Large altar

From RimWorld Wiki
Jump to navigation Jump to search

Large altar

Large altar

A large platform that plays a role in ideoligious rituals.

Base Stats

Style Dominance


3 × 2
pass through only
Cover Effectiveness
Terrain Affordance


Work To Make
20,000 ticks (5.56 mins)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 200
Deconstruct yield
Stuff 100
Destroy yield
Stuff 50

Large altars are miscellaneous buildings added by the Ideology DLC which act as a focus for colonists to perform, and take part in, rituals.

It is the second largest size of altar, larger than the small altar and medium altar but smaller than the grand altar. Altars also act as alternative to the ideogram.


Large altars can only be constructed by colonists whose ideoligion has them selected as one of their buildings. They require Stuff 200 Stuff (Metallic/Woody/Stony) and 20,000 ticks (5.56 mins) of work.


Altars or ideograms are used as a ritual focus for the Social party, Animal sacrifice, Scarification, Blinding ceremony, and Prisoner execution rituals. Starting these rituals in an altar increases their ritual quality by +20%, increasing the chance for a positive outcome.

If the large altar is chosen for an ideoligion, a proper temple room will be demanded at either moderate or high expectations. These expectations are reached at 80,000 or 180,000 colony wealth, respectively. Once expectations are reached, altar rooms can have the following requirements:

These requirements, and the level of expectations where they apply, can change each time you regenerate the altar.

If the altar's room requirements aren't met, then colonists will gain a −4 <Altar> disrespected moodlet, or −4 Missing <Altar> if nonexistent. They only apply once moderate / high expectations are actually reached. For example, you can place an altar inside a bedroom until you reach the expectation threshold. Altars are instanced per ideoligion; even if 2 ideoligions use a large altar, you will have to build their own dedicated altar.


Material table

  • Material Stuff cost Beauty Work to Build HP Flamma­bility Market Value
    Wooden Large altar 200 Wood 20 014,000 ticks (3.89 mins) 163 0% 00,290,00 Silver
    Granite Large altar 200 Granite blocks 20 120,140 ticks (33.37 mins) 425 0% 00,610,00 Silver
    Limestone Large altar 200 Limestone blocks 20 120,140 ticks (33.37 mins) 388 0% 00,610,00 Silver
    Marble Large altar 200 Marble blocks 28 110,140 ticks (30.59 mins) 300 0% 00,575,00 Silver
    Sandstone Large altar 200 Sandstone blocks 22 100,140 ticks (27.82 mins) 350 0% 00,540,00 Silver
    Slate Large altar 200 Slate blocks 22 120,140 ticks (33.37 mins) 325 0% 00,610,00 Silver
    Jade Large altar 200 Jade 60 100,000 ticks (27.78 mins) 125 0% 01,360,00 Silver
    Golden Large altar 2000 Gold 100 018,000 ticks (5 mins) 150 0% 20,065,00 Silver
    Plasteel Large altar 200 Plasteel 20 044,000 ticks (12.22 mins) 700 0% 01,960,00 Silver
    Silver Large altar 2000 Silver 46 020,000 ticks (5.56 mins) 175 0% 02,070,00 Silver
    Steel Large altar 200 Steel 20 020,000 ticks (5.56 mins) 250 0% 00,450,00 Silver
    Uranium Large altar 200 Uranium 10 038,000 ticks (10.56 mins) 625 0% 01,335,00 Silver
  • Assuming Normal quality, for the effect of other qualities, see Quality.


    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history[edit]