. Items made of different kinds of stuff do not have data. In parenthesis are the hit point percentages at which the item's value is equal to that of the raw resources. Above this percentage it is better to sell the item, where as below the percentage it is better to sell the raw resources. Note that this only considers selling each, so the cost to buy the same raw resources is not included.

In general, very damaged items are better to smelt (under 60% health remaining, the value of an item drops rapidly after 60 percent), as the sale price is reduced while the amount of resources recovered are unaffected. Note that items with 90% or more health remaining retain full value.

Sell vs Smelt table[edit]

  • Name Material Return Material Value Awful Sale Value Poor Sale Value Normal Sale Value Good Sale Value Excellent Sale Value Masterwork Sale Value Legendary Sale Value
    Steel slag chunk Steel 15 28.5 Silver 0 Silver 0 Silver 0 Silver 0 Silver 0 Silver 0 Silver 0 Silver
    Gladius Stuff 12 (125*) ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver
    Longsword Stuff 25 (250*) ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver
    Knife Stuff 7 (75*) ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver
    Ikwa Stuff 13 (125*) ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver
    Spear Stuff 19 (188*) ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver
    Mace Stuff 13 (125*) ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver
    Club Stuff 10 (100*) ? Silver - - ? Silver - - - -
    Axe Stuff 13 (125*) ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver
    Warhammer Stuff 37 (375*) ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver
    Autopistol Steel 7 13.3 Silver 14 Silver (87%) 20.8 Silver (68.4%) 27.8 Silver (59.5%) 34.8 Silver (57.1%) 42 Silver (55.4%) 69 Silver (52.3%) 139 Silver (47.8%)
    Revolver Steel 7 13.3 Silver 13.6 Silver (88.7%) 20.2 Silver (69.5%) 27 Silver (59.8%) 33.8 Silver (57.3%) 40 Silver (55.8%) 67 Silver (52.5%) 135 Silver (49.3%)
    Pump shotgun Steel 15 28.5 Silver 25.6 Silver (never) 38.2 Silver (74.8%) 51 Silver (63.5%) 64 Silver (58.6%) 76 Silver (56.9%) 127 Silver (53.1%) 255 Silver (50.3%)
    Machine pistol Steel 11 20.9 Silver 22 Silver (87%) 33 Silver (68%) 44 Silver (59.4%) 55 Silver (57%) 66 Silver (55.4%) 110 Silver (52.3%) 220 Silver (47.5%)
    Bolt-action rifle Steel 15 28.5 Silver 25.6 Silver (never) 38.2 Silver (74.8%) 51 Silver (63.5%) 64 Silver (58.6%) 76 Silver (56.9%) 127 Silver (53.1%) 255 Silver (50.3%)
    Assault rifle Steel 15 28.5 Silver 48 Silver (65.6%) 72 Silver (57.4%) 96 Silver (54.9%) 120 Silver (53.4%) 144 Silver (52.4%) 240 Silver (50.5%) 480 Silver (29.7%)
    Sniper rifle Steel 15 28.5 Silver 53 Silver (62.3%) 79 Silver (56.5%) 106 Silver (54.2%) 132 Silver (52.9%) 159 Silver (52%) 265 Silver (50.2%) 530 Silver (26.9%)
    LMG Steel 19 36.1 Silver 42 Silver (81.6%) 64 Silver (63.8%) 85 Silver (58.1%) 106 Silver (56%) 127 Silver (54.6%) 212 Silver (51.8%) 425 Silver (42.5%)
