A crafting spot is a 1 x 1 area marked on the ground where a crafter can produce certain neolithic items. Crafting at a crafting spot is 50% slower than elsewhere.
There is no cost, build time or skill requirements for placing crafting spots. Just select them from the production tab in the architect menu and place them.
The following items can be crafted at the crafting spot.
|Name||Materials||Stuff Options||Work To Make||Type|
|Smokeleaf joint||4||-||450||Drug - Social Drug|
|Club||40||Metallic, Woody, Stony||1,200||Equipment - Weapons|
|Greatbow||60||-||9,000||Equipment - Weapons|
|Knife||30||Metallic||1,800||Equipment - Weapons|
|Recurve bow||40||-||5,000||Equipment - Weapons|
|Short bow||30||-||2,400||Equipment - Weapons|
|Veil||20||Fabric||1,400||Gear - Armor|
|War mask||25||Woody||3,000||Gear - Armor|
|Tribal headdress||50||Fabric||6,000||Gear - Clothing|
|Tribalwear||60||Leathery, Fabric||1,800||Gear - Clothing|
In addition to being used to craft the items mentioned above, the crafting spot can also be used to smash mechanoids. This allows tribals to break down mechanoid corpses without a machining table, albeit at a slower rate.
Performing bills at a crafting spot is 50% slower than the same bills done elsewhere.
A tool cabinet can be placed nearby to increase the work speed at the crafting spot.
The "smash mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable materials. This requires will 450 ticks ( of work, modified by the Mechanoid Shredding Speed of the pawn doing the smashing, and produces some steel, plasteel and components depending on the specific type shredded and the Mechanoid Shredding Efficiency of the smasher.
While vital in some circumstances, any long-term colony should quickly replace crafting spots with dedicated work stations of the relevant types. While tool cabinets are effective on crafting spots, it is far more effective to dedicate those resources instead to creating those dedicated stations, however should they already be available and expedient crafting locations necessary, then there is no reason not to place them in range of the cabinets.