    Heavy SMG Steel 19 36.1 Silver 35.6 Silver (never) 53 Silver (70.9%) 71 Silver (60.5%) 89 Silver (57.6%) 106 Silver (56%) 177 Silver (52.6%) 355 Silver (50%)
    EMP grenades Steel 10 19 Silver - - 63 Silver (55%) - - - -
    Chain shotgun Steel 18 34.2 Silver 40 Silver (81.3%) 61 Silver (63.6%) 81 Silver (58.1%) 101 Silver (56%) 121 Silver (54.6%) 202 Silver (51.7%) 405 Silver (42.2%)
    Minigun Steel 40 76 Silver 116 Silver (69.3%) 174 Silver (58.4%) 232 Silver (55.7%) 290 Silver (54.1%) 348 Silver (53%) 580 Silver (50.8%) 832 Silver (45.7%)
    Incendiary launcher Steel 19 36.1 Silver 34 Silver (never) 51 Silver (72.5%) 68 Silver (61.9%) 85 Silver (58.1%) 102 Silver (56.3%) 170 Silver (52.8%) 340 Silver (50.2%)
    EMP launcher Steel 19 36.1 Silver 50 Silver (73.3%) 76 Silver (59.4%) 101 Silver (56.4%) 126 Silver (54.7%) 151 Silver (53.5%) 252 Silver (51.1%) 505 Silver (35.7%)
    Smoke launcher Steel 19 36.1 Silver 38 Silver (87%) 57 Silver (68%) 76 Silver (59.4%) 95 Silver (57%) 114 Silver (55.4%) 190 Silver (52.3%) 380 Silver (47.5%)
    Charge rifle Plasteel 13 117 Silver 101 Silver (never) 151 Silver (76.5%) 202 Silver (64.8%) 252 Silver (59.1%) 303 Silver (57.2%) 505 Silver (53.3%) 802 Silver (51.1%)
    Charge lance Plasteel 15 135 Silver 135 Silver (90%) 203 Silver (69.9%) 271 Silver (60%) 339 Silver (57.5%) 406 Silver (55.8%) 671 Silver (52.5%) 871 Silver (51.4%)
    Shield belt Steel 12 + Plasteel 5 67.8 Silver 68 Silver (89.8%) 101 Silver (70.3%) 135 Silver (60.1%) 169 Silver (57.5%) 200 Silver (56%) 335 Silver (52.6%) 675 Silver (50%)
    Simple helmet Stuff 10 (100*) ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver
    Flak helmet Stuff 10 (100*) + Plasteel 2 ? + 18 Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver
    Recon helmet Plasteel 8 72 Silver 260 Silver (54.4%) 395 Silver (52.1%) 525 Silver (50.9%) 655 Silver (50.2%) 785 Silver (45.9%) 1310 Silver (27.5%) 2625 Silver (13.7%)
    Marine helmet Plasteel 10 90 Silver 315 Silver (54.6%) 475 Silver (52.2%) 635 Silver (51%) 795 Silver (50.3%) 950 Silver (47.4%) 1585 Silver (28.4%) 3175 Silver (14.2%)
    Cataphract helmet Plasteel 13 117 Silver 370 Silver (55.4%) 560 Silver (52.7%) 745 Silver (51.4%) 930 Silver (50.6%) 1115 Silver (50.1%) 1860 Silver (31.5%) 3725 Silver (15.7%)
    Prestige recon helmet Plasteel 10 + Uranium 3 + Gold 1 118 Silver 355 Silver (55.8%) 535 Silver (53%) 715 Silver (51.6%) 895 Silver (50.8%) 1070 Silver (50.3%) 1785 Silver (33.1%) 3575 Silver (16.5%)
    Prestige marine helmet Plasteel 13 + Uranium 5 + Gold 2 167 Silver 425 Silver (57.3%) 635 Silver (54.1%) 850 Silver (52.4%) 1060 Silver (51.4%) 1275 Silver (50.8%) 2125 Silver (39.3%) 3850 Silver (21.7%)
    Prestige cataphract helmet Plasteel 19 + Uranium 12 + Gold 2 263 Silver 575 Silver (58.9%) 865 Silver (55.1%) 1155 Silver (53.2%) 1445 Silver (52.1%) 1730 Silver (51.3%) 2885 Silver (45.6%) 4155 Silver (31.6%)
    Plate armor Stuff 43 (425*) ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver
    Flak vest Steel 15 + Cloth 8 40.5 Silver 113 Silver (56.5%) 169 Silver (53.5%) 225 Silver (52%) 280 Silver (51.1%) 335 Silver (50.5%) 560 Silver (36.2%) 1125 Silver (18%)
    Flak pants Steel 15 + Cloth 7 39 Silver 113 Silver (56.1%) 169 Silver (53.3%) 225 Silver (51.8%) 280 Silver (51%) 335 Silver (50.4%) 560 Silver (34.8%) 1125 Silver (17.3%)
    Flak jacket Steel 17 + Cloth 13 51.8 Silver 145 Silver (56.4%) 215 Silver (53.5%) 290 Silver (52%) 360 Silver (51.1%) 435 Silver (50.5%) 725 Silver (35.7%) 1450 Silver (17.9%)
    Recon armor Plasteel 20 + Uranium 3 198 Silver 770 Silver (53.9%) 1155 Silver (51.8%) 1540 Silver (50.7%) 1925 Silver (50.1%) 2310 Silver (42.9%) 3540 Silver (28%) 4540 Silver (21.8%)
    Marine armor Plasteel 25 + Uranium 5 255 Silver 1015 Silver (53.8%) 1525 Silver (51.7%) 2035 Silver (50.6%) 2535 Silver (50%) 3035 Silver (42%) 4035 Silver (31.6%) 5035 Silver (25.3%)
    Cataphract armor Plasteel 37 + Uranium 13 411 Silver 1560 Silver (54.1%) 2340 Silver (51.9%) 3120 Silver (50.8%) 3620 Silver (50.3%) 4120 Silver (49.9%) 5120 Silver (40.1%) 6120 Silver (33.6%)
    Prestige recon armor Plasteel 25 + Uranium 3 + Gold 3 273 Silver 985 Silver (54.4%) 1480 Silver (52.1%) 1975 Silver (51%) 2470 Silver (50.3%) 2960 Silver (46.1%) 3975 Silver (34.3%) 4975 Silver (27.4%)
    Prestige marine armor Plasteel 30 + Uranium 5 + Gold 3 411 Silver 1265 Silver (55.6%) 1895 Silver (52.9%) 2530 Silver (51.6%) 3030 Silver (50.9%) 3530 Silver (50.4%) 4530 Silver (45.4%) 5530 Silver (37.2%)
    Prestige cataphract armor Plasteel 48 + Uranium 12 + Gold 4 544 Silver 1965 Silver (54.4%) 2945 Silver (52.1%) 3930 Silver (51%) 4430 Silver (50.6%) 4930 Silver (50.3%) 5930 Silver (45.9%) 6930 Silver (39.2%)
    Locust armor Plasteel 30 + Uranium 3 288 Silver 1965 Silver (51.2%) 2945 Silver (48.9%) 3930 Silver (36.6%) 4430 Silver (32.5%) 4930 Silver (29.2%) 5930 Silver (24.3%) 6930 Silver (20.8%)
    Grenadier armor Plasteel 25 + Uranium 5 + Steel 19 291.1 Silver 1150 Silver (53.8%) 1730 Silver (51.7%) 2305 Silver (50.7%) 2805 Silver (50.1%) 3305 Silver (44%) 4305 Silver (33.8%) 5305 Silver (27.4%)
    Phoenix armor Plasteel 38 + Uranium 12 + Steel 18 448.2 Silver 1740 Silver (53.9%) 2610 Silver (51.8%) 3480 Silver (50.7%) 3980 Silver (50.3%) 4480 Silver (50%) 5480 Silver (40.9%) 6480 Silver (34.6%)
    Visage mask Stuff 4 ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver

    * return for small materials (gold, silver)

    Version history[edit]

    • 0.4.460 - Added as Slag Refinery
    • 1.3.3087 - Pawns no longer smelt relicsContent added by the Ideology DLC, to avoid accidental mishaps.
    • 1.4.3523 - Smelted armor no longer returns chemfuel.
    • 1.4.3641 - Fix: Apparel that can be made of any non-smeltable stuff does not show up on the smelting bill UI. (Eg plate armor)